Commit Graph

6 Commits

Author SHA1 Message Date
9a2dd4fb73 Bring every test file under the 250-line cap
The pre-push ci-mirror runs the file-length gate over the whole tree, not
the diff, so ~30 files left it red and no push could land. This clears the
test half: 18 modules split into 60, plus the docstrings pylint wants on
every class and test method.

Splits are by responsibility, never mechanical partN names -- files are
named for the first class or test they contain (test_stats_sum_hours,
test_store_blocker_unblock_store, ...). Where a file was a single oversized
class, its test methods are partitioned into sibling classes instead, with
fixtures and helper classes copied into every part: a method-level split
that drops an autouse fixture fails at runtime, not at import, so it is easy
to miss.

test_polls_tracking_part2 keeps its name only because it still holds one
indivisible class; the rest of the partN files are gone.

1347 tests pass, unchanged in count and name from before the split -- the
splitter was checked by diffing test-function names, since a test silently
lost in a partition looks identical to one that never existed.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016A1EYiv7e7HGhET84oa9M3
2026-08-24 14:16:08 +02:00
551b8a4f95 chore: set up as standalone repo
Extracted from testsAndMisc monorepo. Changes:
- Rewrote imports from python_pkg.steam_backlog_enforcer.* → steam_backlog_enforcer.*
- Moved run.sh, install.sh, README.md, service file to repo root
- Added standalone pyproject.toml, requirements.txt, .pre-commit-config.yaml, .gitignore
- Added GitHub Actions CI workflows (tests + pre-commit)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-28 07:21:29 +02:00
f7d68bc062 steam_backlog_enforcer: only prompt next pick after game is finished
Replaces the auto-reassign-to-shorter-game logic (which fired while the
current game was still in progress) with a strict workflow:

1. Check if assigned game is finished.
2. If not, do nothing.
3. If yes, pick the next shortest game and prompt the user.
4. If the user skips, ignore that game for 7 days and pick the next
   shortest candidate.

Changes:
- State: add skipped_until + skip_for_days + active_skipped_ids.
- scanning.pick_next_game: optional on_select callback drives a
  sequential picker that filters skipped IDs; legacy cmd_pick flow
  preserved when on_select is None.
- _cmd_done._finalize_completion: pick + prompt via on_select.
- _cmd_done: remove _try_reassign_shorter_game and helpers
  (_apply_cached_confidence_to_games, _should_reassign_candidate,
  _echo_reassign_decision, _evaluate_reassign_iteration) plus call
  site in cmd_done.
- Tests: drop obsolete _try_reassign_shorter_game suite; add
  TestPromptKeepOrSkip, TestPickNextGameSequential, and State
  skipped_until tests.
2026-05-23 21:19:44 +02:00
d0d1037e1b feat(steam_backlog_enforcer): harden whitelist against circumvention
- Remove skip_app_ids from user-editable Config; callers updated
- Split PROTECTED_APP_IDS: only Steam infra/Proton IDs remain; game
  IDs moved to a new time-locked exception system
- Add _whitelist.py: 24-hour cooldown on new exceptions, entropy-
  checked justification (>= 5 words), append-only audit log,
  chattr +i immutability on enforcement-critical config files
- Add is_protected_app() in game_install.py; used everywhere
  instead of direct PROTECTED_APP_IDS membership checks
- Add 'add-exception' CLI command (cmd_add_exception in main.py)
- Call promote_pending_exceptions() and lock_enforcement_files()
  in each _enforce_loop_iteration
- 590 tests, 100% branch coverage on all steam_backlog_enforcer modules
- Add .worktrees to .gitignore
2026-05-17 20:44:05 +02:00
61096eded3 fix(steam_backlog_enforcer): prevent enforce daemon from deleting assigned game
- Guard enforce_allowed_game() and _guard_installed_games() against
  current_app_id=None so they never treat all games as unauthorized
- Add early return in _enforce_loop_iteration when no game is assigned
- Wrap State.load() in enforce loop with error handling for corrupt files
- Switch all config/cache file writes to atomic (tmpfile + rename)
- Add robust error handling to State.load() for corrupt JSON
- Update tests for new behavior and add coverage for atomic writes
2026-03-25 19:19:52 +01:00
1f02540eb5 test: achieve 100% branch coverage across all python_pkg packages
- Add comprehensive tests for all packages (3572 tests, 100% branch coverage)
- Split oversized test files to stay under 500-line limit
- Add per-file ruff ignores for test-appropriate suppressions
- Fix _cache_decks.py to properly convert JSON lists to tuples
- Add session-scoped conftest fixture for logging handler cleanup (Python 3.14)
- Update ruff pre-commit hook to v0.15.2
- Add codespell ignore words for test data
- Add generated output files to .gitignore
2026-03-21 17:51:36 +01:00