_web_dataset.py 436 -> 178 + _web_models, _web_games, _web_pace
The six dataclasses (WebGame, WebStateInfo, WebDefaults, DefaultSummary,
PaceVsHLTB, WebDataset) are used by BOTH the parent and the helpers, so they
go to their own leaf model module that both import. Leaving them in the
parent is what created a circular import and broke ./run.sh on the previous
attempt.
All public names plus the seven private helpers tests reach for are
re-exported from _web_dataset via __all__, so import paths are unchanged.
Test patch targets split per class: TestBuildWebDataset, TestDatasetToPayload
and TestDatasetEndpoint still patch load_snapshot on _web_dataset (that
function did not move) while their cache patches move to _web_games.
`bash scripts/check_file_length.sh --all` now exits 0 — no file in the repo
is over 250 lines. 1344 tests, 100.00% coverage. Verified live: ./run.sh
status works and build_web_dataset projects all 958 games with pace and
summary sections intact; service at 0 restarts.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016A1EYiv7e7HGhET84oa9M3
main.py became main/ with __main__.py, so the invocation string baked into
run.sh and the systemd unit (`python -m steam_backlog_enforcer.main`) stays
byte-identical and nothing needs redeploying. Commands are grouped into
sibling modules (status, install, picks, abandon, misc), with _shared.py as
a leaf holding the lock helpers and constants both need, and _registry.py
holding the command tables. main/__init__.py keeps every public and private
name importable, so `from steam_backlog_enforcer.main import X` is unchanged.
The subtle part is patch targets. The test suite builds them as
f"{PKG}.{name}", so a grep for the literal module path found nothing -- but
once a command moves to a submodule it resolves its dependencies from that
module's globals, and patching the main package's re-export silently stops
biting. Measured which of the 36 patched symbols moved: 8 could have passed
vacuously. Rather than repair PKG per class, the five test_main*.py files
(all cap violators anyway) were regrouped to mirror the production modules,
so each file has exactly one correct PKG. Verified by mutation: breaking a
line in status/misc/picks/_shared each makes the corresponding tests fail.
test_web_server.py patched main_mod.serve, which no longer intercepts
cmd_serve; repointed at main.misc and confirmed it fails when the call is
removed. Added tests for the __main__ shim, which coverage would otherwise
report at 0% under fail_under = 100.
Shared test builders live in tests/_main_helpers.py, reachable because the
Phase 0 name-tests-test exclude allows tests/_*.py.
1290 tests pass; every main/ module reports 100% coverage; `main`, `status`,
`bogus` and `--status` produce byte-identical output and exit codes to
pre-refactor. 55 -> 49 files over the cap.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PPpmMpTSkp8UziRc5u8B7P
Adds a React/TypeScript frontend (web/) with a Python stdlib HTTP server
backend. The UI mirrors the CLI `stats` command in the browser, with
real-time sliders for ProtonDB rating, HLTB confidence thresholds, daily
play time, per-game time cap, playtime mode, no-HLTB-data fallback, and a
target-date planner. A parity badge confirms the client-side totals
reproduce the CLI defaults exactly (786 / 67031.1h / 143017.2h / 238447.9h).
Python side:
- `_web_dataset.py`: offline projection of HLTB/ProtonDB/snapshot caches
into a compact, secret-free JSON payload; 100% branch coverage
- `_web_server.py`: zero-dependency stdlib HTTP server serving the built
Vite bundle and the /api/dataset endpoint; 100% branch coverage
- `main.py`: new `serve` command wiring
Frontend (Vitest + RTL, 100% branch coverage enforced):
- TypeScript port of ProtonDB compound rating rule with full parity
- Pure client-side filtering via estimate.ts (no server round-trips)
- SVG completion timeline chart, sortable/searchable game table
- Steam dark theme; responsive layout
Pre-commit: adds `vitest-coverage` hook at pre-push stage requiring 100%
branch coverage on the React codebase.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>