"""Autouse redirection of the playtime module's on-disk state. Split out of ``conftest.py`` to keep every file inside the 250-line cap; ``conftest`` imports the fixture by name, which is what registers it. """ from __future__ import annotations from typing import TYPE_CHECKING from unittest.mock import MagicMock, patch import pytest if TYPE_CHECKING: from collections.abc import Iterator from pathlib import Path @pytest.fixture(autouse=True) def _isolate_playtime(tmp_path: Path) -> Iterator[None]: """Redirect the daily-gaming-budget paths to a temporary directory. Separate from :func:`_isolate_filesystem` only because CPython caps a ``with`` statement at 20 statically nested blocks and that fixture is already at the limit. The ``BLOCK_TARGETS`` patch is the load-bearing one: unpatched, that tuple names the real ``/usr/bin/steam``, and a test reaching the mount code would mask the user's actual Steam install behind a refusal stub. """ # Namespaced names: an autouse fixture that creates bare "proc"/"targets" # inside tmp_path would claim those names for every other test in the # suite (test_enforcer builds its own tmp_path/"proc" with mkdir()). fake_config = tmp_path / "config" fake_config.mkdir(exist_ok=True) fake_proc = tmp_path / "playtime_proc" fake_proc.mkdir(exist_ok=True) fake_targets = tmp_path / "playtime_targets" fake_targets.mkdir(exist_ok=True) with ( # Computed at import time from CONFIG_DIR, so patching CONFIG_DIR # alone does not redirect them. patch( "steam_backlog_enforcer._playtime_state.PLAYTIME_STATE_FILE", fake_config / "playtime_state.json", ), patch( "steam_backlog_enforcer._playtime_state.PLAYTIME_DEMO_STATE_FILE", fake_config / "playtime_demo_state.json", ), # Per-day history. Derived from CONFIG_DIR at import time, so patching # CONFIG_DIR alone does not redirect it. patch( "steam_backlog_enforcer._playtime_history.HISTORY_FILE", fake_config / "playtime_history.json", ), # The audit log lives under /var/log, outside CONFIG_DIR entirely, and # is the record used to reconstruct real incidents — a test must never # append to it, nor read the host's. patch( "steam_backlog_enforcer._playtime_log.BUDGET_LOG_FILE", tmp_path / "budget.jsonl", ), patch( "steam_backlog_enforcer._playtime_log.BUDGET_DEMO_LOG_FILE", tmp_path / "budget-demo.jsonl", ), patch("steam_backlog_enforcer._playtime_procs._PROC", fake_proc), patch("steam_backlog_enforcer._playtime_kill._PROC", fake_proc), # Never let a test chattr +i a file inside tmp_path — pytest could # then not clean the directory up. patch("steam_backlog_enforcer._playtime_state._try_set_immutable", MagicMock()), patch("steam_backlog_enforcer._playtime_state.unlock_for_write", MagicMock()), patch( "steam_backlog_enforcer._playtime_block.BLOCK_TARGETS", ( fake_targets / "steam", fake_targets / "bin_steam.sh", fake_targets / "steam.sh", fake_targets / "lutris", ), ), patch("steam_backlog_enforcer._playtime_block._STUB_DIR", tmp_path / "run"), patch( "steam_backlog_enforcer._playtime_block.STUB_PATH", tmp_path / "run" / "gaming-blocked", ), patch( "steam_backlog_enforcer._playtime_block.MOUNTINFO_PATH", tmp_path / "mountinfo", ), patch( "steam_backlog_enforcer._playtime_block._INIT_MOUNTINFO_PATH", tmp_path / "init_mountinfo", ), patch( "steam_backlog_enforcer._playtime_block.PACMAN_LOCK", tmp_path / "db.lck" ), patch("steam_backlog_enforcer._playtime_block._PROC", fake_proc), ): yield