Commit Graph

17 Commits

Author SHA1 Message Date
341bc784ac web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 16:07:42 +02:00
8e19e2f5bf Timed store window that survives hosts reinstalls; whitelist exceptions stay visible
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-03 13:43:32 +02:00
30fcaacc5d Deduplicate snapshot loading, pick application and library hiding into shared helpers
require_snapshot_games / snapshot_game_name (_snapshot), apply_configured_pick (_actions) and hide_others_and_report (library_hider) replace copies spread across the CLI, MCP and stats paths. Tests retargeted to the new owners; test_main_pick_manual split to stay under 250 lines.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

Claude-Session: https://claude.ai/code/session_01D55DvFEHiwcPN59kwPqwiU
2026-09-25 18:44:07 +02:00
21fe2f7742 Stop the enforcer launching Steam and notifications as root
The enforce service runs as root (no User=) but sets DISPLAY=:0, so any GUI
it starts lands on the desktop session. Two resolvers disagreed about who to
drop privileges to:

  library_hider._resolve_desktop_user()  read STEAM_ENFORCER_DESKTOP_USER
  game_install._get_real_user()          read only SUDO_USER or USER

systemd sets neither of the latter, so _get_real_user() returned None under
the service and every `geteuid() == 0 and real_user and ...` guard fell
through to running as root. Steam answered with a zenity modal ("Cannot run
as root user", /usr/lib/steam/steam:261) on screen.

Confirmed from the live process tree: root `bash /usr/lib/steam/steam
-cef-disable-gpu ... steam://install/618510` with a root zenity child. It
never reached the journal, because that text goes to zenity and _run_as_user
sends child output to DEVNULL.

- _desktop_env: add resolve_desktop_user/desktop_uid/desktop_user_cmd. Only
  the argv builder is shared, never the spawn call: tests/_no_subprocess.py
  patches subprocess per module by name, so a spawn site in an unpatched
  module could fire a real `sudo -u kuhy steam`.
- game_install._get_real_user: delegate to the shared resolver. This alone
  also fixes the root `steam -silent` in _ensure_steam_running and the
  no-op os.chown on new appmanifests.
- _trigger_steam_install / enforcer.send_notification: drop privileges.
  send_notification had no DBUS_SESSION_BUS_ADDRESS, so it silently reached
  nobody for all six of its callers.
- _run_as_user: fail closed. Running unchanged as root when no desktop user
  resolves is what put the modal on screen; refuse and log instead.

Also stop the retry storm behind it. steamapps does not exist (Steam has
never completed sign-in), so is_game_installed() was always False and the
loop re-triggered every allowed game every pass: 1656 attempts in 30
minutes, service RSS 1.5 GB (peak 4.3 GB), a FileNotFoundError traceback
each time. Guard install_game and _reinstall_missing_allowed on
steam_library_ready() -- a missing library means no install can succeed by
any route, so this is a correctness check rather than a tuned retry limit.

The module splits here are forced by the pre-commit 250-line gate, which
blocks any commit touching an over-cap file: game_install, library_hider and
_enforce_loop were already over before this change. They are split by
responsibility (_cdp transport, _steam_launch lifecycle, _steam_process
spawning, _steam_errors, _steam_client, _game_names, game_uninstall,
_enforce_steps, _owned_apps_cache, _echo, _protected_apps). game_install and
library_hider re-export their old public names, so the 15 modules that
import from them are untouched by this commit.

Verified as real root under the unit's environment: argv is now
`sudo -u kuhy env DISPLAY=:0 ... xdg-open steam://install/...` for both the
installer and notify-send; three enforce passes spawn no process and log
once; _run_as_user refuses with no desktop user. After restart: 0 retries,
0 tracebacks, 0 root-owned files under ~/.local/share/Steam, RSS 342 MB.

1311 tests pass. _desktop_env and _steam_state at 100% branch coverage.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016A1EYiv7e7HGhET84oa9M3
2026-08-24 13:55:44 +02:00
bfdd69453e Pass XDG_RUNTIME_DIR when launching Steam as the desktop user
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The enforcer runs as root under systemd and launches Steam via
`sudo -u <user> env DISPLAY=... XAUTHORITY=... DBUS_SESSION_BUS_ADDRESS=...`.
sudo uses env_reset, so that list is the child's entire environment - an
allowlist where every omission fails silently.

