#include "game_struct.h" #include #include #include #include Field** allocateMemory(GameState Game) { //This for loop assigns pointers from our array of pointer // to the beginning of memory blocks with size of Field struct // There are board_width number of smaller memory blocks // And board_height number of bigger memory blocks Game.board = (Field **)malloc(Game.board_height * sizeof(Field*)); for(int i = 0; i < Game.board_height; i++) { Game.board[i] = (Field*)malloc(Game.board_width*sizeof(Field)); } return Game.board; } Field** randomizeFields(GameState Game) { srand(time(0)); for(int i = 0; i < Game.board_height; i++) { for(int j = 0; j < Game.board_width; j++) { Game.board[i][j].fish_no = rand() % 3 + 1; //upside of this method // is that it does not change the way we refer to this array // later on in the program Game.board[i][j].player_no = 0; } } return Game.board; } char** generateCommandLine(GameState Game, int argc) { int i; Game.command_line = (char **)malloc(argc * sizeof(char*)); for(i = 0; i < argc; i++) { Game.command_line[i] = (char*)malloc(30 *sizeof(char)); } return Game.command_line; }