"""Enforcement daemon loop and related helpers.""" from __future__ import annotations import json import logging import time from steam_backlog_enforcer._actions import allowed_app_ids, allowed_games from steam_backlog_enforcer._echo import _echo from steam_backlog_enforcer._enforce_steps import ( _enforce_setup, _reinstall_missing_allowed, ) # Re-exported: five modules and the test suite import get_all_owned_app_ids # from here, so splitting it into _owned_apps_cache stays invisible to them. from steam_backlog_enforcer._owned_apps_cache import get_all_owned_app_ids from steam_backlog_enforcer._playtime import playtime_tick from steam_backlog_enforcer._playtime_session import PlaytimeSession, new_session from steam_backlog_enforcer._steam_launch import steam_is_installed from steam_backlog_enforcer._total_block import ( end_total_block_cleanup, enforce_total_block_tick, is_total_block_active, total_block_needs_cleanup, ) from steam_backlog_enforcer._whitelist import ( lock_enforcement_files, ) from steam_backlog_enforcer.config import ( CONFIG_FILE, Config, State, ) from steam_backlog_enforcer.enforcer import ( enforce_allowed_game, send_notification, ) from steam_backlog_enforcer.game_uninstall import ( get_installed_games, is_protected_app, uninstall_game, ) logger = logging.getLogger(__name__) # Seconds between enforce passes. ENFORCE_INTERVAL = 3 __all__ = [ "ENFORCE_INTERVAL", "do_enforce", "get_all_owned_app_ids", ] def _allowed_names(state: State) -> str: """Return a human-readable list of the games the user may play. Args: state: Current enforcer state. Returns: Comma-separated game names, or "your assigned game" when none is set. """ names = [name for _, name in allowed_games(state) if name] return ", ".join(names) if names else "your assigned game" def _guard_installed_games(allowed_app_ids: set[int]) -> int: """Remove any unauthorized game manifests + files. Runs every loop. Args: allowed_app_ids: Every app id that may stay installed — the assignment plus any concurrent manual picks. Returns number of games removed this pass. """ if not allowed_app_ids: return 0 installed = get_installed_games() count = 0 for app_id, name in installed: if app_id in allowed_app_ids: continue if is_protected_app(app_id): continue logger.warning( "Unauthorized game detected — removing: %s (AppID=%d)", name, app_id ) if uninstall_game(app_id, name): count += 1 send_notification( "Game Removed!", f"Uninstalled {name} (AppID={app_id}). " f"Only your assigned game(s) are allowed.", ) return count def _enforce_loop_iteration( config: Config, state: State, *, session: PlaytimeSession, demo: bool = False, ) -> None: """Perform one iteration of the enforcement loop. Args: config: Enforcer configuration. state: Current enforcer state. session: Cross-tick engagement and logging state. demo: Run the gaming budget on a 60-second demo budget. """ # Daily gaming budget runs FIRST and unconditionally. Every guard below # returns early in situations where gaming time is still being spent (total # block active, Steam absent, nothing assigned) and where a 06:00 release # still has to happen — gating this on any of them would strand the block. playtime_tick(config, interval=ENFORCE_INTERVAL, session=session, demo=demo) # Total block takes priority over the assigned-game enforcement below - # while active, don't fight ourselves (e.g. installing the assigned # game while total-block tries to keep Steam uninstalled). if is_total_block_active(): enforce_total_block_tick() return if total_block_needs_cleanup(): end_total_block_cleanup() # With no Steam client there is no library, no installs and no game # processes, so every branch below is a no-op at best - and at worst a # 3s-interval error loop trying to write manifests into a steamapps # directory that a total block deleted. The total-block tick above still # runs: keeping Steam uninstalled is exactly what it is for. if not steam_is_installed(): return allowed = allowed_app_ids(state) if not allowed: return # A) Kill unauthorized game processes. if config.kill_unauthorized_games: violations = enforce_allowed_game(allowed, kill_unauthorized=True) for pid, app_id in violations: _echo(f" Killed unauthorized game: AppID={app_id} (PID={pid})") send_notification( "Game Blocked!", f"Killed unauthorized game (AppID={app_id}). " f"Focus on {_allowed_names(state)}!", ) # B) Remove any newly-installed unauthorized games. if config.uninstall_other_games: removed = _guard_installed_games(allowed) if removed > 0: _echo(f" Guard removed {removed} unauthorized game(s)") # C) Re-install any allowed game that was somehow removed. _reinstall_missing_allowed(config, state) # D) Re-apply immutable flag so config cannot be edited without root. lock_enforcement_files(CONFIG_FILE) def do_enforce(config: Config, state: State, *, demo: bool = False) -> None: """Run the enforcer: block store, uninstall other games, kill processes. This is a persistent loop that continuously: 1. Keeps the Steam store blocked. 2. Removes any newly-installed unauthorized games. 3. Auto-installs the assigned game if missing. 4. Kills any running unauthorized game processes. 5. Accounts for the daily gaming budget and enforces its cutoff. Args: config: Enforcer configuration. state: Current enforcer state. demo: Run the gaming budget on a 60-second demo budget. """ if is_total_block_active(): _echo( "Total gaming block ACTIVE - enforcing that instead of any assigned game." ) elif state.current_app_id is None: # Fall through to the idle loop for the same reason as the Steam # branch below, plus one of its own: the daily gaming budget is # enforced from this loop, so returning here would silently stop # counting playtime whenever a game is finished but not yet rescanned. _echo("No game assigned. Run 'scan' first.") _echo(" (Daily gaming budget is still enforced.)") elif not steam_is_installed(): # Fall through to the idle loop rather than returning: returning exits # the process, and under Restart=always that is just the crash loop # again by another name. Staying alive also means a later Steam # reinstall is picked up without needing a restart. _echo("Steam is not installed — nothing to enforce.") _echo(" (Reinstall Steam to resume backlog enforcement.)") else: _echo(f"Enforcing: {state.current_game_name} (AppID={state.current_app_id})") _enforce_setup(config, state) _echo(f" Enforce loop: ACTIVE (every {ENFORCE_INTERVAL}s)") _echo(" Guarding: processes + installs + store") _echo(" Press Ctrl+C to stop.\n") # One session for the whole daemon: the engagement backdate needs to see # the previous tick's verdict, so it cannot be rebuilt per iteration. session = new_session(demo=demo) try: while True: # Reload state from disk so CLI changes (e.g. new game # assignment via ``done`` / ``scan``) take effect immediately # without needing to restart the daemon. try: fresh = State.load() except (json.JSONDecodeError, OSError, ValueError) as exc: logger.warning("Failed to reload state: %s", exc) time.sleep(ENFORCE_INTERVAL) continue state.current_app_id = fresh.current_app_id state.current_game_name = fresh.current_game_name state.finished_app_ids = fresh.finished_app_ids _enforce_loop_iteration(config, state, session=session, demo=demo) time.sleep(ENFORCE_INTERVAL) except KeyboardInterrupt: _echo("\nEnforcer stopped.")