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6 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
| b5b4b35c07 |
Split total-block, playtime and MCP by responsibility
Each of these was one file doing several jobs, so they are split along what they actually do rather than at arbitrary line offsets: - _total_block: the lock file and the status derived from it stay in _total_block; making Steam *not installed* moves to _total_block_purge, making it *unreachable* to _total_block_hosts / _total_block_iptables. The generic pacman verbs (owner, installed, remove) become _pacman, since nothing about them is total-block-specific. Domain and process name tables become data modules. - _playtime: budget state and persistence (_playtime_state), pure transitions (_playtime_budget), cmdline process detection (_playtime_procs), the warn/cutoff/kill ladder (_playtime_cutoff), desktop notifications (_playtime_notify), process-tree walking and killing (_playtime_kill), mountinfo parsing (_playtime_mountinfo) and the shared privileged-command helper (_playtime_run). - _mcp: read-only tools (_mcp_query) split from mutating ones (_mcp_actions, _mcp_gaming_time), so "what can this server change?" is answerable from one file. _mcp keeps the server object and entry point. No re-export shims: callers import from the module that defines the name. That keeps a stale patch target loud (AttributeError) instead of letting it pass while intercepting nothing. `ruff check --select F821,F401` is run after every extraction -- an earlier mechanical attempt moved functions without the module-level names they referenced, which imported fine and only failed when called (349 errors), so it was reverted and redone by hand. The autouse fixtures in conftest are now imported by name and held by __all__; ruff --unsafe-fixes had deleted them as unused, since pytest resolves fixtures by name. 1324 tests pass at 100.00% coverage in the clean venv; `main status` is byte-identical to a worktree at HEAD. 49 -> 39 files over the cap. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PPpmMpTSkp8UziRc5u8B7P |
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| 0c05d71008 |
Add a daily gaming-time budget with a binary-level cutoff
Accumulates time spent in Steam games and other launchers, and once the daily budget (default 8h) is spent, shuts Steam down, kills the games, and makes them unlaunchable until the next 06:00. The gaming day starts at 06:00 local rather than midnight so a late session counts against the day it began in; rollover is checked lazily against a stored day key, so it survives suspend, reboot and daemon restarts with no timer of its own. Elapsed time comes from wall-clock deltas clamped to two tick intervals, which keeps suspends, missed ticks and NTP steps honest. The block is a read-only bind mount of a refusal stub over all four launcher entry points -- /usr/bin/steam is only a two-line exec wrapper, so masking it alone leaves bin_steam.sh, Steam's own steam.sh and lutris live. A bind mount mutates no bytes, umount restores exactly, and a reboot clears it unconditionally; chmod/rename would leave Steam broken if the daemon died mid-block. /proc/self/mountinfo is the authority on what is masked, never the saved state, which is what makes a stale block release even if the state file was deleted. The mount is deferred one tick past the cutoff so `steam -shutdown` still works and games close cleanly. Launchers are matched by cmdline, not comm: /usr/bin/lutris is a python3 script, so the kernel records its comm as "python3" and the existing scan never sees it. The kill set is wider than the budget predicate, walking down from each launcher, because a Lutris-launched Wine game carries no SteamAppId. State is chattr +i'd -- ~/.config is user-writable, so root ownership alone would not stop `rm` from resetting the counter -- and a missing state file while mounts are live fails closed rather than lifting the block. Also fixes a pre-existing bug: do_enforce returned when no game was assigned, exiting the process. Since the budget is accounted for from inside that loop, it silently stopped enforcing whenever a game was finished but not rescanned. Verified on the desktop with a real game: AoE2 counted 18 processes, tripped at the 60s demo budget, all processes killed, all four paths masked and refusing, then gaming-unblock restored them byte-identical with `pacman -Qkk steam lutris` reporting 0 altered files. 1322 tests pass at 100.00% branch coverage; pacman validated the ALPM hook. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QbEaXapjMSkxyzgvbdkUFb |
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| e5d0627a30 |
fix(game_install): refuse to delete folders matching an allowed game's name
_remove_game_dirs deleted exactly one path at a time (the manifest's current installdir, app-id gated by callers), but a real incident showed that's not enough: an allowed game's install can end up split across naming variants (spaced display name vs. installdir vs. a typo'd variant), and any code path touching the wrong one risks destroying real files. Add a fuzzy name-match safety net inside _remove_game_dirs itself so it refuses to rmtree anything that plausibly names one of the currently-allowed games, tolerating case/spacing/punctuation, spelled-out numbers vs. digits vs. roman numerals, and minor typos -- independent of whatever app-id gating the caller already does. Extracted active_manual_picks/allowed_games/_pick_is_active out of _actions.py into a new leaf module (_allowed_games.py) so game_install.py can import allowed_games at the top level for this check without a circular import (_actions.py already imports from game_install.py for unrelated functions). _actions.py re-exports the two names other modules still import from it. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| 05e070ca27 |
feat(enforcer): allow two concurrent manual picks
The enforcer allowed exactly one game: `current_app_id` was the single
"allowed" id threaded through the uninstall guard, the process killer, the
library hider and the auto-installer. Picking a second game manually meant
the first was uninstalled and hidden.
