mirror of
https://github.com/kuhyx/steam-backlog-enforcer.git
synced 2026-11-10 18:07:07 +01:00
The enforcer now imports the Steam/launcher/counted-process scan from leisure_watch.procscan (v0.1.0, shared with the leisure watcher) and drops its own copies (_playtime_procs, _counted_procs, _total_block_launchers and enforcer's two scanners). Every counted-process read passes config.CONFIG_FILE explicitly, as before. Each tick also bills a shadow leisure budget beside the enforced one, from the same incoming stamp and delta clamp, before accumulate: paused (held gatelock grab or i3lock) -> shadow_paused_seconds; else a qualifying game, a "leisure" now.json, or an untrusted/missing now.json (fail closed) bills shadow_seconds once, split over shadow_per_source. shadow_budget_seconds is earned_time.resolve(leisure=True) from the same answers, held as a same-day high-water mark. Not billed under a total block. Shadow verdict changes go to budget.jsonl as shadow_change (the live game view skips them); /api/budget and MCP get_gaming_time carry a "shadow" block. Enforced fields, cutoff, warnings and existing log records are unchanged. Also fixes two tests that assumed earned_time < 0.14 internals. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Dsh4Znwh2KnC7q6vbGpX1N
126 lines
4.1 KiB
Python
126 lines
4.1 KiB
Python
"""Enforce that only the assigned game may run."""
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from __future__ import annotations
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import logging
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import os
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import shutil
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import signal
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import subprocess
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# The /proc scanners live in leisure_watch.procscan (shared with the leisure
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# watcher); bound here because the kill/enforce paths below call them.
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from leisure_watch.procscan import (
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get_pids_by_process_names,
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get_running_steam_game_pids,
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)
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from steam_backlog_enforcer._desktop_env import (
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desktop_user_cmd,
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resolve_desktop_user,
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)
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from steam_backlog_enforcer._store_tools import run_quiet
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from steam_backlog_enforcer.game_uninstall import is_protected_app
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logger = logging.getLogger(__name__)
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def kill_processes_by_name(names: frozenset[str]) -> list[tuple[int, str]]:
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"""Kill (SIGTERM) every running process whose name is in *names*.
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Matching is by ``/proc/[pid]/comm`` via ``get_pids_by_process_names``,
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not the ``SteamAppId`` environment variable (unlike
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``get_running_steam_game_pids``) - this is for non-Steam processes
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(the Steam client itself, and third-party game launchers) that don't set
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that variable.
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Returns: list of (pid, matched_name) actually killed.
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"""
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killed: list[tuple[int, str]] = []
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for pid, name in get_pids_by_process_names(names).items():
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if _kill_pid_by_name(pid, name):
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killed.append((pid, name))
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return killed
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def _kill_pid_by_name(pid: int, name: str) -> bool:
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"""Send SIGTERM to *pid*. Returns True if the signal was delivered."""
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try:
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os.kill(pid, signal.SIGTERM)
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except ProcessLookupError:
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return False
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except PermissionError:
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logger.exception("No permission to kill PID %d (%s).", pid, name)
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return False
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return True
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def enforce_allowed_game(
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allowed_app_ids: set[int],
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*,
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kill_unauthorized: bool = True,
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) -> list[tuple[int, int]]:
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"""Check running games; optionally kill unauthorized ones.
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Args:
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allowed_app_ids: Every app id the user may play right now — the
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assignment plus any concurrent manual picks. Empty disables the
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check entirely (nothing is assigned, so nothing is unauthorized).
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kill_unauthorized: Whether to kill violating processes.
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Returns list of (pid, app_id) that were killed or detected.
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"""
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if not allowed_app_ids:
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return []
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running = get_running_steam_game_pids()
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violations: list[tuple[int, int]] = []
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for pid, app_id in running.items():
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if app_id in allowed_app_ids:
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continue
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# Skip Steam client itself (app_id 0 or very low IDs).
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if app_id == 0:
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continue
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if is_protected_app(app_id):
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continue
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violations.append((pid, app_id))
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if kill_unauthorized:
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kill_process(pid, app_id)
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return violations
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def kill_process(pid: int, app_id: int) -> None:
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"""Kill a process by PID."""
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try:
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logger.warning("Killing unauthorized game (AppID=%d, PID=%d)", app_id, pid)
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os.kill(pid, signal.SIGTERM)
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except ProcessLookupError:
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logger.debug("Process %d already gone.", pid)
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except PermissionError:
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logger.exception("No permission to kill PID %d.", pid)
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def send_notification(title: str, body: str) -> None:
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"""Send a desktop notification into the real user's session.
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The enforcer runs as root under systemd, where a bare ``notify-send`` has
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no DBUS_SESSION_BUS_ADDRESS and so cannot reach the user's session bus —
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it failed silently for every caller. Dropping to the desktop user supplies
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the session variables it needs.
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"""
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_notify_send = shutil.which("notify-send") or "/usr/bin/notify-send"
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cmd = desktop_user_cmd(
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[_notify_send, title, body, "--icon=dialog-warning"],
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resolve_desktop_user(),
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)
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try:
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run_quiet(cmd)
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except FileNotFoundError, OSError:
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logger.debug("notify-send not available.")
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except subprocess.TimeoutExpired:
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# sudo can block where a bare notify-send would not; a dropped
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# notification is better than an exception escaping the enforce loop.
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logger.debug("notify-send timed out.")
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