mirror of
https://github.com/kuhyx/screen-locker.git
synced 2026-11-11 13:47:39 +01:00
The phone is lost, so no workout can be recorded and enforcement has been disarmed since 2026-08-21. This gives the PC a first-class way to do the workout, reusing the existing app rather than reimplementing the progression rules a second time -- two implementations would guarantee the divergence the "same weights everywhere" requirement forbids. Storage: sqflite has no Linux plugin, so main() installs sqflite_common_ffi's factory, which runs the same schema and migrations against the same SQL. It was already a dev dependency driving the test suite; this only promotes it. Auth: the account password in ~/.config/crdt-sync no longer authenticates (verified: HTTP 400 INVALID_LOGIN_CREDENTIALS). The PC fleet has been running on the cached refresh token all along, so the desktop credential store reads that same 0600 file -- the Dart and Python credential JSON keys are already identical -- and passes null instead of the stale password. This also avoids google_sign_in, which ships no Linux implementation. Lock mode: --lock-mode makes the window the lock surface. There is no Dart API for this, so the runner sets override-redirect and takes an exclusive gdk_seat_grab. Two details cost a debugging cycle each and are commented in place: override-redirect must be set BEFORE the first map, or the window stays mapped and never repaints; and gtk_window_fullscreen() only ASKS the window manager, which cannot see an override-redirect window -- so the geometry is set from the monitor directly, otherwise a strip of live desktop is left uncovered at the edge of a larger screen. The grab is acquired by retry rather than by asking the supervisor to release first: the Python locker keeps its grab while this window maps on top, so the screen is covered continuously instead of exposing the desktop for the whole of Flutter's cold start. Verified against the live data: pulls all 7 exercises from Firebase (Bench 17.5x12, RDL 27.5x8, Row 25x6, Situp 10x31 -- the real weights, not factory defaults), leaves the remote progression byte-identical, and mints its own device id rather than reusing the phone's. A Tk client is refused the grab while the lock holds it. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DfJC1Wu1SEgJ6X49k5Jqtg
129 lines
4.6 KiB
CMake
129 lines
4.6 KiB
CMake
# Project-level configuration.
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cmake_minimum_required(VERSION 3.13)
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project(runner LANGUAGES CXX)
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# The name of the executable created for the application. Change this to change
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# the on-disk name of your application.
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set(BINARY_NAME "workout_app")
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# The unique GTK application identifier for this application. See:
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# https://wiki.gnome.org/HowDoI/ChooseApplicationID
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set(APPLICATION_ID "com.kuhy.workout_app")
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# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
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# versions of CMake.
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cmake_policy(SET CMP0063 NEW)
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# Load bundled libraries from the lib/ directory relative to the binary.
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set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
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# Root filesystem for cross-building.
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if(FLUTTER_TARGET_PLATFORM_SYSROOT)
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set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
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set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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endif()
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# Define build configuration options.
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if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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set(CMAKE_BUILD_TYPE "Debug" CACHE
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STRING "Flutter build mode" FORCE)
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set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
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"Debug" "Profile" "Release")
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endif()
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# Compilation settings that should be applied to most targets.
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#
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# Be cautious about adding new options here, as plugins use this function by
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# default. In most cases, you should add new options to specific targets instead
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# of modifying this function.
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function(APPLY_STANDARD_SETTINGS TARGET)
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target_compile_features(${TARGET} PUBLIC cxx_std_14)
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target_compile_options(${TARGET} PRIVATE -Wall -Werror)
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target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
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target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
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endfunction()
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# Flutter library and tool build rules.
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set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
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add_subdirectory(${FLUTTER_MANAGED_DIR})
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# System-level dependencies.
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
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# Application build; see runner/CMakeLists.txt.
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add_subdirectory("runner")
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# Run the Flutter tool portions of the build. This must not be removed.
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add_dependencies(${BINARY_NAME} flutter_assemble)
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# Only the install-generated bundle's copy of the executable will launch
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# correctly, since the resources must in the right relative locations. To avoid
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# people trying to run the unbundled copy, put it in a subdirectory instead of
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# the default top-level location.
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set_target_properties(${BINARY_NAME}
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PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
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)
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# Generated plugin build rules, which manage building the plugins and adding
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# them to the application.
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include(flutter/generated_plugins.cmake)
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# === Installation ===
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# By default, "installing" just makes a relocatable bundle in the build
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# directory.
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set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
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if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
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endif()
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# Start with a clean build bundle directory every time.
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install(CODE "
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file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
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" COMPONENT Runtime)
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set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
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set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
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install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
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COMPONENT Runtime)
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install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
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COMPONENT Runtime)
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install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
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install(FILES "${bundled_library}"
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DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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endforeach(bundled_library)
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# Copy the native assets provided by the build.dart from all packages.
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set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/linux/")
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install(DIRECTORY "${NATIVE_ASSETS_DIR}"
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DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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# Fully re-copy the assets directory on each build to avoid having stale files
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# from a previous install.
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set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
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install(CODE "
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file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
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" COMPONENT Runtime)
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install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
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DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
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# Install the AOT library on non-Debug builds only.
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if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
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install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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endif()
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