XDG_RUNTIME_DIR was missing. Without it Wine cannot reach
$XDG_RUNTIME_DIR/pulse/native, falls back from winepulse.drv to
winealsa.drv, and hands FMOD raw ALSA devices instead of the session sink.
Kingdom Come: Deliverance II died in its Bink startup video as a result.
Across 18 sessions the split was total: 9/9 runs logging "PulseAudio
Output" exited cleanly, 9/9 logging "HDA NVidia" crashed on the same line.

It presented as a corrupt install - the apparent cure was a 92GB reinstall -
but verify-integrity always passed. What actually fixed it was the Steam
restart the reinstall incidentally performed.

Extract the duplicated env construction into _desktop_env.desktop_env_args
and derive XDG_RUNTIME_DIR from the target uid, never from the ambient
environment: root's own value would point the child at /run/user/0.

PULSE_SERVER is deliberately not exported. pressure-vessel reads
XDG_RUNTIME_DIR to bind-mount the pulse socket into the Steam Linux Runtime
container, whereas a hardcoded unix:/run/user/<uid>/pulse/native names a
host path that need not resolve inside it.

Also gate the launch on the session existing. The enforcer is ordered only
After=network-online, while /run/user/<uid> is created by
user-runtime-dir@<uid>.service; on a measured boot the enforcer started 54ms
before that unit and won only by doing other work first. Launching in that
window would name a runtime dir that is not there and reintroduce the same
silent winealsa fallback for the whole session, so defer instead - the
enforce loop already retries every 3s, and DesktopSessionNotReadyError
subclasses SteamUnavailableError so existing callers degrade as before.
An ordering dependency would not be reliable here, since logind may start
user-runtime-dir outside the boot transaction.

Verified on the failing path rather than a dev shell: after restarting the
enforcer, the Steam it launched carried XDG_RUNTIME_DIR=/run/user/1000 and
KCD2 ran 15 minutes on "PulseAudio Output" with no crash artifacts.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-26 14:39:38 +02:00
05e070ca27 feat(enforcer): allow two concurrent manual picks
The enforcer allowed exactly one game: `current_app_id` was the single
"allowed" id threaded through the uninstall guard, the process killer, the
library hider and the auto-installer. Picking a second game manually meant
the first was uninstalled and hidden.

Manual picks are now a set, capped by `Config.max_manual_picks` (default 2).
Every active pick stays installed, visible and un-killed; the lock releases
only when all of them are finished or past their own 14-day deadline.

- `State.manual_picks` holds `{app_id, game_name, started_at}` entries. The
  legacy single-slot `manual_pick_*` fields are still read on load, migrated
  into the list and cleared, so a live lock survives the upgrade.
- `_actions.allowed_app_ids` / `allowed_games` are the single source of truth
  for "may exist". `uninstall_other_games`, `hide_other_games` (incl. its
  injected JS), `enforce_allowed_game` and `_guard_installed_games` now take
  that set instead of one app id; every call site passes it.
- `pick-manual` joins `_MANUAL_LOCK_EXEMPT_COMMANDS` so a second game can be
  added while the first holds the lock — the cap is what limits it, not the
  lock check. Its post-pick cascade operates on the whole allowed set, so
  adding a pick never tears down an earlier one.
- `abandon-pick <app_id>` drops only that pick; a survivor inherits the
  assignment and keeps the lock. Grace and deadline are per pick.
- `cmd_done` is unchanged: it finishes `current_app_id` and auto-picks a
  replacement, so two games stay queued. A finished pick leaves the active
  set automatically via `finished_app_ids`.

Deployment note, learned the hard way during development: the daemon holds
the allowed set in code, so it MUST be restarted after upgrading. A
pre-upgrade daemon knows only `current_app_id` and uninstalled the other pick
as "unauthorized" within seconds of the second pick being made.

Verified live: legacy KCD2 lock migrated on load; a second pick (Vampire
Survivors) was accepted while the first was locked, with both kept by the
uninstall pass; a third was refused at the cap; abandoning one pick left the
other locked and handed it the assignment; the restarted daemon reports
"KEEPING allowed game" for both. 1060 tests pass at 100% coverage.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-19 17:28:23 +02:00
eb1472a433 feat(enforcer): add 4-day grace period to undo a manual pick
A manual pick had no escape hatch: once locked in, every command except
done/check/status/enforce/setup/serve exited 1 for 14 days or until 100%
achievements. A wrong pick meant two weeks stuck with it.