Manual picks are now a set, capped by `Config.max_manual_picks` (default 2).
Every active pick stays installed, visible and un-killed; the lock releases
only when all of them are finished or past their own 14-day deadline.
- `State.manual_picks` holds `{app_id, game_name, started_at}` entries. The
legacy single-slot `manual_pick_*` fields are still read on load, migrated
into the list and cleared, so a live lock survives the upgrade.
- `_actions.allowed_app_ids` / `allowed_games` are the single source of truth
for "may exist". `uninstall_other_games`, `hide_other_games` (incl. its
injected JS), `enforce_allowed_game` and `_guard_installed_games` now take
that set instead of one app id; every call site passes it.
- `pick-manual` joins `_MANUAL_LOCK_EXEMPT_COMMANDS` so a second game can be
added while the first holds the lock — the cap is what limits it, not the
lock check. Its post-pick cascade operates on the whole allowed set, so
adding a pick never tears down an earlier one.
- `abandon-pick <app_id>` drops only that pick; a survivor inherits the
assignment and keeps the lock. Grace and deadline are per pick.
- `cmd_done` is unchanged: it finishes `current_app_id` and auto-picks a
replacement, so two games stay queued. A finished pick leaves the active
set automatically via `finished_app_ids`.
Deployment note, learned the hard way during development: the daemon holds
the allowed set in code, so it MUST be restarted after upgrading. A
pre-upgrade daemon knows only `current_app_id` and uninstalled the other pick
as "unauthorized" within seconds of the second pick being made.
Verified live: legacy KCD2 lock migrated on load; a second pick (Vampire
Survivors) was accepted while the first was locked, with both kept by the
uninstall pass; a third was refused at the cap; abandoning one pick left the
other locked and handed it the assignment; the restarted daemon reports
"KEEPING allowed game" for both. 1060 tests pass at 100% coverage.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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| eb1472a433 |
feat(enforcer): add 4-day grace period to undo a manual pick
A manual pick had no escape hatch: once locked in, every command except done/check/status/enforce/setup/serve exited 1 for 14 days or until 100% achievements. A wrong pick meant two weeks stuck with it. Adds a short mistake-correction window: - MANUAL_GRACE_DAYS = 4 — within 4 days, 'abandon-pick <app_id>' backs out of the pick. Outside it the command refuses and exits 1. - The app_id must be passed explicitly and must match the active pick, so an abandon cannot be triggered by muscle memory. - 'abandon-pick' joins _MANUAL_LOCK_EXEMPT_COMMANDS — the pre-dispatch lock check would otherwise block the only way out. It is dropped from the advertised command list once the window closes. - Abandoning clears the lock and the assignment, uninstalls the game, and reuses the existing skipped_until cooldown for ABANDON_COOLDOWN_DAYS=30 so 'scan' does not hand it straight back. - _actions.abandon_manual_pick is state-only (no uninstall cascade), matching apply_manual_pick, so the gated MCP abandon_pick tool reuses it. Also fixes a crash surfaced while picking a replacement game: the SteamUnavailableError family (including SteamUpdateInProgressError, raised when a game update defers a Steam restart) was only caught in the enforce loop. cmd_hide, cmd_pick, cmd_pick_manual and both cmd_done reconciliation points called hide_other_games bare, so an undrivable Steam aborted the command with a traceback — after the pick had already been saved. All six sites now go through the new stdout-free try_hide_other_games wrapper and report "Library hiding: skipped (<reason>)" instead. Verified live: lock message advertises the window, expired/wrong-id/no-arg paths exit 1, and abandoning released the AoE2 lock, uninstalled it and recorded the 30-day cooldown. 1030 tests pass at 100% coverage. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| 26c4771192 |
Add MCP server exposing the enforcer to Claude Code
Expose the backlog enforcer's read surface and two gated write actions as typed MCP tools (steam_backlog_enforcer._mcp) so Claude Code and its subagents can query and drive the backlog without shelling out. - _mcp.py: FastMCP stdio server. Read tools get_dataset/get_status/ get_stats/list_backlog; gated writes pick_manual/block_gaming (preview unless confirm=True). Logs to stderr; never exposes Config/the API key. - _actions.py: stdout-free, state-only cores shared by CLI and MCP (apply_manual_pick, status_payload, is_manual_pick_locked). cmd_pick_manual now delegates its state mutation here. - .mcp.json + scripts/setup_mcp.sh: project-scoped registration via a dedicated ~/.venvs/steam-backlog-mcp interpreter; mcp is an optional-dep, kept out of the systemd/CLI system-python path. - pyproject: fix setuptools flat-layout discovery and declare the previously undeclared direct deps aiohttp + websockets, un-breaking the editable install. - 100% coverage of the new modules; server verified end-to-end over stdio. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LQGQj8Ne6TriBExv91nG8v |