require_snapshot_games / snapshot_game_name (_snapshot), apply_configured_pick (_actions) and hide_others_and_report (library_hider) replace copies spread across the CLI, MCP and stats paths. Tests retargeted to the new owners; test_main_pick_manual split to stay under 250 lines.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D55DvFEHiwcPN59kwPqwiU
The budget tab answered "how much did I play" but not "what did I play":
playtime_state.json and playtime_history.json each stored one aggregate
seconds figure per gaming day, so the 14-day chart was a row of featureless
bars. Separately, qualifying_pids had exactly two sources — the SteamAppId
env var and a hardcoded 16-launcher frozenset — so osu!lazer, which sets no
SteamAppId and matches no launcher name, was never billed at all.
qualifying_pids now returns pid -> attribution key instead of a bare pid set.
The app id was already in hand and thrown away on its first line; it now
survives into PlaytimeState.per_game, alongside a user-editable
counted_processes list in config.json seeded with osu!lazer.
Two things the parts/whole relationship forces:
- per_game only ever sums to AT MOST seconds, never equals it. backdate
refunds the idle grace on every engaged-to-paused edge, and
_state_or_recover synthesises a full budget with no breakdown. The
refund is debited from last_credited_key, and the remainder is rendered
as "Unattributed" rather than stored — one path then covers legacy days,
focus-probe failures and drift alike.
- counted_processes is kept apart from LAUNCHER_PROCESS_NAMES. That
frozenset is also the total-block kill list, and it routes through
kill_and_uninstall_launchers, which pacman -R's the owning package.
Counted entries are killed on total block, never uninstalled.
Both storage formats stay at schema 1: load_state already filters to
dataclass fields, so a record without per_game migrates for free, and the
history reader has to accept both a bare float and an object regardless, so
a version bump would distinguish nothing.
Chart segments use the shared design system's categorical ramp (--cat-1..6),
capped at six games plus "Other" because a seventh distinguishable hue does
not exist under simulated CVD. The red over-budget fill is gone: colour now
encodes which game, and the dashed budget line alone says over or under.
Snapshot persistence moves to _snapshot.py to keep config.py under the
250-line cap. Three modules bound config paths at import time, which
bypasses the conftest redirect — they now reach them through the module.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MKFzwzwRU1JD7SFLHtQBsz
Leaf-set extraction only, so every new import is one-way and no cycle is
possible:
_stats.py 523 -> 233 + _stats_types (the shared _GameTimes dataclass,
imported by parent and helpers alike),
_stats_gathering, _stats_display
scanning.py 521 -> 248 + _scanning_candidates, _scanning_assign,
_scanning_tampering
_GameTimes and the four moved scanning helpers are re-exported from their
original modules via __all__ (mypy --no-implicit-reexport needs them listed),
so callers and tests keep their existing import paths.
Test patch targets were retargeted per file from the pytest failure list —
the target is the module whose source now contains the function under test.
Note TestPrintScenario and TestDoCheck did NOT move, so they keep the
original target while the rest of their files change.
1344 tests, 100.00% coverage. ./run.sh status and ./run.sh stats verified
against the live install; service at 0 restarts.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016A1EYiv7e7HGhET84oa9M3
CI on main was already red before this branch. Address the repo-wide
failures that `pre-commit run --all-files` and the test job surface:
- requirements.txt: add `mcp>=1.9` so the CI/dev env can import
steam_backlog_enforcer._mcp and collect test_mcp.py (mcp stays an
optional dep in pyproject for the light systemd/CLI path).
- _stats.py: hoist the SteamAPIError import to module scope (PLC0415)
and wrap an over-length f-string (E501).
- _web_dataset.py, docs/pick_game_manually_design.md: codespell typo
fixes (unparsable, achievements, aggressively, until) + trailing
newline.
- scripts/setup_mcp.sh: split declare/assign for SCRIPT_DIR/REPO_DIR
(shellcheck SC2155).
Tests remain 100% covered.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017RRCdR4D8SaVrN2xraMQxM
User can now pick any owned game by Steam app_id via `pick-manual <id>`.
The script resolves the game name, asks for YES confirmation, then locks
all other commands for 14 days or until the game is 100% complete.
Post-assignment steps (uninstall others, install, hide library) mirror
the automatic pick flow. Lock is checked before every command including
add-exception. Also fixes pre-existing test failures in hltb, stats,
and web_dataset modules and adds 100% coverage for all changed code.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Four bugs fixed:
- HLTB search returned 0 results for ~87 games with special chars (™, ®, &,
standalone -, (Legacy), RHCP, etc.) — add _sanitize_search_name() and
extend _build_search_variants() with Steam-suffix and edition stripping
- fetch_hltb_detail_missing returned immediately because `app_id not in rush`
was always False (all keys present with -1) — fix to `rush.get(id,-1) <= 0`
- save_hltb_cache overwrote rush/leisure on confidence-only partial saves —
now reads existing cache and preserves data when extras dicts are empty
- _filter_qualifying_games excluded 57 games with stale snapshot hours (-1)
even though HLTB hours cache had valid data — add cache fallback
Result: stats shows Rush 64,670h / Leisure 136,807h / Worst 228,594h for
all 785 qualifying games with full rush+leisure detail.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>