mirror of
https://github.com/kuhyx/steam-backlog-enforcer.git
synced 2026-11-10 19:27:04 +01:00
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
248 lines
8.3 KiB
Python
248 lines
8.3 KiB
Python
"""Getting Steam running with its devtools port open.
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Split out of :mod:`steam_backlog_enforcer.library_hider` to keep both files
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under the 250-line cap: this module owns the Steam *lifecycle* (is it up, does
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it have a CDP port, restart it as the desktop user), not what to do with it.
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"""
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from __future__ import annotations
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import logging
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import os
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from pathlib import Path
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import shutil
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import subprocess
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import time
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from steam_backlog_enforcer._cdp import (
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_CDP_PORT,
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_cdp_result_value,
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_evaluate_js,
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_get_shared_js_ws_url,
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)
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from steam_backlog_enforcer._desktop_env import (
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desktop_runtime_dir,
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desktop_session_ready,
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desktop_uid,
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)
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from steam_backlog_enforcer._steam_errors import (
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DesktopSessionNotReadyError,
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SteamUnavailableError,
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)
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from steam_backlog_enforcer._steam_process import _run_as_user
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from steam_backlog_enforcer._steam_restart_guard import (
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assert_no_fast_install,
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assert_safe_to_restart,
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fast_install_running,
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game_is_running,
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)
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from steam_backlog_enforcer._steam_state import steam_update_in_progress
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logger = logging.getLogger(__name__)
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_CDP_TIMEOUT = 120
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_STEAM_STARTUP_WAIT = 45
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# Real Steam client binary, as shipped by the distro's `steam` package.
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#
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# Deliberately NOT probed with shutil.which("steam"): a launcher wrapper on
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# $PATH (e.g. /usr/local/bin/steam adding -cef-* flags) keeps `which` truthy
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# long after the package itself is gone - as happens when a total block
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# uninstalls Steam. Checking the real binary is what actually answers
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# "can we launch Steam at all?".
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_STEAM_BINARY = "/usr/bin/steam"
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def steam_is_installed() -> bool:
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"""Return True if the real Steam client binary is present."""
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return Path(_STEAM_BINARY).exists()
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# ──────────────────────────────────────────────────────────────
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# Ensure Steam is running with devtools port
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# ──────────────────────────────────────────────────────────────
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def _is_steam_running() -> bool:
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"""Check whether any Steam process is alive."""
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pgrep = shutil.which("pgrep") or "/usr/bin/pgrep"
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result = subprocess.run(
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[pgrep, "-x", "steam"],
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capture_output=True,
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check=False,
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)
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return result.returncode == 0
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def _steam_has_debug_port() -> bool:
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"""Check whether steamwebhelper is listening on the CDP port."""
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return _get_shared_js_ws_url() is not None
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def _wait_for_cdp_ready() -> bool:
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"""Wait up to *_STEAM_STARTUP_WAIT* seconds for CDP to become ready."""
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for _ in range(_STEAM_STARTUP_WAIT):
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if _get_shared_js_ws_url() is not None:
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return True
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time.sleep(1)
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return False
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def _wait_for_collections_ready() -> bool:
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"""Wait until ``collectionStore`` is fully initialised.
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Right after Steam starts, the CDP port may be open but the
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internal collection data hasn't loaded yet. Poll a lightweight
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JS check until ``GetCollection`` stops throwing.
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"""
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js = (
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"(() => { try { collectionStore.GetCollection('hidden');"
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" return 'ok'; } catch(e) { return 'not_ready'; } })()"
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)
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for _ in range(_STEAM_STARTUP_WAIT):
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try:
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result = _evaluate_js(js)
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if _cdp_result_value(result) == "ok":
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return True
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except RuntimeError:
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pass
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time.sleep(1)
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return False
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def _resolve_desktop_user() -> str | None:
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"""Resolve which desktop user owns the Steam/X11 session.
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Prefers the explicit STEAM_ENFORCER_DESKTOP_USER (set by the systemd
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unit, which has no SUDO_USER/USER of its own since it is started
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directly by systemd rather than via `sudo`), then falls back to
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SUDO_USER/USER for interactive `sudo` invocations.
