Commit Graph

2 Commits

Author SHA1 Message Date
45ff4eb7c2 Split main.py (1076 lines) into a main/ package
main.py became main/ with __main__.py, so the invocation string baked into
run.sh and the systemd unit (`python -m steam_backlog_enforcer.main`) stays
byte-identical and nothing needs redeploying. Commands are grouped into
sibling modules (status, install, picks, abandon, misc), with _shared.py as
a leaf holding the lock helpers and constants both need, and _registry.py
holding the command tables. main/__init__.py keeps every public and private
name importable, so `from steam_backlog_enforcer.main import X` is unchanged.

The subtle part is patch targets. The test suite builds them as
f"{PKG}.{name}", so a grep for the literal module path found nothing -- but
once a command moves to a submodule it resolves its dependencies from that
module's globals, and patching the main package's re-export silently stops
biting. Measured which of the 36 patched symbols moved: 8 could have passed
vacuously. Rather than repair PKG per class, the five test_main*.py files
(all cap violators anyway) were regrouped to mirror the production modules,
so each file has exactly one correct PKG. Verified by mutation: breaking a
line in status/misc/picks/_shared each makes the corresponding tests fail.

test_web_server.py patched main_mod.serve, which no longer intercepts
cmd_serve; repointed at main.misc and confirmed it fails when the call is
removed. Added tests for the __main__ shim, which coverage would otherwise
report at 0% under fail_under = 100.

Shared test builders live in tests/_main_helpers.py, reachable because the
Phase 0 name-tests-test exclude allows tests/_*.py.

1290 tests pass; every main/ module reports 100% coverage; `main`, `status`,
`bogus` and `--status` produce byte-identical output and exit codes to
pre-refactor. 55 -> 49 files over the cap.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PPpmMpTSkp8UziRc5u8B7P
2026-08-23 19:56:34 +02:00
41deb90324 feat: add interactive web UI for backlog completion planning
Adds a React/TypeScript frontend (web/) with a Python stdlib HTTP server
backend.  The UI mirrors the CLI `stats` command in the browser, with
real-time sliders for ProtonDB rating, HLTB confidence thresholds, daily
play time, per-game time cap, playtime mode, no-HLTB-data fallback, and a
target-date planner.  A parity badge confirms the client-side totals
reproduce the CLI defaults exactly (786 / 67031.1h / 143017.2h / 238447.9h).

Python side:
- `_web_dataset.py`: offline projection of HLTB/ProtonDB/snapshot caches
  into a compact, secret-free JSON payload; 100% branch coverage
- `_web_server.py`: zero-dependency stdlib HTTP server serving the built
  Vite bundle and the /api/dataset endpoint; 100% branch coverage
- `main.py`: new `serve` command wiring

Frontend (Vitest + RTL, 100% branch coverage enforced):
- TypeScript port of ProtonDB compound rating rule with full parity
- Pure client-side filtering via estimate.ts (no server round-trips)
- SVG completion timeline chart, sortable/searchable game table
- Steam dark theme; responsive layout

Pre-commit: adds `vitest-coverage` hook at pre-push stage requiring 100%
branch coverage on the React codebase.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-29 18:35:45 +02:00