mirror of
https://github.com/kuhyx/WUT_Computer_Science.git
synced 2026-11-10 19:47:32 +01:00
kuhy overruled the "do not fix coursework to be better than it was submitted" rule: git history is the archive, so the working tree can be clean. This lands the config and the mechanical half of the cleanup -- 9,281 ruff findings under the fleet config down to 3,686, with no per-file-ignores anywhere. What is in here: - pyproject.toml, the first one in this repo. select = ["ALL"], mypy strict, and the vendored list mirrored into ruff exclude and coverage omit. Five rules are off and each says why; CPY001 is the only judgement call, because stamping a copyright header onto 137 university assignments would assert a licence that was never claimed. No hook is wired up yet -- a gate lands only once its subject is clean. - ruff format + the safe fixes, then a second pass over the docstring rules ruff marks unsafe (they only edit docstring text). 108 files. - TRAK/sightpy is vendored, not coursework: it is rafael-fuente/Python-Raytracer (BSD 3-Clause). Verified against a fresh upstream clone with line endings normalised -- 30 of 32 files byte-identical, ray.py and scene.py carrying a 12- and 13-line local patch that counts rays for the report. 35 files that should never have been linted, now excluded and restored. - WDWR, SPD, MOM and ECRYPT are fully clean, by hand and verified by running them: WDWR's three plot scripts print the same statistics as before, MOM's PuLP model solves to the same cost. WDWR's graph.py had a 342-character CSV header embedded as a string literal, which cannot be wrapped -- the data moved to data/pareto_front.csv. Two 0-byte .py stubs are deleted; an empty file is not a deliverable and git still has it. Three harness bugs found by actually running things: - `run` now forces MPLBACKEND=Agg. TRAK finished its ray trace in 37 seconds and then sat for 45 minutes: plt.show() had opened an image viewer and was waiting for someone to close the window. - TRAK's main.py only pops that viewer with --show now, and its runner writes to a gitignored build/ via the new --entry-args. The default output path is outputs/output.png, which is TRACKED -- a plain run overwrote a submitted deliverable. - course_lib.sh was 357 lines, over this repo's own cap. Split into course_probe.sh and course_run.sh. Verified: ECOTE 26 tests pass, ECRYPT_PROJECT 99 pass, TRAK renders cornell_box in 37s and exits 0, every module compiles, and every import ruff removed was checked to be genuinely unused. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0172dj34FDpao6wsix8ZuCzE
457 lines
16 KiB
Python
457 lines
16 KiB
Python
#!/usr/bin/env python3
|
|
"""Renders an image using raytracing."""
|
|
|
|
import time
|
|
|
|
import matplotlib.pyplot as plt
|
|
import numpy as np
|
|
|
|
|
|
def ray_trace(
|
|
num_spheres, environment, image_width=400, image_height=300, output_file="fig.png"
|
|
):
|
|
IMAGE_WIDTH = image_width
|
|
IMAGE_HEIGHT = image_height
|
|
|
|
def normalize(vector):
|
|
"""Normalize a vector.
|
|
|
|
Parameters
|
|
----------
|
|
vector (numpy.ndarray): The input vector to be normalized.
|
|
|
|
Returns
|
|
-------
|
|
numpy.ndarray: The normalized vector.
|
|
|
|
"""
|
|
vector /= np.linalg.norm(vector)
|
|
return vector
|
|
|
|
def intersect_plane(ray_origin, ray_direction, plane_point, plane_normal):
|
|
"""Calculate the intersection of a ray with a plane.
|
|
|
|
Parameters
|
|
----------
|
|
ray_origin (numpy.ndarray): A 3D point representing the origin of the ray.
|
|
ray_direction (numpy.ndarray): A normalized 3D vector representing the
|
|
direction of the ray.
|
|
plane_point (numpy.ndarray): A 3D point representing a point on the plane.
|
|
plane_normal (numpy.ndarray): A normalized 3D vector representing
|
|
the normal of the plane.
|
|
|
|
Returns
|
|
-------
|
|
float: The distance from the origin ray_origin to the intersection
|
|
point with the plane.
|
|
Returns +inf if there is no intersection or if the intersection is
|
|
behind the origin.
