screen-locker/screen_locker/_unlock_view.py
Krzysztof kuhy Rudnicki 7d8daca111 sick days: one shared sickdays pool, 20:00 shutdown floor, one-tap lock button
A sick day is now a date in the shared sickdays pool (utils sickdays 0.1.0)
and nothing else. Removed: the 7/30/90-day budget, the escalating lockout
countdown, the justification form, the commitment prompt and its double
debt, the workout-debt counter, the -60 min shutdown cut and its
sick_day_state.json, the post-sick-day --verify-workout mode, the sick
auto-upgrade, scripts/revoke_sick_day.py and their tests.

- Lock screen: "I'm sick" on the retry, no-phone and both Tue-Thu screens;
  one tap -> sickdays.add_sick_day(today) -> sick floor -> best-effort
  background sickdays.sync_quietly -> unlock. Refusals (free day,
  unreadable pool) are shown and the lock stays.
- Shutdown: the reset resolves with earned_time.resolve(..., sick=True)
  (max(20:00, ladder), capped 23:00) and saves the sick lift with the grace
  lift, so later credits absorb it instead of stacking on 20:00. A day
  marked after the reset is lifted by the new _sick_floor live pass (every
  5-min tick, --sync-only, --apply-bonuses, and the tap itself).
- Workout lock and grace floor stand down on a sick day; workouts that day
  credit normally through the sync paths.
- wake-alarm workday_penalty.json is void when its issued_date or
  penalty_date is a sick day.
- Status window, i3 line, CLI --status, MCP flags and web reasons read
  sickdays.
- scripts/migrate_sick_history.py imports sick_history.json's dates via
  sickdays.import_legacy, verifies and removes the file; idempotent, run by
  install.sh.
- Pins: earned-time 0.11.0, freedays 0.4.0, sickdays 0.1.0 (tags pending);
  pre-commit 4.7.0, ruff 0.17.1 (freshness gate).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Xfj1sxKH9VBPqpcAni8Jry
2026-10-16 13:30:39 +02:00

53 lines
1.7 KiB
Python

"""The success screen shown once a workout has been credited.
Split out of ``screen_lock`` so that module stays inside the repo's 400-line
cap; this is pure view code (paint the credit, then close), which is exactly
the kind of thing the other ``_ui_*`` mixins already own.
"""
from __future__ import annotations
from screen_locker._constants import EXTRA_BENEFITS_FILE
from screen_locker._earned import span
from screen_locker._extra_benefits import current_streak
_UNLOCK_DELAY_MS = 1500
class UnlockViewMixin:
"""Paints the unlock screen, then closes it."""
def unlock_screen(self) -> None:
"""Apply workout credit and display the success message."""
credit = self._apply_workout_credit()
self.clear_container()
self._label(
"Great job! 💪",
role="display",
scale=1.5,
color=self._colors.palette.success,
pad="lg",
)
if credit.shutdown_adjusted:
self._text(
"Shutdown time +2h later! 🎁",
role="title",
color=self._colors.palette.warning,
)
if credit.extra_bonus_delta > 0:
self._text(
f"Extra workout today! +{span(credit.extra_bonus_delta)} tonight",
role="subtitle",
color=self._colors.palette.warning,
)
streak = current_streak(EXTRA_BENEFITS_FILE)
if streak >= 1:
self._text(
f"🔥 {streak}-week streak (5+ workouts each)",
role="label",
color=self._colors.palette.muted,
)
self._text("Screen Unlocked!", role="display", pad="md")
self.root.after(_UNLOCK_DELAY_MS, self.close)