Adds a short mistake-correction window:

- MANUAL_GRACE_DAYS = 4 — within 4 days, 'abandon-pick <app_id>' backs out
  of the pick. Outside it the command refuses and exits 1.
- The app_id must be passed explicitly and must match the active pick, so
  an abandon cannot be triggered by muscle memory.
- 'abandon-pick' joins _MANUAL_LOCK_EXEMPT_COMMANDS — the pre-dispatch
  lock check would otherwise block the only way out. It is dropped from
  the advertised command list once the window closes.
- Abandoning clears the lock and the assignment, uninstalls the game, and
  reuses the existing skipped_until cooldown for ABANDON_COOLDOWN_DAYS=30
  so 'scan' does not hand it straight back.
- _actions.abandon_manual_pick is state-only (no uninstall cascade),
  matching apply_manual_pick, so the gated MCP abandon_pick tool reuses it.

Also fixes a crash surfaced while picking a replacement game: the
SteamUnavailableError family (including SteamUpdateInProgressError, raised
when a game update defers a Steam restart) was only caught in the enforce
loop. cmd_hide, cmd_pick, cmd_pick_manual and both cmd_done reconciliation
points called hide_other_games bare, so an undrivable Steam aborted the
command with a traceback — after the pick had already been saved. All six
sites now go through the new stdout-free try_hide_other_games wrapper and
report "Library hiding: skipped (<reason>)" instead.

Verified live: lock message advertises the window, expired/wrong-id/no-arg
paths exit 1, and abandoning released the AoE2 lock, uninstalled it and
recorded the 30-day cooldown. 1030 tests pass at 100% coverage.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-19 17:04:08 +02:00
dbc3242c07 fix(enforcer): defer Steam restart while a game update is in progress
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Restarting Steam (steam -shutdown + relaunch for the CDP port) suspends any
in-flight game update. Repeatedly interrupting a large update — including
during the commit-to-disk phase — leaves a partially written install that
Steam's "verify integrity" still reports as OK, but the game's anti-tamper
detects and crashes on. This corrupted Age of Empires II DE (deterministic
0xc0000005 at AoE2DE_s.exe+0x29B9E3) once commit 00a08de made the enforcer's
CDP restart actually work and it began bouncing Steam mid-update.

Add steam_update_in_progress() in a new _steam_state leaf module (now the
single source of truth for STEAMAPPS_PATH, shared by game_install and
library_hider without an import cycle). It scans appmanifests for unfinished
download/stage bytes. ensure_steam_debug_port() now raises
SteamUpdateInProgressError (a SteamUnavailableError subclass, so the enforce
loop already skips + retries) and restart_steam() skips, when an update runs.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Vw1sLrSjDksvH5zjU2RMYB
2026-07-18 15:59:47 +02:00
00a08de076 fix(enforcer): Steam CDP restart never worked (root+no-display, port collision)
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The systemd service runs as root with no User=, so _run_as_user() had no
SUDO_USER/USER to drop privileges to and launched Steam as bare root with
no DISPLAY/XAUTHORITY/DBUS session - its CDP port never opened. Add an
explicit STEAM_ENFORCER_DESKTOP_USER env var (set in the unit, substituted
by install.sh) so the enforcer always knows which desktop user owns the
Steam session, regardless of how it was launched.

Also fix a hardcoded _CDP_PORT=8080 colliding with an already-running
local service bound to 0.0.0.0:8080: requests to 127.0.0.1:8080 always
hit that service instead of steamwebhelper (which only bound
[::1]:8080), so CDP detection could never succeed even with the user
fix. Move to 9222, the conventional Chrome DevTools port.

Verified live: journalctl shows CDP ready and games hidden within ~7s
of a service restart, Steam running as the desktop user (not root).
2026-07-18 06:49:10 +02:00
d54df3a1ad fix(enforcer): idle when Steam is absent instead of crash-looping
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A total gaming block on 2026-07-04 purged the Steam client (packages and
all data dirs, per total_block_purge_log.json) and it was never
reinstalled. The enforcer kept trying to drive it anyway: every start
called ensure_steam_debug_port() -> _launch_steam_with_debug(), waited
45s for a CDP port no process would ever open, raised, and exited 1 into
Restart=always. That ran to 1050+ restarts.

Each attempt also left a zombie behind: _run_as_user() launches
fire-and-forget via Popen and never reaps, so a launch that dies on exec
lingers as a dead process still named "steam". The focus-mode daemon
scans /proc for process names and read that zombie as a live Steam,
entering GAMING mode and killing the user's browsers every few seconds.