|
|
|
|
"""
|
|
denom = np.dot(ray_direction, plane_normal)
|
|
if np.abs(denom) < 1e-6:
|
|
return np.inf
|
|
d = np.dot(plane_point - ray_origin, plane_normal) / denom
|
|
if d < 0:
|
|
return np.inf
|
|
return d
|
|
|
|
def intersect_sphere(ray_origin, ray_direction, sphere_center, sphere_radius):
|
|
"""Calculate the intersection of a ray with a sphere.
|
|
|
|
Parameters
|
|
----------
|
|
ray_origin (numpy.ndarray): A 3D point representing the origin of the ray.
|
|
ray_direction (numpy.ndarray): A normalized 3D vector representing the
|
|
direction of the ray.
|
|
sphere_center (numpy.ndarray): A 3D point representing
|
|
the center of the sphere.
|
|
sphere_radius (float): The radius of the sphere.
|
|
|
|
Returns
|
|
-------
|
|
float: The distance from the origin ray_origin to the intersection
|
|
point with the sphere.
|
|
Returns +inf if there is no intersection or if the intersection is
|
|
behind the origin.
|
|
|
|
"""
|
|
a = np.dot(ray_direction, ray_direction)
|
|
origin_to_center = ray_origin - sphere_center
|
|
b = 2 * np.dot(ray_direction, origin_to_center)
|
|
radius_squared = sphere_radius * sphere_radius
|
|
c = np.dot(origin_to_center, origin_to_center) - radius_squared
|
|
disc = b * b - 4 * a * c
|
|
return calculate_sphere_intersection(a, b, c, disc)
|
|
|
|
def calculate_sphere_intersection(a, b, c, disc):
|
|
"""Calculate the
|
|
intersection distance of a ray with a sphere using the quadratic formula.
|
|
|
|
Parameters
|
|
----------
|
|
a (float): Coefficient of t^2 in the quadratic equation.
|
|
b (float): Coefficient of t in the quadratic equation.
|
|
c (float): Constant term in the quadratic equation.
|
|
disc (float): Discriminant of the quadratic equation.
|
|
|
|
Returns
|
|
-------
|
|
float:
|
|
The distance from the origin to the intersection point with the sphere.
|
|
Returns +inf if there is no intersection
|
|
or if the intersection is behind the origin.
|
|
|
|
"""
|
|
if disc > 0:
|
|
distance_squared = np.sqrt(disc)
|
|
# q is used to find the roots of the quadratic equation
|
|
if b < 0:
|
|
q = (-b - distance_squared) / 2.0
|
|
else:
|
|
q = (-b + distance_squared) / 2.0
|
|
t0 = q / a
|
|
t1 = c / q
|
|
t0, t1 = min(t0, t1), max(t0, t1)
|
|
if t1 >= 0:
|
|
return t1 if t0 < 0 else t0
|
|
return np.inf
|
|
|
|
def intersect(ray_origin, ray_direction, object_):
|
|
"""Calculate the intersection of a ray with an object.
|
|
|
|
Parameters
|
|
----------
|
|
ray_origin (numpy.ndarray): A 3D point representing the origin of the ray.
|
|
ray_direction (numpy.ndarray): A normalized 3D vector representing the
|
|
direction of the ray.
|
|
obj (dict): A dictionary representing the object with keys
|
|
'type', 'position', 'normal' (for planes), and 'radius' (for spheres).
|
|
|
|
Returns
|
|
-------
|
|
float: The distance from the origin ray_origin to the intersection
|
|
point with the object.
|
|
Returns +inf if there is no intersection or if the intersection is
|
|
behind the origin.
|
|
|
|
"""
|
|
if object_["type"] == "plane":
|
|
return intersect_plane(
|
|
ray_origin, ray_direction, object_["position"], object_["normal"]
|
|
)
|
|
# object_['type'] == 'sphere':
|
|
return intersect_sphere(
|
|
ray_origin, ray_direction, object_["position"], object_["radius"]
|
|
)
|
|
|
|
def get_normal(object_, intersection_point):
|
|
"""Calculate the normal at the intersection point on the object.
