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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Krzysztof Rudnicki 2026-11-02 11:18:49 +01:00
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# Migrate steam-backlog-enforcer/web to Astro (no React)
## what
Rebuild the loopback dashboard (`web/`) as Astro 7 static pages, one per
section. Scripts fetch and render in vanilla TS, and stateful widgets become
custom elements. TanStack Router and React Query go away.
`steam_backlog_enforcer._web_server` keeps serving `web/dist` on
127.0.0.1:8000, with its per-launch token.
**Order: this repo migrates LAST, after every other repo.**
## steps
1. Do `~/src/utils/web_ui/TODO-astro-port.md` first. Then add `@kuhyx/web-ui`
at the new tag, for `tokens.css` only.
2. Pages. The router routes become `src/pages/`:
- `index` (dashboard), `backlog`, `picks`, `library`, `store`, `gaming`,
`jobs`, `system`, `setup`, and `404.astro`.
- `/jobs/$jobId` becomes `jobs/?id=<id>`, because static output cannot
prerender unknown ids.
- `shell/AppShell.tsx` becomes `layouts/Shell.astro`, with nav, health and
the job indicator.
3. Server (`_web_server.py`):
- Serve `<path>/index.html` before the SPA fallback.
- Inject the token into EVERY served `.html`, not only the root
`index.html`, and mark each one no-cache.
- Add tests to `tests/test_web_server_static.py`.
4. `_web_build.py` calls `npm run build`. Change it to `pnpm build`, and update
its "npm missing" message. Delete `web/package-lock.json`, so pnpm is the
only lockfile.
5. Rewrite the 45 React files:
- `screens/*` (10, plus `system/*` 3) become `.astro` pages and sections.
- `components/*` (10): `GameTable` and `FilterPanel` become a
`<game-table>` custom element. The budget cards are `.astro` plus a
poller. `TimelineChart` and `BudgetHistoryChart` become SVG builders in
`src/lib/charts/`.
- `commands/*` (7): `<command-palette>` and `<runner-dialog>` custom
elements on `<dialog>`. `RunnerProvider` becomes a module-level store.
- `jobs/*` (4): `<job-progress>` subscribes to the SSE `EventSource`.
`library/*` (3) becomes `<game-browser>`.
- `ui/*` (3) and `shell/*` (3) become `.astro`. Delete `router.tsx` and `App.tsx`.
- Hooks (`useBudgetPoll.ts`, `api/queries.ts` and the other React-only `.ts`
files) become plain fetch, poll and cache helpers in `src/lib/`.
6. Mock mode. `web/mock/plugin.ts` stays a Vite plugin, added through
`vite.plugins` in `astro.config.mjs` when `MODE=mock`. `dev:mock` becomes
`astro dev --mode mock`.
7. Dependencies, from `web/`, exact pins via pnpm:
- Add `astro@7.4.4`, `@astrojs/check@0.9.12`, `eslint-plugin-astro@3.2.1`
and `@testing-library/dom`.
- Remove `react`, `react-dom`, `@tanstack/react-query`, `@tanstack/react-router`,
`@vitejs/plugin-react`, `babel-plugin-react-compiler`, `@babel/core`,
`@rolldown/plugin-babel` and `@testing-library/react`.
- Drop direct `vite`. Replace or delete the Vite template `web/README.md`.
8. Tests. Use vitest 5.0.5 with `getViteConfig()`:
- Elements and helpers are tested in jsdom against the `mock/` world.
- The Container API renders each page.
- Coverage is scoped to `src/**/*.ts`.
9. There is no `[agent_ready]` table. It is a loopback app, so skip AgentReady.
## done
Run from `web/`:
`pnpm install --frozen-lockfile && pnpm exec astro check && pnpm coverage && pnpm build`
Then:
`! grep -q '"react"' package.json && ! grep -qE '"(react-dom|@vitejs/plugin-react|@tanstack/react-[a-z]+)"' package.json && ! find src -name '*.tsx' | grep -q . && test ! -f package-lock.json`
Both exit 0. Also run the repo root's
`python -m pytest -q steam_backlog_enforcer/tests/test_web_server_static.py`.
## verify
Start the live server the way the repo does (`_serve_startup.py`) on
127.0.0.1:8000. Use a headless chromium on `/`, `/library/` and
`/jobs/?id=<real id>`:
- Every page carries the token and the API calls return 200.
- The command palette runs a dry command.
- There are no console errors.
## read first
- `~/src/utils/web_ui/TODO-astro-port.md` (do it first)
- `web/src/router.tsx`, `web/src/api/queries.ts`, `web/mock/plugin.ts`, `web/vite.config.ts`
- `steam_backlog_enforcer/_web_server.py`, `_web_auth.py`, `_web_build.py`
REMOVE ME AFTER FINISH

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# Take pylint from 9.95 to 10.00 and raise the gate
## what
Docstrings, booleaness and test duplicates are done (8.65 -> 9.95, measured
2026-11-01). About 45 findings remain in `steam_backlog_enforcer/`, all in
live-enforcer code. Fix them without changing behaviour or adding suppressions
or `[tool.pylint.messages_control] disable` entries, then raise
`--fail-under` in `.pre-commit-config.yaml` from 8.0 to 10.0.
Remaining, by check (file:line):
- broad-exception-caught: `_ctl_server.py:168,187`, `jobs/_runner.py:208,211`,
`_leisure_kill.py:143`, `_shadow.py:123`, `_web_server.py:103`. These are
fail-safe handlers; narrowing them changes enforcement behaviour. Needs a
decision from kuhy: narrow, or a scoped disable with a reason.
- too-many-locals: `_hltb_confidence.py:110`, `_hltb_detail.py:144`,
`_hltb_search.py:149`, `jobs/_runner.py:136`, `_leisure_kill.py:149`,
`scanning.py:76`, `_stats_gathering.py:44`, `_stats.py:122`.
- too-many-instance-attributes: `config.py:85,154`, `_playtime_record.py:20`,
`_playtime_state.py:78`, `_web_models.py:16`. Persisted state shapes; needs
a decision (raise `max-attributes`, or restructure the stored schema).
- consider-using-with: `_ctl_server.py:154`, `_fast_install.py:152`,
`jobs/_spawn.py:133`.
- redefined-outer-name: `library_hider.py:71,164`.
- chained-comparison: `_hltb_types.py:146`, `_steam_models.py:50`.
- useless-return: `_fast_install_progress.py:106`, `_web_sse.py:91`.
- misc: `_web_routes.py:87` no-member, `_hltb_matching.py:187`
unsubscriptable-object, `_leetcode_ledger.py:47` unexpected-keyword-arg,
`_game_names.py:72` useless/suppressed disable.
## done
```bash
.ci-mirror-venv/bin/python -m pylint --rcfile=pyproject.toml --jobs=4 \
steam_backlog_enforcer | tail -2 # rated at 10.00/10
grep -n 'fail-under=10.0' .pre-commit-config.yaml
```
`scripts/file_length/` is vendored and excluded from the hook; leave it.
## verify
The full suite (`.ci-mirror-venv/bin/python -m pytest steam_backlog_enforcer/tests/ -q`,
about 25 min under `capped.sh`, so split it per file group) stays green at
100% coverage. Run `./run.sh <read-only command>` before and after. Do not
restart the systemd unit or Steam while a game runs.
## read first
- `CLAUDE.md` (commands, coverage rule)
REMOVE ME AFTER FINISH