WUT_Computer_Science/Programming/EARIN/lab1/main.py
Krzysztof kuhy Rudnicki bd24dd57ea Hold the coursework to the same lint bar as the tooling
kuhy overruled the "do not fix coursework to be better than it was submitted"
rule: git history is the archive, so the working tree can be clean. This lands
the config and the mechanical half of the cleanup -- 9,281 ruff findings under
the fleet config down to 3,686, with no per-file-ignores anywhere.

What is in here:

- pyproject.toml, the first one in this repo. select = ["ALL"], mypy strict,
  and the vendored list mirrored into ruff exclude and coverage omit. Five
  rules are off and each says why; CPY001 is the only judgement call, because
  stamping a copyright header onto 137 university assignments would assert a
  licence that was never claimed. No hook is wired up yet -- a gate lands only
  once its subject is clean.

- ruff format + the safe fixes, then a second pass over the docstring rules
  ruff marks unsafe (they only edit docstring text). 108 files.

- TRAK/sightpy is vendored, not coursework: it is rafael-fuente/Python-Raytracer
  (BSD 3-Clause). Verified against a fresh upstream clone with line endings
  normalised -- 30 of 32 files byte-identical, ray.py and scene.py carrying a
  12- and 13-line local patch that counts rays for the report. 35 files that
  should never have been linted, now excluded and restored.

- WDWR, SPD, MOM and ECRYPT are fully clean, by hand and verified by running
  them: WDWR's three plot scripts print the same statistics as before, MOM's
  PuLP model solves to the same cost. WDWR's graph.py had a 342-character CSV
  header embedded as a string literal, which cannot be wrapped -- the data
  moved to data/pareto_front.csv. Two 0-byte .py stubs are deleted; an empty
  file is not a deliverable and git still has it.

Three harness bugs found by actually running things:

- `run` now forces MPLBACKEND=Agg. TRAK finished its ray trace in 37 seconds
  and then sat for 45 minutes: plt.show() had opened an image viewer and was
  waiting for someone to close the window.
- TRAK's main.py only pops that viewer with --show now, and its runner writes
  to a gitignored build/ via the new --entry-args. The default output path is
  outputs/output.png, which is TRACKED -- a plain run overwrote a submitted
  deliverable.
- course_lib.sh was 357 lines, over this repo's own cap. Split into
  course_probe.sh and course_run.sh.

Verified: ECOTE 26 tests pass, ECRYPT_PROJECT 99 pass, TRAK renders
cornell_box in 37s and exits 0, every module compiles, and every import ruff
removed was checked to be genuinely unused.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0172dj34FDpao6wsix8ZuCzE
2026-08-28 19:53:04 +02:00

