The systemd service runs as root with no User=, so _run_as_user() had no
SUDO_USER/USER to drop privileges to and launched Steam as bare root with
no DISPLAY/XAUTHORITY/DBUS session - its CDP port never opened. Add an
explicit STEAM_ENFORCER_DESKTOP_USER env var (set in the unit, substituted
by install.sh) so the enforcer always knows which desktop user owns the
Steam session, regardless of how it was launched.
Also fix a hardcoded _CDP_PORT=8080 colliding with an already-running
local service bound to 0.0.0.0:8080: requests to 127.0.0.1:8080 always
hit that service instead of steamwebhelper (which only bound
[::1]:8080), so CDP detection could never succeed even with the user
fix. Move to 9222, the conventional Chrome DevTools port.
Verified live: journalctl shows CDP ready and games hidden within ~7s
of a service restart, Steam running as the desktop user (not root).
A total gaming block on 2026-07-04 purged the Steam client (packages and
all data dirs, per total_block_purge_log.json) and it was never
reinstalled. The enforcer kept trying to drive it anyway: every start
called ensure_steam_debug_port() -> _launch_steam_with_debug(), waited
45s for a CDP port no process would ever open, raised, and exited 1 into
Restart=always. That ran to 1050+ restarts.
Each attempt also left a zombie behind: _run_as_user() launches
fire-and-forget via Popen and never reaps, so a launch that dies on exec
lingers as a dead process still named "steam". The focus-mode daemon
scans /proc for process names and read that zombie as a live Steam,
entering GAMING mode and killing the user's browsers every few seconds.
- steam_is_installed(): probe the real /usr/bin/steam. Deliberately not
shutil.which("steam") - a launcher wrapper on $PATH keeps `which`
truthy long after the package is gone, which is precisely how a
deleted Steam went on looking installed.
- SteamUnavailableError (a RuntimeError, so existing handlers still
catch it) raised on both "not installed" and CDP timeout, and caught
at the _enforce_hide_games boundary: no library to hide is not fatal,
the store block and install guard still work.
- Guard _enforce_loop_iteration and game_install._ensure_steam_running,
whose 15s sleep was the source of the observed flapping interval.
- do_enforce falls through to the idle loop rather than returning:
returning exits the process, which under Restart=always is the same
crash loop by another name.
- _reap_spawned() retires exited launches so no zombie named "steam"
outlives them.
Verified live: NRestarts 1050 -> 0, service active/running for 60s+ with
zero errors and zero steam zombies, logging "Steam is not installed -
nothing to enforce."
Also removed the orphaned /usr/local/bin/steam wrapper, a leftover of
the purge that pointed at the deleted binary. Its body was:
#!/bin/sh
exec /usr/bin/steam -cef-disable-gpu -cef-disable-gpu-compositing "$@"
Restore those flags if a Steam reinstall brings back GPU trouble.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013rN2usTS3pYLJqeVg2ZpgR
- library_hider.py: add safeHide(ids) JS helper that binary-bisects on failure
to skip problematic DLC/tool IDs without blocking the entire hide pass
- library_hider.py: increase CDP timeout 30s -> 120s; extract richer CDP error
details from exceptionDetails/exception.description
- _hltb_detail.py: rewrite _extract_base_leisure_hours() to pick the maximum
(slowest) time across all platform comp_high values and *_h fields; add
_platform_comp_high_candidates() helper
SetAppsAsHidden is unreliable for large libraries — silently drops
operations. Running the entire retry loop (max 30 passes, batch 50,
200ms settle delay) inside a single CDP Runtime.evaluate converges
to 0 remaining visible games.
- Add comprehensive tests for all packages (3572 tests, 100% branch coverage)
- Split oversized test files to stay under 500-line limit
- Add per-file ruff ignores for test-appropriate suppressions
- Fix _cache_decks.py to properly convert JSON lists to tuples
- Add session-scoped conftest fixture for logging handler cleanup (Python 3.14)
- Update ruff pre-commit hook to v0.15.2
- Add codespell ignore words for test data
- Add generated output files to .gitignore