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"""
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return (
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os.environ.get("STEAM_ENFORCER_DESKTOP_USER")
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or os.environ.get("SUDO_USER")
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or os.environ.get("USER")
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)
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def _shutdown_steam() -> None:
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"""Send ``steam -shutdown`` and wait for the process to exit."""
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real_user = _resolve_desktop_user()
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try:
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_run_as_user(["steam", "-shutdown"], real_user)
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except FileNotFoundError:
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return
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pgrep = shutil.which("pgrep") or "/usr/bin/pgrep"
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for _ in range(30):
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result = subprocess.run(
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[pgrep, "-x", "steam"],
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capture_output=True,
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check=False,
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)
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if result.returncode != 0:
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return
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time.sleep(1)
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def _launch_steam_with_debug() -> None:
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"""Launch Steam with CEF debugging enabled."""
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real_user = _resolve_desktop_user()
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_run_as_user(
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[
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"steam",
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"-cef-enable-debugging",
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f"-devtools-port={_CDP_PORT}",
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"-silent",
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],
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real_user,
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)
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def ensure_steam_debug_port() -> None:
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"""Make sure Steam is running with the CDP debug port open.
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If Steam is running without the port, it is restarted.
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If Steam is not running, it is launched.
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Raises:
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SteamUnavailableError: If Steam is not installed, or is installed but
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never opens its debug port.
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"""
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assert_no_fast_install()
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if _steam_has_debug_port():
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logger.debug("Steam CDP port already available.")
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return
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# Bail out before the ~45s launch-and-wait: with no binary to exec there
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# is nothing to wait for, and retrying every pass only burns time and
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# leaves dead processes behind.
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if not steam_is_installed():
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msg = f"Steam is not installed ({_STEAM_BINARY} does not exist)"
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raise SteamUnavailableError(msg)
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# Never launch Steam into a session that does not exist yet: it would get
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# a missing XDG_RUNTIME_DIR, silently fall back to winealsa, and stay
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# audio-broken until the next restart. Defer instead — the loop retries.
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real_user = _resolve_desktop_user()
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if os.geteuid() == 0 and not desktop_session_ready(desktop_uid(real_user)):
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msg = (
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"Deferring Steam launch: the desktop session's runtime directory "
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f"({desktop_runtime_dir(desktop_uid(real_user))}) does not exist "
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"yet. Launching now would leave Steam without audio; will retry."
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)
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logger.info(msg)
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raise DesktopSessionNotReadyError(msg)
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logger.info("Steam CDP port not available — (re)starting Steam...")
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if _is_steam_running():
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assert_safe_to_restart()
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_shutdown_steam()
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_launch_steam_with_debug()
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if not _wait_for_cdp_ready():
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msg = "Timed out waiting for Steam CDP port to become ready"
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raise SteamUnavailableError(msg)
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logger.info("Steam CDP port ready.")
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if not _wait_for_collections_ready():
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msg = "Timed out waiting for Steam collections to initialise"
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raise SteamUnavailableError(msg)
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logger.info("Steam collection store ready.")
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# ──────────────────────────────────────────────────────────────
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# Steam restart helper
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# ──────────────────────────────────────────────────────────────
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def restart_steam() -> None:
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"""Gracefully restart the Steam client with CEF debugging enabled.
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Skips the restart while a game is running (the restart would kill it) or
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while a game update is downloading or committing (interrupting it can
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corrupt the install).
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"""
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if game_is_running():
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logger.warning(
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"Skipping Steam restart — a game is running; restarting now "
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"would kill it and lose unsaved progress.",
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)
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return
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if steam_update_in_progress() or fast_install_running():
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logger.warning(
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"Skipping Steam restart — a game update or fast install is in "
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"progress; restarting now could corrupt it.",
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)
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return
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logger.info("Restarting Steam client with debug port...")
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_shutdown_steam()
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_launch_steam_with_debug()
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if not _wait_for_cdp_ready():
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logger.warning("Steam restarted but CDP port not ready.")
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else:
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logger.info("Steam restarted with CDP port ready.")
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