diff --git a/docs/explanations/2026-07-19-explanation-manual-pick-grace-and-multi-pick.html b/docs/explanations/2026-07-19-explanation-manual-pick-grace-and-multi-pick.html
index 90762ba..39d0af5 100644
--- a/docs/explanations/2026-07-19-explanation-manual-pick-grace-and-multi-pick.html
+++ b/docs/explanations/2026-07-19-explanation-manual-pick-grace-and-multi-pick.html
@@ -113,7 +113,7 @@
Manual picks: a way out, and a second slot
-Two changes to the Steam Backlog Enforcer — a 4-day window to undo a manual pick, and support for two locked-in games at once. Commits eb1472a and 05e070c, 19 July 2026.
+Two changes to the Steam Backlog Enforcer — a 4-day window to undo a manual pick, and support for up to three locked-in games at once. Commits eb1472a and 05e070c, 19 July 2026.
Contents
@@ -227,9 +227,9 @@ abandon that one. Each new pick stamps a fresh started_at, so the g
forever and the enforcer enforces nothing.
The chosen answer was not to forbid re-picking, but to make a second concurrent pick a
-first-class, capped feature. If you may legitimately have two games locked in, correcting
+first-class, capped feature. If you may legitimately have several games locked in, correcting
a pick no longer requires a pick→abandon→pick cycle, and the cap is what bounds the whole thing.
-Config.max_manual_picks defaults to 2.
+Config.max_manual_picks defaults to 3.
That turns the enforcer's central question from "which game?" into "which set of
games?" — and that is the real substance of the diff:
diff --git a/steam_backlog_enforcer/config.py b/steam_backlog_enforcer/config.py
index 9289e30..7d60f13 100644
--- a/steam_backlog_enforcer/config.py
+++ b/steam_backlog_enforcer/config.py
@@ -60,7 +60,7 @@ class Config:
kill_unauthorized_games: bool = True
uninstall_other_games: bool = True
desktop_notifications: bool = True
- max_manual_picks: int = 2
+ max_manual_picks: int = 3
"""How many games may be manually locked in at once.
All active picks stay installed and visible; the enforcer treats them as
diff --git a/steam_backlog_enforcer/docs/pick_game_manually_design.md b/steam_backlog_enforcer/docs/pick_game_manually_design.md
index 42b6378..9ff3e55 100644
--- a/steam_backlog_enforcer/docs/pick_game_manually_design.md
+++ b/steam_backlog_enforcer/docs/pick_game_manually_design.md
@@ -39,11 +39,11 @@ full 2 weeks. There is now a short mistake-correction window:
The lock-active message advertises `abandon-pick` only while the window is
still open, and the `pick-manual` warning mentions it up front.
-## Two concurrent manual picks (added 2026-07-19)
+## Concurrent manual picks (added 2026-07-19)
-`Config.max_manual_picks` (default 2) is how many games may be locked in at
-once. Both stay installed, visible and un-killed; the lock releases only when
-every pick is finished or past its own 14-day deadline.
+`Config.max_manual_picks` (default 3) is how many games may be locked in at
+once. All active picks stay installed, visible and un-killed; the lock
+releases only when every pick is finished or past its own 14-day deadline.
- `State.manual_picks` is the list of `{app_id, game_name, started_at}`
entries. The old single-slot `manual_pick_*` fields are still read on load,
@@ -52,15 +52,15 @@ every pick is finished or past its own 14-day deadline.
source of truth for "may exist". `uninstall_other_games`,
`hide_other_games`, `enforce_allowed_game` and `_guard_installed_games` all
take that set instead of one app id.
-- `pick-manual` is in `_MANUAL_LOCK_EXEMPT_COMMANDS` so a second game can be
- added while the first holds the lock; the cap is what limits it. Its
+- `pick-manual` is in `_MANUAL_LOCK_EXEMPT_COMMANDS` so another game can be
+ added while earlier picks hold the lock; the cap is what limits it. Its
post-pick cascade operates on the whole allowed set, so adding a pick never
tears down an earlier one.
- `abandon-pick ` drops only that pick; a survivor inherits the
assignment and keeps the lock.
- `cmd_done` still finishes `current_app_id` and auto-picks a replacement, so
- two games stay queued. A finished pick leaves the active set automatically
- via `finished_app_ids` — no pruning needed.
+ the remaining picks stay queued. A finished pick leaves the active set
+ automatically via `finished_app_ids` — no pruning needed.
**Deployment note:** the enforce daemon holds the allowed set in code, so
`sudo systemctl restart steam-backlog-enforcer` is required after upgrading.