steam-backlog-enforcer/steam_backlog_enforcer/config.py
Krzysztof kuhy Rudnicki e82ddd9a4b playtime: shadow leisure billing (C4); /proc scan from leisure_watch
The enforcer now imports the Steam/launcher/counted-process scan from
leisure_watch.procscan (v0.1.0, shared with the leisure watcher) and drops
its own copies (_playtime_procs, _counted_procs, _total_block_launchers and
enforcer's two scanners). Every counted-process read passes
config.CONFIG_FILE explicitly, as before.

Each tick also bills a shadow leisure budget beside the enforced one, from
the same incoming stamp and delta clamp, before accumulate: paused (held
gatelock grab or i3lock) -> shadow_paused_seconds; else a qualifying game,
a "leisure" now.json, or an untrusted/missing now.json (fail closed) bills
shadow_seconds once, split over shadow_per_source. shadow_budget_seconds is
earned_time.resolve(leisure=True) from the same answers, held as a same-day
high-water mark. Not billed under a total block. Shadow verdict changes go
to budget.jsonl as shadow_change (the live game view skips them); /api/budget
and MCP get_gaming_time carry a "shadow" block. Enforced fields, cutoff,
warnings and existing log records are unchanged.

Also fixes two tests that assumed earned_time < 0.14 internals.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Dsh4Znwh2KnC7q6vbGpX1N
2026-10-19 12:37:01 +02:00