|
|
|
|
Parameters
|
|
----------
|
|
obj (dict): A dictionary representing the object with keys
|
|
'type' and 'position'.
|
|
intersection_point (numpy.ndarray): A 3D point representing the
|
|
intersection point on the object.
|
|
|
|
Returns
|
|
-------
|
|
numpy.ndarray: The normal vector at the intersection point.
|
|
|
|
"""
|
|
if object_["type"] == "sphere":
|
|
normal = normalize(intersection_point - object_["position"])
|
|
elif object_["type"] == "plane":
|
|
normal = object_["normal"]
|
|
else:
|
|
raise ValueError(f"Unknown object type: {object_['type']}")
|
|
return normal
|
|
|
|
def get_color(object_, intersection_point):
|
|
"""Get the color of the object at the intersection point.
|
|
|
|
Parameters
|
|
----------
|
|
object_ (dict): A dictionary representing the object with a key 'color'.
|
|
intersection_point (numpy.ndarray): A 3D point representing the
|
|
intersection point on the object.
|
|
|
|
Returns
|
|
-------
|
|
numpy.ndarray: The color of the object at the intersection point.
|
|
|
|
"""
|
|
color = object_["color"]
|
|
if not hasattr(color, "__len__"):
|
|
color = color(intersection_point)
|
|
return color
|
|
|
|
def trace_ray(ray_origin, ray_direction):
|
|
"""Trace a ray and find the color at the intersection point.
|
|
|
|
Parameters
|
|
----------
|
|
ray_origin (numpy.ndarray): A 3D point representing the origin of the ray.
|
|
ray_direction (numpy.ndarray):
|
|
A normalized 3D vector representing the direction of the ray.
|
|
|
|
Returns
|
|
-------
|
|
tuple: A tuple containing the object,
|
|
intersection point, normal at the intersection,
|
|
and the color at the intersection point.
|
|
Returns None if there is no intersection.
|
|
|
|
"""
|
|
t, obj_idx = find_intersection(ray_origin, ray_direction)
|
|
if t == np.inf:
|
|
return None
|
|
object_, intersection_point = get_intersection_details(
|
|
ray_origin, ray_direction, t, obj_idx
|
|
)
|
|
normal, color = (
|
|
get_normal(object_, intersection_point),
|
|
get_color(object_, intersection_point),
|
|
)
|
|
if is_shadowed(intersection_point, normal, obj_idx):
|
|
return None
|
|
return compute_color(object_, intersection_point, normal, color, ray_origin)
|
|
|
|
def find_intersection(ray_origin, ray_direction):
|
|
"""Find the intersection of a ray with the objects in the scene.
|
|
|
|
Parameters
|
|
----------
|
|
ray_origin (numpy.ndarray): A 3D point representing the origin of the ray.
|
|
ray_direction (numpy.ndarray):
|
|
A normalized 3D vector representing the direction of the ray.
|
|
|
|
Returns
|
|
-------
|
|
tuple: A tuple containing the distance to the intersection point
|
|
and the index of the intersected object.
|
|
|
|
"""
|
|
t = np.inf
|
|
obj_idx = -1
|
|
for index, object_ in enumerate(scene):
|
|
t_obj = intersect(ray_origin, ray_direction, object_)
|
|
if t_obj < t:
|
|
t, obj_idx = t_obj, index
|
|
return t, obj_idx
|
|
|
|
def get_intersection_details(ray_origin, ray_direction, t, obj_idx):
|
|
"""Get the details of the intersection point on the object.
|
|
|
|
Parameters
|
|
----------
|
|
ray_origin (numpy.ndarray): A 3D point representing the origin of the ray.
|
|
ray_direction (numpy.ndarray):
|
|
A normalized 3D vector representing the direction of the ray.
|
|
t (float): The distance to the intersection point.
|
|
obj_idx (int): The index of the intersected object in the scene.
|
|
|
|
Returns
|
|
-------
|
|
tuple: A tuple containing the intersected object
|
|
and the intersection point.
