Commit Graph

11 Commits

Author SHA1 Message Date
bc02f83e7e budget: price the enforced budget by the 06:00 gaming day's leisure switch
earned_time 0.16.0 made resolve(leisure=False) force pre-leisure pricing,
so the enforced call passing False would have stayed 5 h/8 h after
go-live. It now passes leisure_active(gaming day) explicitly (its own
redirectable LEISURE_FROM_PATH): the go-live gaming day is 7 h/10 h, and
00:00-05:59 on the go-live date stays pre-leisure, matching billing. The
shadow resolve keeps leisure=True.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Dsh4Znwh2KnC7q6vbGpX1N
2026-10-19 17:09:33 +02:00
f4f480c1ac shadow: no exception can escape into the enforce loop; warn once per pricing
observe_shadow caught only OSError/ValueError, so a RecursionError from
leisure_watch escaped into the unguarded root loop and crash-looped the
daemon, stopping enforced billing. It now catches Exception, fails closed
(failclosed:watcher, unless the pause check itself answered "paused") and
logs each distinct error at most once per 10 minutes.

resolve_budget priced the same answers twice (enforced + leisure), so
earned_time's "No answer for the X earner" warning fired twice per tick.
The shadow pricing now gets the answers completed with None, which
earned_time treats identically to missing, so only the first warns.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Dsh4Znwh2KnC7q6vbGpX1N
2026-10-19 13:16:16 +02:00
e82ddd9a4b playtime: shadow leisure billing (C4); /proc scan from leisure_watch
The enforcer now imports the Steam/launcher/counted-process scan from
leisure_watch.procscan (v0.1.0, shared with the leisure watcher) and drops
its own copies (_playtime_procs, _counted_procs, _total_block_launchers and
enforcer's two scanners). Every counted-process read passes
config.CONFIG_FILE explicitly, as before.

Each tick also bills a shadow leisure budget beside the enforced one, from
the same incoming stamp and delta clamp, before accumulate: paused (held
gatelock grab or i3lock) -> shadow_paused_seconds; else a qualifying game,
a "leisure" now.json, or an untrusted/missing now.json (fail closed) bills
shadow_seconds once, split over shadow_per_source. shadow_budget_seconds is
earned_time.resolve(leisure=True) from the same answers, held as a same-day
high-water mark. Not billed under a total block. Shadow verdict changes go
to budget.jsonl as shadow_change (the live game view skips them); /api/budget
and MCP get_gaming_time carry a "shadow" block. Enforced fields, cutoff,
warnings and existing log records are unchanged.

Also fixes two tests that assumed earned_time < 0.14 internals.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Dsh4Znwh2KnC7q6vbGpX1N
2026-10-19 12:37:01 +02:00
a09f08701a playtime: drop the Fri-Mon carry-over; log budget on change only
A Sunday ran past the 6.0h the i3 bar showed: 2h47m of Saturday's
leftover was carried into the budget the cutoff used, and the 3-second
"Gaming budget" journal line omitted it. Unspent time is now dropped at
06:00 every day; load_state takes a legacy ledger's share back out of
today's high-water mark. The budget line logs only on change (was 25k
lines/day), fired warnings are logged, and budget.jsonl records carry
budget_seconds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015PrwCnQouKTF4EUMENMxnG
2026-10-18 21:37:29 +02:00
7ec94f6e4a earned_time 0.6.0: maturity-aware penalty start (first_credits), pin v0.6.0
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-09 21:42:59 +02:00
51285d60b7 earned_time 0.5.0: per-day registry consumer (registry_for), pin v0.5.0
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Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-09 21:13:12 +02:00
d5b7ba91d7 restart safety: own scope for launched Steam, hold the day's budget, re-arm warnings after a raise
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Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-04 19:14:20 +02:00
c8bd9b21ff budget: resolve gaming time from the shared earned_time registry
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Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-04 19:01:27 +02:00
abf59d768b Reading hour from book-guard: +1h gaming, 8h cap; base 5h->4h from 2026-10-01
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Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-26 19:12:21 +02:00
d6d9a2d1a6 pylint: clear the mechanical residue, the howlongtobeatpy 1.0.23 call, and three duplicate blocks
The pinned howlongtobeatpy (1.0.23) takes a user agent in
send_website_request_getcode and dropped parse_all_scripts; the call
still matched 1.0.20, which only worked because the deployed env was
behind its own pin. Now on the pinned API, and the env upgraded.

Three modules carried the same executable/path constant block since the
250-line split; it is _store_tools. Four carried the same "restore the
hours a refetch lost" loop; it is restore_prior_hours. Both detached
launches go through one helper that returns the process. Thirteen
try/except/else blocks are flat, dataclass fields come from
dataclasses.fields, and the rest are one-line fixes.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HHCbkJWXHjtTUaqvnHRAqA
2026-09-12 20:31:27 +02:00
63321f16cc Pay an hour of gaming budget for a LeetCode solve
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The budget was binary: 8h with a counted workout, 6h without. There was no
base/bonus structure anywhere -- resolve_budget_seconds returned one of two
absolute config values, and the "2h bonus" was emergent arithmetic (8 - 6) that
appeared in no line of code. A second earner could not be bolted onto that
shape without coupling the two.

It is now a sum: 5h floor + 2h workout + 1h LeetCode, so a day is worth 5, 6, 7
or 8 hours. Note the deliberate tightening -- a workout-only day drops 8h to
7h, and a day that earns nothing drops 6h to 5h.

The two earners are read independently and added. That is what "must not
interfere with the workout" means in code: an unreadable LeetCode ledger leaves
a workout day at 7h, not 5h, and there is a test asserting exactly that.

LeetCode is read from leetcode-guard's ledger directly -- it answers even when
leetcode-guard is not running, which is most of the day -- and falls back to its
loopback endpoint. Credits are signature-checked; _leetcode_ledger reproduces
gatelock's canonicalisation in eight lines because gatelock lives in the user's
site-packages and this daemon runs as root, and a pinned vector fails loudly if
that ever drifts.

Failing to get an answer grants nothing AND raises an incident: desktop
notification, warning log, and a line in leetcode_bonus_incidents.log
(gitignored, so it never becomes an uncommitted change), rate-limited to once
per reason per day. A silently missing hour looks exactly like an unearned one.

resolve_budget_seconds is *renamed*, not wrapped: two functions would recreate
the second resolution seam this module's docstring warns about. rules_for calls
it once and carries the breakdown on PlaytimeRules, so /api/budget reports why
today is what it is without resolving again.

Known limitation, accepted: leetcode-guard only writes credits from its lock
window's poll loop, so a voluntary extra solve after the day is settled never
reaches the ledger.

Verified live against real services -- all four cases (5/6/7/8h), the endpoint
fallback, the fail-closed path with its notification, and the rate limit.
1782 tests, 100% branch coverage.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Fp6zWH9zW1AkGdDyKjrbi8
2026-08-30 15:22:18 +02:00