mirror of
https://github.com/kuhyx/steam-backlog-enforcer.git
synced 2026-11-10 18:07:07 +01:00
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
251 lines
8.6 KiB
Python
251 lines
8.6 KiB
Python
"""HTTP client for the Steam Web API.
|
|
|
|
Split to keep both files under the 250-line cap.
|
|
"""
|
|
|
|
from __future__ import annotations
|
|
|
|
from concurrent.futures import ThreadPoolExecutor, as_completed
|
|
import logging
|
|
import threading
|
|
import time
|
|
from typing import TYPE_CHECKING, Any
|
|
|
|
import requests
|
|
|
|
from steam_backlog_enforcer._achievement_skip import (
|
|
is_no_stats_answer,
|
|
record_scan,
|
|
skippable_app_ids,
|
|
)
|
|
from steam_backlog_enforcer._progress import current_progress
|
|
from steam_backlog_enforcer._steam_models import (
|
|
MAX_WORKERS,
|
|
STEAM_API_BASE,
|
|
AchievementInfo,
|
|
GameInfo,
|
|
)
|
|
|
|
if TYPE_CHECKING:
|
|
from collections.abc import Callable
|
|
|
|
logger = logging.getLogger(__name__)
|
|
|
|
|
|
class SteamAPIError(Exception):
|
|
"""Raised when the Steam API returns an error."""
|
|
|
|
|
|
class SteamAPIClient:
|
|
"""Client for interacting with the Steam Web API."""
|
|
|
|
def __init__(self, api_key: str, steam_id: str) -> None:
|
|
"""Initialize the Steam API client.
|
|
|
|
Args:
|
|
api_key: Steam Web API key.
|
|
steam_id: Steam64 ID of the user.
|
|
"""
|
|
self.api_key = api_key
|
|
self.steam_id = steam_id
|
|
self.session = requests.Session()
|
|
adapter = requests.adapters.HTTPAdapter(
|
|
pool_maxsize=MAX_WORKERS,
|
|
pool_connections=MAX_WORKERS,
|
|
)
|
|
self.session.mount("https://", adapter)
|
|
self.session.headers["Accept"] = "application/json"
|
|
self._rate_lock = threading.Lock()
|
|
self._request_times: list[float] = []
|
|
self._max_rps = 18
|
|
# Games Steam answered "no stats" for during the current scan.
|
|
self._no_stats: set[int] = set()
|
|
|
|
def _rate_limit(self) -> None:
|
|
"""Enforce rate limit across threads."""
|
|
while True:
|
|
with self._rate_lock:
|
|
now = time.time()
|
|
self._request_times = [t for t in self._request_times if now - t < 1.0]
|
|
if len(self._request_times) < self._max_rps:
|
|
self._request_times.append(now)
|
|
return
|
|
time.sleep(0.06)
|
|
|
|
def _get(self, url: str, params: dict[str, Any] | None = None) -> dict[str, Any]:
|
|
"""Rate-limited GET request."""
|
|
self._rate_limit()
|
|
if params is None:
|
|
params = {}
|
|
params["key"] = self.api_key
|
|
try:
|
|
resp = self.session.get(url, params=params, timeout=30)
|
|
resp.raise_for_status()
|
|
result: dict[str, Any] = resp.json()
|
|
except requests.RequestException as e:
|
|
msg = f"Steam API request failed: {e}"
|
|
raise SteamAPIError(msg) from e
|
|
return result
|
|
|
|
def get_owned_games(self) -> list[dict[str, Any]]:
|
|
"""Fetch all games owned by the user."""
|
|
url = f"{STEAM_API_BASE}/IPlayerService/GetOwnedGames/v1/"
|
|
data = self._get(
|
|
url,
|
|
{
|
|
"steamid": self.steam_id,
|
|
"include_appinfo": "true",
|
|
"include_played_free_games": "true",
|
|
"format": "json",
|
|
},
|
|
)
|
|
games: list[dict[str, Any]] = data.get("response", {}).get("games", [])
|
|
logger.info("Found %d owned games.", len(games))
|
|
return games
|
|
|
|
def get_achievement_details(
|
|
self, app_id: int, *, strict: bool = False
|
|
) -> list[AchievementInfo]:
|
|
"""Fetch per-achievement detail for a game.
|
|
|
|
``strict``: only Steam's "no stats" answer is empty; failures raise.
