mirror of
https://github.com/kuhyx/steam-backlog-enforcer.git
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The enforcer now imports the Steam/launcher/counted-process scan from leisure_watch.procscan (v0.1.0, shared with the leisure watcher) and drops its own copies (_playtime_procs, _counted_procs, _total_block_launchers and enforcer's two scanners). Every counted-process read passes config.CONFIG_FILE explicitly, as before. Each tick also bills a shadow leisure budget beside the enforced one, from the same incoming stamp and delta clamp, before accumulate: paused (held gatelock grab or i3lock) -> shadow_paused_seconds; else a qualifying game, a "leisure" now.json, or an untrusted/missing now.json (fail closed) bills shadow_seconds once, split over shadow_per_source. shadow_budget_seconds is earned_time.resolve(leisure=True) from the same answers, held as a same-day high-water mark. Not billed under a total block. Shadow verdict changes go to budget.jsonl as shadow_change (the live game view skips them); /api/budget and MCP get_gaming_time carry a "shadow" block. Enforced fields, cutoff, warnings and existing log records are unchanged. Also fixes two tests that assumed earned_time < 0.14 internals. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Dsh4Znwh2KnC7q6vbGpX1N
118 lines
4.2 KiB
Python
118 lines
4.2 KiB
Python
"""MCP tools for the daily gaming-time budget.
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Reading today's usage and resetting it are separated from the pick/block
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tools because they operate on the playtime state, not on which game is
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assigned.
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"""
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from __future__ import annotations
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from datetime import UTC, datetime
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import os
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from typing import Any
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from steam_backlog_enforcer._budget_view import build_budget_snapshot
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from steam_backlog_enforcer._gaming_days import gaming_day_key
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from steam_backlog_enforcer._mcp_server import (
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logger,
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mcp,
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)
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from steam_backlog_enforcer._playtime import (
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PlaytimeState,
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save_state,
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)
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from steam_backlog_enforcer._playtime_block import release_block
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@mcp.tool()
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def get_gaming_time() -> dict[str, Any]:
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"""Return today's gaming-budget usage and whether the cutoff has engaged.
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The gaming day starts at 06:00 local time, so a session played after
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midnight still counts against the day it began in. Reads on-disk state and
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the live mount table only — no network, no Steam API key, no config secrets.
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"""
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snapshot = build_budget_snapshot(demo=False)
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rules = snapshot["rules"]
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today = snapshot["today"]
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masked = rules["masked_launchers"]
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if today is None:
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return {
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"ok": True,
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"recorded": False,
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"state_status": snapshot["state_status"],
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"budget_seconds": rules["budget_seconds"],
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"enforcement": rules["enforcement"],
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"masked_launchers": masked,
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}
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return {
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"ok": True,
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"recorded": True,
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"state_status": snapshot["state_status"],
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"gaming_day": today["gaming_day"],
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"day_starts_at": today["day_starts_at"],
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"seconds_used": today["seconds_used"],
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"budget_seconds": today["budget_seconds"],
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"seconds_remaining": today["seconds_remaining"],
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# What earned budget_seconds.
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"budget_reason": rules["budget_reason"],
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"next_warning_seconds": today["next_warning_seconds"],
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"blocked": today["blocked"],
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"enforcement": rules["enforcement"],
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"counts_launchers": rules["counts_launchers"],
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"masked_launchers": masked,
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# Which games make up seconds_used, largest first, with whatever the
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# focus probe could not attribute as a trailing "unattributed" slice.
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"games": today["games"],
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# The shadow leisure budget (C4): shown, never enforced.
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"shadow": today["shadow"],
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}
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@mcp.tool()
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def reset_gaming_time(*, confirm: bool = False) -> dict[str, Any]:
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"""Reset today's gaming counter and lift the block (gated, privileged write).
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With ``confirm=False`` (the default) returns a preview and mutates nothing.
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With ``confirm=True`` it attempts the reset, which **requires root** (it
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releases bind mounts over ``/usr/bin/steam`` and friends). The MCP server
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runs unprivileged, so this will normally return ``{"ok": false, "reason":
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"requires elevated privileges"}`` rather than succeeding.
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Args:
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confirm: Set ``True`` to attempt the reset; otherwise preview.
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"""
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if not confirm:
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return {
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"ok": True,
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"preview": True,
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"action": "reset_gaming_time",
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"effect": (
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"Zeroes today's gaming counter and unmasks every launcher "
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"binary, restoring a full daily budget immediately."
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),
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"requires_root": True,
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"confirm_required": True,
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}
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if os.geteuid() != 0:
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return {"ok": False, "reason": "requires elevated privileges"}
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try:
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released = release_block()
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now = datetime.now(UTC).astimezone()
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save_state(
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PlaytimeState(day_key=gaming_day_key(now), last_tick_at=now.timestamp()),
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demo=False,
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)
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except (OSError, ValueError) as exc: # never crash the server on a write
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logger.warning("reset_gaming_time failed: %s", exc)
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return {"ok": False, "reason": "requires elevated privileges"}
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logger.info("reset_gaming_time applied; released %d mount(s)", len(released))
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return {
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"ok": True,
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"applied": True,
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"action": "reset_gaming_time",
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"released": [str(path) for path in released],
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}
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