|
|
|
|
"""
|
|
object_ = scene[obj_idx]
|
|
intersection_point = ray_origin + ray_direction * t
|
|
return object_, intersection_point
|
|
|
|
def is_shadowed(intersection_point, normal, obj_idx):
|
|
"""Determine if the intersection point is in shadow.
|
|
|
|
Parameters
|
|
----------
|
|
intersection_point (numpy.ndarray):
|
|
A 3D point representing the intersection point on the object.
|
|
normal (numpy.ndarray): The normal vector at the intersection point.
|
|
obj_idx (int): The index of the intersected object in the scene.
|
|
|
|
Returns
|
|
-------
|
|
bool: True if the intersection point is in shadow, False otherwise.
|
|
|
|
"""
|
|
to_light = normalize(L - intersection_point)
|
|
shadow_intersections = [
|
|
intersect(intersection_point + normal * 0.0001, to_light, obj_sh)
|
|
for k, obj_sh in enumerate(scene)
|
|
if k != obj_idx
|
|
]
|
|
return shadow_intersections and min(shadow_intersections) < np.inf
|
|
|
|
def compute_color(object_, intersection_point, normal, color, ray_origin):
|
|
"""Compute the color at the intersection point using shading techniques.
|
|
|
|
Parameters
|
|
----------
|
|
object_ (dict): A dictionary representing the intersected object.
|
|
intersection_point (numpy.ndarray):
|
|
A 3D point representing the intersection point on the object.
|
|
normal (numpy.ndarray): The normal vector at the intersection point.
|
|
color (numpy.ndarray): The base color of the object.
|
|
ray_origin (numpy.ndarray): A 3D point representing the origin of the ray.
|
|
|
|
Returns
|
|
-------
|
|
tuple:
|
|
A tuple containing the intersected object, intersection point, normal,
|
|
and the computed color.
|
|
|
|
"""
|
|
to_light = normalize(L - intersection_point)
|
|
to_origin = normalize(ray_origin - intersection_point)
|
|
color_ray = AMBIENT
|
|
diffuse_intensity = object_.get("diffuse_c", DIFFUSE_C) * max(
|
|
np.dot(normal, to_light), 0
|
|
)
|
|
color_ray += diffuse_intensity * color
|
|
half_vector = normalize(to_light + to_origin)
|
|
specular_intensity = (
|
|
object_.get("specular_c", SPECULAR_C)
|
|
* max(np.dot(normal, half_vector), 0) ** SPECULAR_K
|
|
)
|
|
color_ray += specular_intensity * color_light
|
|
return object_, intersection_point, normal, color_ray
|
|
|
|
def add_sphere(position, radius, color):
|
|
"""Create a dictionary representing a sphere object.
|
|
|
|
Parameters
|
|
----------
|
|
position (list or numpy.ndarray):
|
|
A 3D point representing the position of the sphere.
|
|
radius (float): The radius of the sphere.
|
|
color (list or numpy.ndarray): The color of the sphere.
|
|
|
|
Returns
|
|
-------
|
|
dict: A dictionary representing the sphere object.
|
|
|
|
"""
|
|
return {
|
|
"type": "sphere",
|
|
"position": np.array(position),
|
|
"radius": np.array(radius),
|
|
"color": np.array(color),
|
|
"reflection": 0.5,
|
|
}
|
|
|
|
def add_plane(position, normal):
|
|
"""Create a dictionary representing a plane object.
|
|
|
|
Parameters
|
|
----------
|
|
position (list or numpy.ndarray):
|
|
A 3D point representing a point on the plane.
|
|
normal (list or numpy.ndarray):
|
|
A normalized 3D vector representing the normal of the plane.
|
|
|
|
Returns
|
|
-------
|
|
dict: A dictionary representing the plane object.