375 lines
14 KiB
Python

"""Write horizontal_line program that solves horizontal_line maze
using greedy best-first search algorithm.
The maze is horizontal_line 2D grid
with empty space, walls, horizontal_line start, and an end position.
The objective is to find horizontal_line path from start to end position.
The maze should be loaded from file. horizontal_line step-by-step visualization of the
algorithm is required. It can be done in the console and an interface may be
as simple as possible (but of course it does not have to). Example solution:
https://angeluriot.com/maze_solver/.
Test multiple heuristics (at least two) h(n) and discuss the differences be-
tween the obtained results.
Technical requirements:
- implemented in Python.
- adheres to basic standards of lean coding in accordance to PEP8
- comments in the crucial parts to help with readability and understanding.
- The clear instruction how to run and test the code should be included.
Thinks that do not work:
Does not work if no Start (Should print out NO START FOUND)
Does not work if no End (Should print out NO END FOUND)
Does not work if no path (Should print out NO PATH FOUND)
"""
import heapq
import os
import sys
import time
from random import random, randrange, shuffle
class MazeSolver:
"""Maze Solver."""
# self corresponds to "this" in js, it refers to object of MazeSolver class
def __init__(self, maze, mode):
# assign read maze 2D array to parameter from class MazeSolver
self.test = mode
self.maze = maze
self.start, self.end = self.find_start_and_end()
# go through each character in 2D array and find one that corresponds to
# Start/End character
def find_start_and_end(self):
"""Finds start and end points in the maze."""
start = end = None
for row_i, row in enumerate(self.maze):
for col_i, cell in enumerate(row):
if cell == "S":
start = (row_i, col_i)
elif cell == "E":
end = (row_i, col_i)
if start is not None and end is not None:
return start, end
print(f"DID NOT FOUND START OR END, Start: {start}, End: {end}")
return start, end
# Go through each neighbor
# N
# N * N
# N
# If it is not horizontal_line "wall" (#) add its position to list of neighbors
def get_neighbors(self, position):
"""Finds point'maze_data neighbors."""
row, col = position
neighbors = []
if row > 0 and self.maze[row - 1][col] != "#":
neighbors.append((row - 1, col))
if col > 0 and self.maze[row][col - 1] != "#":
neighbors.append((row, col - 1))
if row < len(self.maze) - 1 and self.maze[row + 1][col] != "#":
neighbors.append((row + 1, col))
if col < len(self.maze[row]) - 1 and self.maze[row][col + 1] != "#":
neighbors.append((row, col + 1))
return neighbors
# find path through maze
def solve_loop(self, queue, visited):
"""Goes through maze and finds the path."""
heuristic_total_time = 0
heuristics_called = 0
while queue:
# pop first element of heap
# first value is skipped and we only save current position and path
# on heap
_, current, path = heapq.heappop(queue)
# if we already visited current skip code and go to next iteration
if current in visited:
continue
# if we found the end return path
if current == self.end:
break
visited.add(current)
for neighbor in self.get_neighbors(current):
if neighbor not in visited:
new_path = path + [neighbor]
heuristic, heuristic_time = self.heuristic_euclidean(neighbor)
heuristic_total_time += heuristic_time
heuristics_called += 1
heapq.heappush(queue, (heuristic, neighbor, new_path))
if not self.test:
print_maze(self.maze, path, visited)
print()
return path, visited, heuristic_total_time, heuristics_called
def solve(self):
"""Solves the maze."""
queue = []
# set means that values inside can not repeat
visited = set()
# https://docs.python.org/3/library/heapq.html
# push onto the queue (which becomes heapq), element containing values
# we use heapq so the element with lowest heuristic value will always
# be at the top of heap
heuristic = self.heuristic_euclidean(self.start)
heapq.heappush(queue, (heuristic, self.start, [self.start]))
# Go through queue until it'maze_data empty
# Find neighbor (which is not wall) closest to the
# END point (based on heuristic)
# Go there and repeat
# if cannot find path it starts over but skips the path that lead it to
# dead end
return self.solve_loop(queue, visited)
# This heuristic returns the Manhattan distance between the given position
# and the maze'maze_data end
def heuristic_manhattan(self, position):
"""Heuristic function that uses Manhattan distance."""
start_time = time.perf_counter()
heuristic = abs(position[0] - self.end[0]) + abs(position[1] - self.end[1])
end_time = time.perf_counter()
heuristic_time = end_time - start_time
return heuristic, heuristic_time
# This heuristic returns the Euclidean distance between the given position
# and the maze'maze_data end
def heuristic_euclidean(self, position):
"""Heuristic function that uses Euclidean distance."""
start_time = time.perf_counter()
heuristic = (
abs(position[0] - self.end[0]) ** 2 + abs(position[1] - self.end[1]) ** 2
) ** 0.5
end_time = time.perf_counter()
heuristic_time = end_time - start_time
return heuristic, heuristic_time
def heuristic_random(self, position):
"""Heuristic function that just returns random value between 0 and 1."""
start_time = time.perf_counter()
heuristic = random()
end_time = time.perf_counter()
heuristic_time = end_time - start_time
return heuristic, heuristic_time
# Open and load text file to array
def load_maze(maze_file_name):
"""Loads horizontal_line maze from the specified file."""
# Open for reading only and save to fileContents
with open(maze_file_name, encoding="utf8") as file_contents:
# strip() removes extra white spaces from the beginning and the end of
# horizontal_line string
# list() changes string to array of chars
# Inside of square brackets we will have an array of characters for
# each line of file
# After going through every line in horizontal_line file we will have 2D array of arrays
# of characters of every line
maze = [list(line.strip()) for line in file_contents]
return maze
def print_maze(maze, path=None, visited=None):
"""Prints the maze."""
