Commit Graph

3 Commits

Author SHA1 Message Date
0c48ed022c Fix pre-existing CI failures from the MCP-server commit
CI on main was already red before this branch. Address the repo-wide
failures that `pre-commit run --all-files` and the test job surface:

- requirements.txt: add `mcp>=1.9` so the CI/dev env can import
  steam_backlog_enforcer._mcp and collect test_mcp.py (mcp stays an
  optional dep in pyproject for the light systemd/CLI path).
- _stats.py: hoist the SteamAPIError import to module scope (PLC0415)
  and wrap an over-length f-string (E501).
- _web_dataset.py, docs/pick_game_manually_design.md: codespell typo
  fixes (unparsable, achievements, aggressively, until) + trailing
  newline.
- scripts/setup_mcp.sh: split declare/assign for SCRIPT_DIR/REPO_DIR
  (shellcheck SC2155).

Tests remain 100% covered.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017RRCdR4D8SaVrN2xraMQxM
2026-07-10 23:04:07 +02:00
7ac07c4b7a feat: add pick-manual command with 2-week enforcement lock
User can now pick any owned game by Steam app_id via `pick-manual <id>`.
The script resolves the game name, asks for YES confirmation, then locks
all other commands for 14 days or until the game is 100% complete.
Post-assignment steps (uninstall others, install, hide library) mirror
the automatic pick flow. Lock is checked before every command including
add-exception. Also fixes pre-existing test failures in hltb, stats,
and web_dataset modules and adds 100% coverage for all changed code.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-30 17:15:37 +02:00
41deb90324 feat: add interactive web UI for backlog completion planning
Adds a React/TypeScript frontend (web/) with a Python stdlib HTTP server
backend.  The UI mirrors the CLI `stats` command in the browser, with
real-time sliders for ProtonDB rating, HLTB confidence thresholds, daily
play time, per-game time cap, playtime mode, no-HLTB-data fallback, and a
target-date planner.  A parity badge confirms the client-side totals
reproduce the CLI defaults exactly (786 / 67031.1h / 143017.2h / 238447.9h).

Python side:
- `_web_dataset.py`: offline projection of HLTB/ProtonDB/snapshot caches
  into a compact, secret-free JSON payload; 100% branch coverage
- `_web_server.py`: zero-dependency stdlib HTTP server serving the built
  Vite bundle and the /api/dataset endpoint; 100% branch coverage
- `main.py`: new `serve` command wiring

Frontend (Vitest + RTL, 100% branch coverage enforced):
- TypeScript port of ProtonDB compound rating rule with full parity
- Pure client-side filtering via estimate.ts (no server round-trips)
- SVG completion timeline chart, sortable/searchable game table
- Steam dark theme; responsive layout

Pre-commit: adds `vitest-coverage` hook at pre-push stage requiring 100%
branch coverage on the React codebase.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-29 18:35:45 +02:00