|
|
|
|
"""
|
|
return {
|
|
"type": "plane",
|
|
"position": np.array(position),
|
|
"normal": np.array(normal),
|
|
"color": lambda M: (
|
|
color_plane0
|
|
if (int(M[0] * 2) % 2) == (int(M[2] * 2) % 2)
|
|
else color_plane1
|
|
),
|
|
"diffuse_c": 0.75,
|
|
"specular_c": 0.5,
|
|
"reflection": 0.25,
|
|
}
|
|
|
|
scene = []
|
|
|
|
# List of objects.
|
|
color_plane0 = 1.0 * np.ones(3)
|
|
color_plane1 = 0.0 * np.ones(3)
|
|
scene.append(add_plane([0.0, -0.5, 0.0], [0.0, 1.0, 0.0]))
|
|
base_radius = 1 / np.sqrt(num_spheres) # Im więcej kul, tym mniejsze
|
|
base_distance = 4.5 / num_spheres
|
|
|
|
for i in range(num_spheres):
|
|
# Wyliczanie pozycji każdej kuli
|
|
x = (i - num_spheres // 2) * base_distance
|
|
y = 0.1
|
|
z = 1.0 + i * 0.5
|
|
|
|
# Dynamiczny kolor (gradient na podstawie indeksu)
|
|
color = np.array([i / num_spheres, (num_spheres - i) / num_spheres, 0.5])
|
|
|
|
# Dodanie kuli do sceny
|
|
scene.append(add_sphere([x, y, z], base_radius, color))
|
|
|
|
# Light position and color.
|
|
L = np.array([5.0, 5.0, -10.0])
|
|
color_light = np.ones(3)
|
|
|
|
# Default light and material parameters.
|
|
AMBIENT = 0.05
|
|
DIFFUSE_C = 1.0
|
|
SPECULAR_C = 1.0
|
|
SPECULAR_K = 50
|
|
|
|
DEPTH_MAX = 5 # Maximum number of light reflections.
|
|
col = np.zeros(3) # Current color.
|
|
camera_origin = np.array([0.0, 0.35, -1.0]) # Camera.
|
|
Q = np.array([0.0, 0.0, 0.0]) # Camera pointing to.
|
|
img = np.zeros((IMAGE_HEIGHT, IMAGE_WIDTH, 3))
|
|
|
|
r = float(IMAGE_WIDTH) / IMAGE_HEIGHT
|
|
# Screen coordinates: x0, y0, x1, y1.
|
|
S = (-1.0, -1.0 / r + 0.25, 1.0, 1.0 / r + 0.25)
|
|
|
|
renderTime = time.time()
|
|
reflections = 0
|
|
rays = 0
|
|
initialRays = 0
|
|
# Loop through all pixels.
|
|
for i, x in enumerate(np.linspace(S[0], S[2], IMAGE_WIDTH)):
|
|
if i % 10 == 0:
|
|
print(round(i / float(IMAGE_WIDTH) * 100, 2), "%")
|
|
for j, y in enumerate(np.linspace(S[1], S[3], IMAGE_HEIGHT)):
|
|
col[:] = 0
|
|
Q[:2] = (x, y)
|
|
D = normalize(Q - camera_origin)
|
|
DEPTH = 0
|
|
rayO, rayD = camera_origin, D
|
|
REFLECTION = 1.0
|
|
initialRays += 1
|
|
# Loop through initial and secondary rays.
|
|
while DEPTH < DEPTH_MAX:
|
|
traced = trace_ray(rayO, rayD)
|
|
rays += 1
|
|
if not traced:
|
|
break
|
|
reflections += 1
|
|
obj, M, N, col_ray = traced
|
|
# Reflection: create a new ray.
|
|
rayO, rayD = M + N * 0.0001, normalize(rayD - 2 * np.dot(rayD, N) * N)
|
|
DEPTH += 1
|
|
col += REFLECTION * col_ray
|
|
REFLECTION *= obj.get("reflection", 1.0)
|
|
img[IMAGE_HEIGHT - j - 1, i, :] = np.clip(col, 0, 1)
|
|
renderTime = time.time() - renderTime
|
|
|
|
plt.imsave(output_file, img)
|
|
print(
|
|
f"Image saved as {output_file}\n"
|
|
f"resolution: {IMAGE_WIDTH}x{IMAGE_HEIGHT}\n"
|
|
f"render time: {round(renderTime, 2)} s\n"
|
|
f"reflections: {reflections}\n"
|
|
f"rays (initial): {initialRays}\n"
|
|
f"rays (secondary): {rays - initialRays}\n"
|
|
f"rays (total): {rays}"
|
|
)
|