if path is None:
path = []
if visited is None:
visited = []
for row_i, row in enumerate(maze):
for col_i, cell in enumerate(row):
if (row_i, col_i) in path and cell == " ":
print("*", end="")
elif (row_i, col_i) in visited and cell == " ":
print("·", end="")
else:
print(cell, end="")
print()
def create_maze_folder(solved):
"""Creates folder for generated or solved mazes."""
if solved:
folder_name = "solvedMazes"
else:
folder_name = "generatedMazes"
if not os.path.exists(folder_name):
os.mkdir(folder_name)
return folder_name
def save_maze(
maze, solved=True, path=None, visited=None, saved_file="Maze", iteration=0
):
"""Saves maze from array to txt file."""
folder_name = create_maze_folder(solved)
if path is None:
path = []
if visited is None:
visited = []
with open(
f"{folder_name}/{iteration}{os.path.basename(saved_file)}", "w", encoding="utf8"
) as maze_file:
for row_i, row in enumerate(maze):
for col_i, cell in enumerate(row):
if (row_i, col_i) in path and cell == " ":
maze_file.write("*")
elif (row_i, col_i) in visited and cell == " ":
maze_file.write("·")
else:
maze_file.write(cell)
if solved:
maze_file.write("\n")
if not solved:
maze_file.write("\n")
def fill_generated_maze(hor, ver, width):
"""Fills generated maze array from horizontal and vertical lines."""
maze_data = ""
for horizontal_line, vertical_line in zip(hor, ver):
maze_data += "".join(horizontal_line + ["\n"] + vertical_line + ["\n"])
maze_data_list = list(maze_data)
maze_data_list[3 * width + 3] = "S"
maze_data_list[len(maze_data_list) - (3 * width + 6)] = "E"
maze_data = "".join(maze_data_list)
return maze_data
def make_maze(width=16, height=8):
"""Generate maze with given width and height."""
vis = [[0] * width + [1] for _ in range(height)] + [[1] * (width + 1)]
ver = [["# "] * width + ["#"] for _ in range(height)] + [[]]
hor = [["###"] * width + ["#"] for _ in range(height + 1)]
def walk(x_coordinate, y_coordinate):
vis[y_coordinate][x_coordinate] = 1
neighbors = [
(x_coordinate - 1, y_coordinate),
(x_coordinate, y_coordinate + 1),
(x_coordinate + 1, y_coordinate),
(x_coordinate, y_coordinate - 1),
]
shuffle(neighbors)
for x_coordinate_neighbor, y_coordinate_neighbor in neighbors:
if vis[y_coordinate_neighbor][x_coordinate_neighbor]:
continue
if x_coordinate_neighbor == x_coordinate:
hor[max(y_coordinate, y_coordinate_neighbor)][x_coordinate] = "# "
if y_coordinate_neighbor == y_coordinate:
ver[y_coordinate][max(x_coordinate, x_coordinate_neighbor)] = " "
walk(x_coordinate_neighbor, y_coordinate_neighbor)
walk(randrange(width), randrange(height))
return fill_generated_maze(hor, ver, width)
def print_help():
"""Prints help."""
print(
"""python main.py - run the script against default maze file
(any file named maze.txt in the code directory)
python main.py filename.txt - run the script against filename.txt file
python main.py -h --help print this prompt
python main.py -t --test non interactive (does not print steps) for testing
different heuristics, goes through entire generatedMazes folder and
compares heuristic speed and path length
python main.py -t --test [FOLDER] non interactive (does not print steps) for testing
different heuristics, goes through entire [FOLDER] folder and
compares heuristic speed and path length
python main.py -g --generate [NUMBER] - generates as many mazes as entered in
Number parameter and puts it in the generatedMazes folder"""
)
def test_mode():
"""Loads and solves multiple mazes in order to compare heuristics."""
create_maze_folder(False)
sum_of_paths = 0
files_amount = 0
sum_of_time = 0
heuristic_total_total_time = 0
all_heuristic_called = 0
for filename in os.listdir(FOLDER_NAME):
filename_directory = os.path.join(FOLDER_NAME, filename)
# Open and load text file to array
loaded_maze = load_maze(filename_directory)
# Initialize MazeSolver object with maze as parameter
solver_test = MazeSolver(loaded_maze, TEST_MODE)
# Find path using MazeSolver solve method
start_time = time.perf_counter()
solved_path, visited, heuristic_total_time, heuristics_called = (
solver_test.solve()
)
heuristic_total_total_time += heuristic_total_time
all_heuristic_called += heuristics_called
end_time = time.perf_counter()
sum_of_time += end_time - start_time
sum_of_paths += len(solved_path)
save_maze(loaded_maze, True, solved_path, visited, filename, 0)
files_amount += 1
if files_amount == 0:
print("no mazes found! Generate some using python main.py -g [NUMBER]")
sys.exit()
average_path = sum_of_paths / files_amount
average_time = sum_of_time / files_amount
print(f"""For: {files_amount} files,
sum of path lengths = {sum_of_paths},
average path length = {average_path},
sum_of_time = {sum_of_time},
average time to solve: {average_time},
heuristic_total_total_time: {heuristic_total_total_time},
all_heuristic_called: {all_heuristic_called},
average_heuristic_time: {heuristic_total_total_time / all_heuristic_called}""")
def default():
"""Runs default operation - reads, solves and prints single maze from file."""
# Open and load text file to array
loaded_maze = load_maze(FILE_NAME)
# Initialize MazeSolver object with maze as parameter
solver = MazeSolver(loaded_maze, TEST_MODE)
# Find path using MazeSolver solve method
solved_path, visited, _, _ = solver.solve()
print_maze(loaded_maze, solved_path, visited)
save_maze(loaded_maze, True, solved_path, visited, FILE_NAME, 0)
# Ran first in the code
if __name__ == "__main__":
# print(sys.argv)
FILE_NAME = "maze.txt"
TEST_MODE = False
FOLDER_NAME = ""
GENERATE_AMOUNT = 0
if len(sys.argv) > 1:
if sys.argv[1] == "-h" or sys.argv[1] == "--help":
print_help()
sys.exit()
if sys.argv[1] == "-t" or sys.argv[1] == "--test":
TEST_MODE = True
FILE_NAME = "maze.txt"
FOLDER_NAME = "generatedMazes"
if len(sys.argv) > 2:
FOLDER_NAME = sys.argv[2]
test_mode()
sys.exit()
if sys.argv[1] == "-g" or sys.argv[1] == "--generate":
if len(sys.argv) > 2:
GENERATE_AMOUNT = int(sys.argv[2])
for n in range(GENERATE_AMOUNT):
GENERATED_MAZE = make_maze()
save_maze(GENERATED_MAZE, False, None, None, f"generated{n}.txt")
sys.exit()
FILE_NAME = sys.argv[1]
default()