The pre-push ci-mirror runs the file-length gate over the whole tree, not
the diff, so ~30 files left it red and no push could land. This clears the
test half: 18 modules split into 60, plus the docstrings pylint wants on
every class and test method.
Splits are by responsibility, never mechanical partN names -- files are
named for the first class or test they contain (test_stats_sum_hours,
test_store_blocker_unblock_store, ...). Where a file was a single oversized
class, its test methods are partitioned into sibling classes instead, with
fixtures and helper classes copied into every part: a method-level split
that drops an autouse fixture fails at runtime, not at import, so it is easy
to miss.
test_polls_tracking_part2 keeps its name only because it still holds one
indivisible class; the rest of the partN files are gone.
1347 tests pass, unchanged in count and name from before the split -- the
splitter was checked by diffing test-function names, since a test silently
lost in a partition looks identical to one that never existed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016A1EYiv7e7HGhET84oa9M3
User can now pick any owned game by Steam app_id via `pick-manual <id>`.
The script resolves the game name, asks for YES confirmation, then locks
all other commands for 14 days or until the game is 100% complete.
Post-assignment steps (uninstall others, install, hide library) mirror
the automatic pick flow. Lock is checked before every command including
add-exception. Also fixes pre-existing test failures in hltb, stats,
and web_dataset modules and adds 100% coverage for all changed code.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds a React/TypeScript frontend (web/) with a Python stdlib HTTP server
backend. The UI mirrors the CLI `stats` command in the browser, with
real-time sliders for ProtonDB rating, HLTB confidence thresholds, daily
play time, per-game time cap, playtime mode, no-HLTB-data fallback, and a
target-date planner. A parity badge confirms the client-side totals
reproduce the CLI defaults exactly (786 / 67031.1h / 143017.2h / 238447.9h).
Python side:
- `_web_dataset.py`: offline projection of HLTB/ProtonDB/snapshot caches
into a compact, secret-free JSON payload; 100% branch coverage
- `_web_server.py`: zero-dependency stdlib HTTP server serving the built
Vite bundle and the /api/dataset endpoint; 100% branch coverage
- `main.py`: new `serve` command wiring
Frontend (Vitest + RTL, 100% branch coverage enforced):
- TypeScript port of ProtonDB compound rating rule with full parity
- Pure client-side filtering via estimate.ts (no server round-trips)
- SVG completion timeline chart, sortable/searchable game table
- Steam dark theme; responsive layout
Pre-commit: adds `vitest-coverage` hook at pre-push stage requiring 100%
branch coverage on the React codebase.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>