Whitelist exceptions previously entered a 24h pending queue and were
promoted to approved by the enforce loop once the cooldown elapsed.
add_pending_exception now approves immediately, so the entire pending/
promote/cooldown mechanism is dead: drop WHITELIST_COOLDOWN_SECONDS,
PENDING_EXCEPTIONS_FILE, _load_pending/_save_pending,
promote_pending_exceptions, and list_pending_exceptions, plus the
enforce-loop promotion step and the CLI's now-empty pending display.
Usage text and docstrings updated to state exceptions are active
immediately. Tests for the removed machinery deleted; add-exception
tests assert immediate approval. Coverage remains 100%.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017RRCdR4D8SaVrN2xraMQxM
Total block now also deletes a curated allowlist of Steam/Proton paths
(~/.steam, ~/steam, ~/.local/share/Steam, ~/.steampath, ~/.steampid,
~/.config/steamtinkerlaunch, ~/.config/CSDSteamBuild) and uninstalls known
Proton helper packages (protondb-tags-git, protonhax-git, protontricks-git,
protonup-ng-git, protonup-qt), logging every removal to a purge log.
A curated allowlist rather than a recursive "anything named steam" sweep,
since the latter would also catch unrelated files (AUR build checkouts,
archives, other apps' own save data) that merely share the substring.
Live-verified against the real filesystem: all 7 paths and 5 packages were
actually removed, steam-backlog-enforcer's own directory/config untouched.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YFdVut4N4kMbJTUEEmfuQU
Adds `block-gaming <days>`: uninstalls Steam, kills/uninstalls known game
launchers, and blocks Steam + game-website domains (hosts + iptables) for a
fixed number of days with no in-app way to lift it early. Enforcement is
tamper-resistant via guard-lib's package-block (bind-mounted lock file) and
re-asserted every enforce tick.
Also migrates store_blocker.py's hosts-file locking from raw chattr/mount
calls to guard-lib's file-guard, using the new `sync` subcommand (not
`pacman-relock`) so our own legitimate edits aren't reverted as drift.
Fixes found during live verification:
- iptables never blocked real IPs because DNS was resolved after /etc/hosts
already redirected every blocked domain to 0.0.0.0 locally - reordered so
iptables resolves first.
- Game-website blocks only covered bare apex domains; sites that
301-redirect to www (e.g. newgrounds.com) sailed right through - added
automatic www. variant generation.
- Launchers (e.g. prismlauncher) were only killed, never uninstalled -
added best-effort pacman-package removal keyed off /proc/<pid>/exe.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AFNiYQQgSLAkiBXswyimPq
- Remove skip_app_ids from user-editable Config; callers updated
- Split PROTECTED_APP_IDS: only Steam infra/Proton IDs remain; game
IDs moved to a new time-locked exception system
- Add _whitelist.py: 24-hour cooldown on new exceptions, entropy-
checked justification (>= 5 words), append-only audit log,
chattr +i immutability on enforcement-critical config files
- Add is_protected_app() in game_install.py; used everywhere
instead of direct PROTECTED_APP_IDS membership checks
- Add 'add-exception' CLI command (cmd_add_exception in main.py)
- Call promote_pending_exceptions() and lock_enforcement_files()
in each _enforce_loop_iteration
- 590 tests, 100% branch coverage on all steam_backlog_enforcer modules
- Add .worktrees to .gitignore
- meta/.pre-commit-config.yaml: move pytest-coverage hook to pre-commit stage
- scripts/pytest_changed_packages.py: single batched pytest -n auto invocation
with one --cov flag per affected python_pkg subpackage, wrapped in
systemd-run --user --scope -p MemoryMax=4G -p MemorySwapMax=0 when available
- python_pkg/steam_backlog_enforcer/tests/conftest.py: new autouse
_no_real_sleep fixture patches time.sleep across game_install /
library_hider / steam_api / _enforce_loop. Removes 3x 15s real sleeps
in TestFinalizeCompletion that fired through _ensure_steam_running
steam_backlog_enforcer test wall time: 33.97s -> 5.61s (xdist, no-cov)
5-package batched run: 732 tests in 1.37s @ 668% CPU
Coverage stays at 100% on all affected packages.
Evidence: docs/superpowers/evidence/pre-commit-pytest-batch-2026-05-14.json
Tests for pick_next_game were calling uninstall_other_games and
state.save against real filesystem paths, deleting installed games
and overwriting the user's state.json whenever tests or pre-commit
ran.
- Add conftest.py safety net that redirects STEAMAPPS_PATH,
CONFIG_DIR, STATE_FILE, SNAPSHOT_FILE, CONFIG_FILE, and
HOSTS_FILE to tmp_path in all steam_backlog_enforcer tests
- Add missing uninstall_other_games mock to 4 tests in
test_scanning.py (test_picks_shortest, test_skips_finished,
test_unknown_hours, test_picks_game_no_hours)