mirror of
https://github.com/kuhyx/steam-backlog-enforcer.git
synced 2026-11-10 18:07:07 +01:00
The enforcer now imports the Steam/launcher/counted-process scan from leisure_watch.procscan (v0.1.0, shared with the leisure watcher) and drops its own copies (_playtime_procs, _counted_procs, _total_block_launchers and enforcer's two scanners). Every counted-process read passes config.CONFIG_FILE explicitly, as before. Each tick also bills a shadow leisure budget beside the enforced one, from the same incoming stamp and delta clamp, before accumulate: paused (held gatelock grab or i3lock) -> shadow_paused_seconds; else a qualifying game, a "leisure" now.json, or an untrusted/missing now.json (fail closed) bills shadow_seconds once, split over shadow_per_source. shadow_budget_seconds is earned_time.resolve(leisure=True) from the same answers, held as a same-day high-water mark. Not billed under a total block. Shadow verdict changes go to budget.jsonl as shadow_change (the live game view skips them); /api/budget and MCP get_gaming_time carry a "shadow" block. Enforced fields, cutoff, warnings and existing log records are unchanged. Also fixes two tests that assumed earned_time < 0.14 internals. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Dsh4Znwh2KnC7q6vbGpX1N
59 lines
2.1 KiB
Python
59 lines
2.1 KiB
Python
"""The shadow verdict in the budget audit log: one record per change.
|
|
|
|
The game journal (:class:`~steam_backlog_enforcer._playtime_log.TickJournal`)
|
|
only writes when the *game* verdict changes, so browsing with no game running
|
|
would never show up there. Shadow changes get their own event in the same
|
|
``budget.jsonl``, written only when the verdict (paused/leisure/free plus the
|
|
billed sources) changes -- no heartbeat; the state file has the running total.
|
|
"""
|
|
|
|
from __future__ import annotations
|
|
|
|
from typing import TYPE_CHECKING, Final
|
|
|
|
if TYPE_CHECKING:
|
|
from steam_backlog_enforcer._playtime_log import BudgetLog
|
|
from steam_backlog_enforcer._playtime_state import PlaytimeState
|
|
from steam_backlog_enforcer._shadow import ShadowVerdict
|
|
|
|
EVENT_SHADOW_CHANGE: Final = "shadow_change"
|
|
|
|
|
|
class ShadowJournal:
|
|
"""Records the shadow verdict whenever it changes."""
|
|
|
|
def __init__(self, log: BudgetLog) -> None:
|
|
"""Start with nothing observed.
|
|
|
|
Args:
|
|
log: Sink to write through (the game journal's own trail).
|
|
"""
|
|
self._log = log
|
|
self._last: ShadowVerdict | None = None
|
|
|
|
def observe(self, verdict: ShadowVerdict, state: PlaytimeState) -> None:
|
|
"""Record *verdict* with the shadow totals if it differs from the last.
|
|
|
|
Args:
|
|
verdict: This tick's shadow verdict.
|
|
state: Accounting state after this tick.
|
|
"""
|
|
if verdict == self._last:
|
|
return
|
|
self._last = verdict
|
|
remaining = state.shadow_budget_seconds - state.shadow_seconds
|
|
self._log.record(
|
|
EVENT_SHADOW_CHANGE,
|
|
shadow_state=verdict.state,
|
|
paused_by=verdict.paused_by,
|
|
sources=list(verdict.keys),
|
|
day_key=state.day_key,
|
|
shadow_seconds=round(state.shadow_seconds, 3),
|
|
shadow_budget_seconds=round(state.shadow_budget_seconds, 3),
|
|
shadow_remaining_seconds=round(remaining, 3),
|
|
shadow_paused_seconds=round(state.shadow_paused_seconds, 3),
|
|
shadow_per_source={
|
|
k: round(v, 3) for k, v in state.shadow_per_source.items()
|
|
},
|
|
)
|