|
|
"""
|
|
url = f"{STEAM_API_BASE}/ISteamUserStats/GetPlayerAchievements/v1/"
|
|
try:
|
|
data = self._get(
|
|
url,
|
|
{
|
|
"steamid": self.steam_id,
|
|
"appid": str(app_id),
|
|
"l": "english",
|
|
"format": "json",
|
|
},
|
|
)
|
|
except SteamAPIError as exc:
|
|
if strict and not is_no_stats_answer(exc):
|
|
raise
|
|
return []
|
|
|
|
stats = data.get("playerstats", {})
|
|
if not stats.get("success", False):
|
|
return []
|
|
|
|
raw: list[dict[str, Any]] = stats.get("achievements", [])
|
|
return [
|
|
AchievementInfo(
|
|
api_name=a.get("apiname", ""),
|
|
display_name=a.get("name", a.get("apiname", "")),
|
|
achieved=bool(a.get("achieved", 0)),
|
|
unlock_time=a.get("unlocktime", 0),
|
|
)
|
|
for a in raw
|
|
]
|
|
|
|
def _fetch_one_game(self, game_dict: dict[str, Any]) -> GameInfo | None:
|
|
"""Fetch achievement data for one game. Thread-safe."""
|
|
app_id = game_dict["appid"]
|
|
|
|
achievements = self.get_achievement_details(app_id, strict=True)
|
|
if not achievements:
|
|
self._no_stats.add(app_id) # set.add is atomic under the GIL
|
|
return None
|
|
|
|
name = game_dict.get("name", f"Unknown ({app_id})")
|
|
total = len(achievements)
|
|
unlocked = sum(1 for a in achievements if a.achieved)
|
|
|
|
return GameInfo(
|
|
app_id=app_id,
|
|
name=name,
|
|
total_achievements=total,
|
|
unlocked_achievements=unlocked,
|
|
playtime_minutes=game_dict.get("playtime_forever", 0),
|
|
achievements=achievements,
|
|
)
|
|
|
|
def build_game_list(
|
|
self,
|
|
progress_callback: Callable[[int, int], None] | None = None,
|
|
) -> list[GameInfo]:
|
|
"""Build full game list with achievement data (parallel).
|
|
|
|
Games recently found to have no achievements are not asked about
|
|
again (see :mod:`._achievement_skip`).
|
|
"""
|
|
owned = self.get_owned_games()
|
|
now = time.time()
|
|
skip = skippable_app_ids(self.steam_id, owned, now)
|
|
to_fetch = [g for g in owned if g["appid"] not in skip]
|
|
if skip:
|
|
logger.info("Skipping %d games known to have no achievements.", len(skip))
|
|
self._no_stats = set()
|
|
games = self._fetch_games(to_fetch, progress_callback)
|
|
# Only games Steam actually answered for: a timeout or a 5xx must not
|
|
# be remembered as "no achievements" and hidden from scans for a month.
|
|
found = {g.app_id for g in games}
|
|
answered = [g for g in to_fetch if g["appid"] in found | self._no_stats]
|
|
record_scan(self.steam_id, answered, found, now)
|
|
games.sort(key=lambda g: g.name.lower())
|
|
return games
|
|
|
|
def _fetch_games(
|
|
self,
|
|
owned: list[dict[str, Any]],
|
|
progress_callback: Callable[[int, int], None] | None,
|
|
) -> list[GameInfo]:
|
|
"""Fetch achievements for *owned* in parallel, reporting each game."""
|
|
games: list[GameInfo] = []
|
|
done_count = 0
|
|
total = len(owned)
|
|
lock = threading.Lock()
|
|
progress = current_progress()
|
|
progress.phase("Scanning Steam achievements", total)
|
|
|
|
with ThreadPoolExecutor(max_workers=MAX_WORKERS) as pool:
|
|
futures = {pool.submit(self._fetch_one_game, g): g for g in owned}
|
|
try:
|
|
for future in as_completed(futures):
|
|
try:
|
|
result = future.result()
|
|
except (
|
|
KeyError,
|
|
TypeError,
|
|
ValueError,
|
|
SteamAPIError,
|
|
requests.RequestException,
|
|
):
|
|
result = None
|
|
with lock:
|
|
done_count += 1
|
|
progress.advance(
|
|
str(futures[future].get("name", "")), step=done_count
|
|
)
|
|
if progress_callback:
|
|
progress_callback(done_count, total)
|
|
if result is not None:
|
|
games.append(result)
|
|
except BaseException:
|
|
# A cancelled job must not wait for the whole queue to drain:
|
|
# drop what has not started, leaving only requests in flight.
|
|
pool.shutdown(wait=False, cancel_futures=True)
|
|
raise
|
|
return games
|
|
|
|
def refresh_single_game(
|
|
self, app_id: int, name: str, playtime: int = 0
|
|
) -> GameInfo | None:
|
|
"""Re-fetch achievement data for one game."""
|
|
achievements = self.get_achievement_details(app_id)
|
|
if not achievements:
|
|
return None
|
|
total = len(achievements)
|
|
unlocked = sum(1 for a in achievements if a.achieved)
|
|
return GameInfo(
|
|
app_id=app_id,
|
|
name=name,
|
|
total_achievements=total,
|
|
unlocked_achievements=unlocked,
|
|
playtime_minutes=playtime,
|
|
achievements=achievements,
|
|
)
|