243 lines
9.3 KiB
Python

"""Configuration management for Steam Backlog Enforcer."""
from __future__ import annotations
import contextlib
from dataclasses import dataclass, field, fields
from datetime import UTC, datetime, timedelta
import json
import logging
import os
from pathlib import Path
import tempfile
from typing import Any
from steam_backlog_enforcer._state_migrations import (
backfill_assignment_times,
migrate_legacy_manual_pick,
)
CONFIG_DIR = Path.home() / ".config" / "steam_backlog_enforcer"
CONFIG_FILE = CONFIG_DIR / "config.json"
STATE_FILE = CONFIG_DIR / "state.json"
SNAPSHOT_FILE = CONFIG_DIR / "snapshot.json"
LOG_FILE = CONFIG_DIR / "enforcer.log"
# Steam store domains to block.
BLOCKED_DOMAINS = [
"store.steampowered.com",
"checkout.steampowered.com",
"store.akamai.steamstatic.com",
"storefront.steampowered.com",
"store.cloudflare.steamstatic.com",
]
HOSTS_FILE = Path("/etc/hosts")
logger = logging.getLogger(__name__)
def _atomic_write(path: Path, data: str, *, mode: int | None = None) -> None:
"""Write data to a file atomically via a temporary file + rename.
Args:
path: Destination file.
data: Text to write.
mode: Permission bits for the result. ``None`` keeps ``mkstemp``'s
0600, which is what files holding secrets (``config.json`` carries
``steam_api_key``) must stay at. Callers whose file has to be
readable by an unprivileged reader pass it explicitly; it is set on
the temporary file so the mode lands with the rename rather than
leaving a window where the destination exists at 0600.
"""
path.parent.mkdir(parents=True, exist_ok=True)
fd, tmp = tempfile.mkstemp(dir=path.parent, suffix=".tmp")
tmp_path = Path(tmp)
try:
os.write(fd, data.encode("utf-8"))
if mode is not None:
os.fchmod(fd, mode)
# Keep the owner, or a root daemon write locks the user's CLI out.
with contextlib.suppress(OSError): # absent file / non-root: skip
original = path.stat()
os.fchown(fd, original.st_uid, original.st_gid)
os.close(fd)
tmp_path.replace(path)
except BaseException:
with contextlib.suppress(OSError):
os.close(fd)
with contextlib.suppress(OSError):
tmp_path.unlink()
raise
# The public name, for callers outside this module. The private one predates
# it and is still what most of the package imports (and what tests patch).
atomic_write = _atomic_write
def _field_names(cls: type) -> frozenset[str]:
"""The dataclass's own field names, for filtering a loaded JSON object."""
return frozenset(f.name for f in fields(cls))
@dataclass
class Config:
"""User configuration."""
steam_api_key: str = ""
steam_id: str = ""
block_store: bool = True
kill_unauthorized_games: bool = True
uninstall_other_games: bool = True
desktop_notifications: bool = True
max_manual_picks: int = 2
"""How many games may be manually locked in at once.
All active picks stay installed and visible; the enforcer treats them as
one allowed set. Raising this weakens enforcement proportionally.
"""
book_ledger_path: str = "~/.local/share/book_guard/ledger.json"
"""book-guard's signed ledger: the reading hour's only transport."""
workout_status_url: str = "http://127.0.0.1:8770/api/status"
"""Where to ask whether today has a counted workout. Loopback only."""
workout_log_path: str = "~/src/screen-locker/screen_locker/log.json"
"""screen-locker's log.json; a change re-asks that URL at once."""
leetcode_ledger_path: str = "~/.local/share/leetcode_guard/ledger.json"
leetcode_status_url: str = "http://127.0.0.1:8771/api/status"
"""LeetCode's transports: ledger first, this loopback URL as fallback."""
count_launcher_processes: bool = True
"""Whether time spent in non-Steam launchers counts against the budget.
Set False if a launcher legitimately idles in the tray all day. Leaving it
True is the safer default: under-counting is the failure mode that quietly
defeats the budget entirely.
"""
counted_processes: list[dict[str, Any]] | None = None
"""Non-Steam games that count against the budget, beyond the launcher set.
Each entry is ``{"id": ..., "label": ..., "names": [...]}``. ``None`` means
"use the built-in defaults" (osu!lazer); an explicit ``[]`` means "none",
which is why this is not simply an empty list. Parsed and validated by
``leisure_watch.procscan`` (once ``_counted_procs``) — the field exists
here only so that ``save()`` round-trips a hand-edited list instead of
dropping it.
Deliberately separate from ``LAUNCHER_PROCESS_NAMES``: that frozenset is
also the total-block kill list, so adding a game there has side effects
this list does not.
"""
playtime_enforcement: bool = True
"""Master switch for the daily gaming budget.
Disabling stops the cutoff but never strands a live block — the release
path runs regardless, so "disabled" cannot come to mean "blocked forever".
"""
def save(self) -> None:
"""Persist config to disk."""
_atomic_write(
CONFIG_FILE,
json.dumps(self.__dict__, indent=2) + "\n",
)
@classmethod
def load(cls) -> Config:
"""Load config from disk, or return defaults."""
if CONFIG_FILE.exists():
data = json.loads(CONFIG_FILE.read_text(encoding="utf-8"))
return cls(**{k: v for k, v in data.items() if k in _field_names(cls)})
return cls()
@dataclass
class State:
"""Persistent state across runs."""
current_app_id: int | None = None
current_game_name: str = ""
finished_app_ids: list[int] = field(default_factory=list)
skipped_until: dict[str, str] = field(default_factory=dict)
"""Map of ``str(app_id)`` → ISO-8601 UTC timestamp when the skip expires.
Games in this map are excluded from auto-assignment until the timestamp
elapses. Populated when the user declines a freshly-picked game via the
interactive prompt in ``cmd_done``.
"""
enforcement_started_at: str = ""
"""ISO-8601 UTC timestamp set on the first game assignment."""
manual_pick_app_id: int | None = None
manual_pick_game_name: str = ""
manual_pick_started_at: str = ""
"""Legacy single-slot manual pick, migrated into ``manual_picks`` on load.
Kept as fields so an older ``state.json`` still deserialises; they are
blanked once migrated and are never written again.
"""
manual_picks: list[dict[str, Any]] = field(default_factory=list)
"""Manual picks, newest last; inactive ones stay until a new choice.
Each entry is ``{"app_id": int, "game_name": str, "started_at": iso}``,
plus ``"released_at": iso`` once it earned a new achievement. Plain dicts
because ``save`` serialises ``self.__dict__`` straight to JSON.
"""
current_assigned_at: str = ""
"""ISO time the current game was assigned; unlocks after it release it."""
last_assigned_at: dict[str, str] = field(default_factory=dict)
"""``str(app_id)`` → ISO time of its latest assignment (pick ordering)."""
released_at: dict[str, str] = field(default_factory=dict)
"""``str(app_id)`` → ISO time it was released below 100% (tampering)."""
store_unblocked_until: str = ""
"""ISO deadline of the open store window (``unblock``); CLI-written only."""
def skip_for_days(self, app_id: int, days: int) -> None:
"""Mark ``app_id`` as skipped for ``days`` days from now (UTC)."""
expires = datetime.now(UTC) + timedelta(days=days)
self.skipped_until[str(app_id)] = expires.isoformat()
def active_skipped_ids(self) -> set[int]:
"""Return currently-skipped app IDs and prune expired entries.
Mutates ``self.skipped_until`` to drop expired or malformed entries.
Callers should ``save()`` if they want the prune persisted.
"""
now = datetime.now(UTC)
active: set[int] = set()
to_remove: list[str] = []
for aid_str, ts in self.skipped_until.items():
try:
expiry = datetime.fromisoformat(ts)
except ValueError:
to_remove.append(aid_str)
continue
if expiry > now:
active.add(int(aid_str))
else:
to_remove.append(aid_str)
for aid_str in to_remove:
del self.skipped_until[aid_str]
return active
def save(self) -> None:
"""Persist state to disk."""
_atomic_write(
STATE_FILE,
json.dumps(self.__dict__, indent=2) + "\n",
)
@classmethod
def load(cls) -> State:
"""Load state from disk, or return defaults."""
if STATE_FILE.exists():
try:
data = json.loads(STATE_FILE.read_text(encoding="utf-8"))
except json.JSONDecodeError, OSError, ValueError:
logger.warning("Corrupt state file, using defaults.")
return cls()
state = cls(**{k: v for k, v in data.items() if k in _field_names(cls)})
migrated = migrate_legacy_manual_pick(state)
if backfill_assignment_times(state) or migrated:
state.save()
return state
return cls()