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https://github.com/kuhyx/steam-backlog-enforcer.git
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The 250-line split left function-sized copies behind: the confidence-only batch fetch was the search half of _fetch_batch verbatim (now _search_batch, and _SearchCtx carries one _HLTBExtras instead of two of its dicts); the workout and LeetCode bonuses each had the same loopback GET and answer cache (now _status_api); the poll-count refetch lived in both _cmd_done and _polls_reporting (now refetch_poll_counts); the candidate-selection prelude in both scanning and _scanning_assign; the /etc/hosts rewrite loop in both block and unblock (now rewrite_hosts_lines with a per-line rule); the timed HLTB fetch and its rate line; and the whitelist constants each module only half used. _hltb_cached's dead facade constants go too. Tests patch where the code now lives. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01HHCbkJWXHjtTUaqvnHRAqA
91 lines
2.8 KiB
Python
91 lines
2.8 KiB
Python
"""Backfilling and reporting HLTB poll confidence for finished games.
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Split to keep both files under the 250-line cap.
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"""
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from __future__ import annotations
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import logging
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from typing import TYPE_CHECKING
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from steam_backlog_enforcer._echo import _echo
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from steam_backlog_enforcer._hltb_confidence import (
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refetch_poll_counts,
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)
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from steam_backlog_enforcer._hltb_types import (
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load_hltb_polls_cache,
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)
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if TYPE_CHECKING:
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from steam_backlog_enforcer._steam_models import GameInfo
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from steam_backlog_enforcer.config import State
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logger = logging.getLogger(__name__)
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def _backfill_polls_for_finished(
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state: State,
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games: list[GameInfo],
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) -> dict[int, int]:
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"""Lazily fetch poll counts for already-finished games missing them.
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Reads the polls cache, identifies finished games whose poll count is
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still ``0`` (typically because the cache predates the polls schema),
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and triggers a one-shot HLTB search to backfill them. Returns the
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refreshed polls cache.
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"""
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polls_cache = load_hltb_polls_cache()
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name_by_id = {g.app_id: g.name for g in games}
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missing = [
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(aid, name_by_id[aid])
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for aid in state.finished_app_ids
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if aid in name_by_id and polls_cache.get(aid, 0) == 0
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]
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if not missing:
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return polls_cache
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logger.info(
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"Backfilling HLTB poll counts for %d already-finished games...",
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len(missing),
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)
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return refetch_poll_counts(missing)
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def _report_poll_confidence(
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chosen: GameInfo,
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games: list[GameInfo],
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state: State,
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) -> None:
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"""Print HLTB poll-count confidence info for the just-assigned game.
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Shows the chosen game's ``comp_100_count`` (number of polled
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completionist times on HowLongToBeat) and the historical minimum
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among the user's previously-finished games. Marks a new historical
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low so the user can be skeptical of unreliable estimates.
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"""
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polls_cache = _backfill_polls_for_finished(state, games)
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chosen_polls = polls_cache.get(chosen.app_id, chosen.comp_100_count)
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chosen.comp_100_count = chosen_polls
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finished_polls = [
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(polls_cache[aid], aid)
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for aid in state.finished_app_ids
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if polls_cache.get(aid, 0) > 0
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]
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if not finished_polls:
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_echo(f" HLTB confidence: {chosen_polls} polled completionist times")
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return
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min_polls, min_aid = min(finished_polls)
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name_by_id = {g.app_id: g.name for g in games}
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min_name = name_by_id.get(min_aid, f"AppID={min_aid}")
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warning = ""
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if 0 < chosen_polls < min_polls:
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warning = " ⚠ NEW LOW — estimate may be unreliable"
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elif chosen_polls == 0:
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warning = " ⚠ no polls recorded — estimate may be unreliable"
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_echo(f" HLTB confidence: {chosen_polls} polled completionist times{warning}")
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_echo(f" Historical min among finished: {min_polls} ({min_name})")
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