- steam_is_installed(): probe the real /usr/bin/steam. Deliberately not
  shutil.which("steam") - a launcher wrapper on $PATH keeps `which`
  truthy long after the package is gone, which is precisely how a
  deleted Steam went on looking installed.
- SteamUnavailableError (a RuntimeError, so existing handlers still
  catch it) raised on both "not installed" and CDP timeout, and caught
  at the _enforce_hide_games boundary: no library to hide is not fatal,
  the store block and install guard still work.
- Guard _enforce_loop_iteration and game_install._ensure_steam_running,
  whose 15s sleep was the source of the observed flapping interval.
- do_enforce falls through to the idle loop rather than returning:
  returning exits the process, which under Restart=always is the same
  crash loop by another name.
- _reap_spawned() retires exited launches so no zombie named "steam"
  outlives them.

Verified live: NRestarts 1050 -> 0, service active/running for 60s+ with
zero errors and zero steam zombies, logging "Steam is not installed -
nothing to enforce."

Also removed the orphaned /usr/local/bin/steam wrapper, a leftover of
the purge that pointed at the deleted binary. Its body was:
  #!/bin/sh
  exec /usr/bin/steam -cef-disable-gpu -cef-disable-gpu-compositing "$@"
Restore those flags if a Steam reinstall brings back GPU trouble.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013rN2usTS3pYLJqeVg2ZpgR
2026-07-17 13:53:24 +02:00
1fd4478bc2 steam_backlog_enforcer: fix library_hider crash on invalid AppIDs + improve HLTB hour extraction
- library_hider.py: add safeHide(ids) JS helper that binary-bisects on failure
  to skip problematic DLC/tool IDs without blocking the entire hide pass
- library_hider.py: increase CDP timeout 30s -> 120s; extract richer CDP error
  details from exceptionDetails/exception.description
- _hltb_detail.py: rewrite _extract_base_leisure_hours() to pick the maximum
  (slowest) time across all platform comp_high values and *_h fields; add
  _platform_comp_high_candidates() helper
2026-05-22 15:59:18 +02:00
06b3674133 refactor(steam-backlog): move hide retry loop into single JS evaluation
SetAppsAsHidden is unreliable for large libraries — silently drops
operations. Running the entire retry loop (max 30 passes, batch 50,
200ms settle delay) inside a single CDP Runtime.evaluate converges
to 0 remaining visible games.
2026-03-30 16:45:25 +02:00
2ed98ce4db Reduce per-file-ignores by fixing lint violations across codebase
Fix ruff violations in ~15 source files and ~60+ test files to minimize
per-file-ignores in pyproject.toml. Remaining ignores are justified with
comments explaining why each suppression is necessary.

Source fixes: FBT003 (keyword args), S310 (URL validation), SLF001
(private access), T201 (print→logging), C901 (complexity), E501 (line
length), E402 (import order).

Test fixes: SIM117 (combined with), FBT (boolean args), PERF203 (try in
loop), S310/S607 (URLs/executables), E402/E501 (imports/lines), S108
(tmp paths), PLR0913 (too many args), ARG (unused args), ANN (type
annotations), RUF059 (unused unpacked vars), PT019 (fixture naming).

Remaining per-file-ignores (with justifications):
- Tests: ARG, D, PLC0415, PLR2004, S101, SLF001
- music_gen sources: PLC0415 (heavy ML lazy imports)
- moviepy_showcase: PLC0415 (circular dependency)
- generate_images: PLR0913 (matplotlib helpers need many params)
- praca_magisterska_video: E501, E402 (long paths, mpl.use)
2026-03-25 18:58:05 +01:00
1f02540eb5 test: achieve 100% branch coverage across all python_pkg packages
- Add comprehensive tests for all packages (3572 tests, 100% branch coverage)
- Split oversized test files to stay under 500-line limit
- Add per-file ruff ignores for test-appropriate suppressions
- Fix _cache_decks.py to properly convert JSON lists to tuples
- Add session-scoped conftest fixture for logging handler cleanup (Python 3.14)
- Update ruff pre-commit hook to v0.15.2
- Add codespell ignore words for test data
- Add generated output files to .gitignore
2026-03-21 17:51:36 +01:00
4527879c9f refactor: remove noqa comments from miscellaneous scripts
- Fix underlying lint issues instead of suppressing with noqa
- Files: moviepy_showcase, pomodoro-wake-daemon, brother_printer,
  http_status_anki, geo_data, repo_explorer, steam_backlog_enforcer,
  music_generator
2026-03-13 20:48:40 +01:00
2dc4a8d759 feat: robotgo improvements in phone focus bluetooth and printer scripts 2026-03-09 18:34:15 +01:00
0447459dab feat: steam 100 percent extension 2026-03-02 20:29:32 +01:00