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Remove done TODO-file-length-250
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WzxdWWcbzoov1KFZJSFcSs
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# Refactor TODO — enforce the 250-line file cap
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> **This file is a ready-to-use prompt.** Paste it to Claude, or open this repo
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> and say "do refactor_claude_todo". It is self-contained: everything needed to
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> execute is below. Generated 2026-08-14 from a measured survey of every repo.
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## Goal
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Every file in this repo must be **at most 250 lines** — source, tests, and
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prose (`.md`/`.txt`/`.rst`/`.tex`) alike — and must **stay** that way forever,
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enforced by a gate that fails the commit, not by a note anyone can ignore.
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Why: a file that cannot be read in one piece forces re-reads and partial edits,
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which is the single largest avoidable cost in an LLM-assisted workflow. Aim by
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churn, not size alone — refactoring pays where code is read and changed often
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(Fowler, _refactoring economic benefit_).
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## Scope in this repo
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- **55 files** currently exceed 250 lines (of 114 eligible files).
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- **24,887 lines** sit in violation; longest file is **1076 lines**.
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Exempt (do NOT split these):
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- generated files — `*.g.dart`, `*.freezed.dart`, `*.gr.dart`, `**/l10n/generated/**`,
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anything with a `GENERATED` header
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- markup — `.html`, `.css`, `.scss`
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- data files — `.json`, `.yaml`, `.csv`, wordlists and other data-ish `.txt`
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(mean line length under 25 chars)
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## Violations, highest ROI first
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ROI = lines x commits in the last year. Work top-down; a long file nobody edits
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has near-zero payoff and should not be first.
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| lines | commits/yr | kind | file |
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| ----: | ---------: | :--- | :-------------------------------------------------- |
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| 1076 | 26 | code | `steam_backlog_enforcer/main.py` |
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| 553 | 18 | code | `steam_backlog_enforcer/game_install.py` |
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| 555 | 13 | code | `steam_backlog_enforcer/library_hider.py` |
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| 521 | 13 | code | `steam_backlog_enforcer/scanning.py` |
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| 384 | 16 | code | `steam_backlog_enforcer/hltb.py` |
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| 447 | 12 | code | `steam_backlog_enforcer/tests/test_hltb.py` |
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| 410 | 12 | code | `steam_backlog_enforcer/_enforce_loop.py` |
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| 444 | 11 | code | `steam_backlog_enforcer/tests/test_scanning.py` |
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| 476 | 10 | code | `steam_backlog_enforcer/tests/test_main_part2.py` |
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| 1072 | 4 | code | `steam_backlog_enforcer/tests/test_stats.py` |
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| 592 | 7 | code | `steam_backlog_enforcer/tests/test_hltb_detail.py` |
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| 393 | 10 | code | `steam_backlog_enforcer/tests/test_enforce_loop.py` |
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| 491 | 7 | code | `steam_backlog_enforcer/tests/test_main.py` |
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| 333 | 10 | code | `steam_backlog_enforcer/_cmd_done.py` |
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| 409 | 8 | code | `steam_backlog_enforcer/tests/test_hltb_part2.py` |
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_(40 further files over 250 lines not listed — re-run the survey for the full set.)_
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## How to split
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- **Python** — extract cohesive helpers into sibling modules; keep the public
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API and imports stable.
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- **Shell** — split into `lib/*.sh` sourced by a thin entry script. Keep
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`set -euo pipefail` in each.
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- **Dart / TypeScript** — extract widgets/components into their own files.
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- **Tests** — split by test-group into sibling files
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(`foo.test.ts` -> `foo.parsing.test.ts`, `foo.render.test.ts`). Coverage must
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not drop.
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- **Docs** — split into topic files under `docs/` with an index. For an
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oversized `CLAUDE.md`, move detail into referenced docs so the
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always-loaded part shrinks.
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**Do not** game the cap: no one-lining, no deleting tests, no moving code into
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an exempt extension, no `# noqa`-style suppressions.
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## Make it permanent (required — this is the point)
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A refactor without a gate silently regrows. Before this task is done:
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1. Wire the shared gate `~/src/utils/scripts/check_file_length.sh` into this repo's
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`.pre-commit-config.yaml` as a local hook. If the repo has no pre-commit
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config, add a minimal one.
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2. The hook checks **files in the commit** (not the whole tree), so unrelated
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commits never break, and it **fails** — exit 1, not a warning.
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3. No baseline file and no allowlist. Those are suppressions.
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4. If this repo has CI (`.github/workflows`), add the same check there so it
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also fails on push.
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## Done condition
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- `bash ~/src/utils/scripts/check_file_length.sh --all` from this repo root exits 0.
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- The repo's own test suite and coverage bar are still green.
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- `pre-commit run --files <changed files>` passes.
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- A deliberately over-250-line test file, staged, makes `git commit` **fail**.
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- For a deployed daemon/app: the entry point still actually runs.
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## Verify
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Run the suite, then run the enforcer entry point. Do NOT restart the systemd unit or Steam while a game is running — ask first.
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REMOVE ME AFTER FINISH
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