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The systemd service runs as root with no User=, so _run_as_user() had no SUDO_USER/USER to drop privileges to and launched Steam as bare root with no DISPLAY/XAUTHORITY/DBUS session - its CDP port never opened. Add an explicit STEAM_ENFORCER_DESKTOP_USER env var (set in the unit, substituted by install.sh) so the enforcer always knows which desktop user owns the Steam session, regardless of how it was launched. Also fix a hardcoded _CDP_PORT=8080 colliding with an already-running local service bound to 0.0.0.0:8080: requests to 127.0.0.1:8080 always hit that service instead of steamwebhelper (which only bound [::1]:8080), so CDP detection could never succeed even with the user fix. Move to 9222, the conventional Chrome DevTools port. Verified live: journalctl shows CDP ready and games hidden within ~7s of a service restart, Steam running as the desktop user (not root). |
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| .github/workflows | ||
| scripts | ||
| steam_backlog_enforcer | ||
| web | ||
| .gitignore | ||
| .mcp.json | ||
| .pre-commit-config.yaml | ||
| CLAUDE.md | ||
| install.sh | ||
| pyproject.toml | ||
| README.md | ||
| requirements.txt | ||
| run.sh | ||
| steam-backlog-enforcer.service | ||
Steam Backlog Enforcer
Forces you to 100% complete one Steam game at a time before moving on.
Features
- Achievement tracking: Picks the next game by shortest HLTB completionist time
- Store blocking: Blocks
store.steampowered.comvia/etc/hosts - Game uninstalling: Removes all installed games except the assigned one
- Process enforcement: Kills unauthorized game processes
- Tampering detection: Detects achievement unlocks on non-assigned games
- HLTB integration: Estimates completion time with persistent cache
Setup
python -m python_pkg.steam_backlog_enforcer.main setup
Commands
| Command | Description |
|---|---|
scan |
Scan library, fetch HLTB data, assign game |
check |
Check if assigned game is complete |
status |
Show current assignment and blocking |
list |
List incomplete games from snapshot |
skip |
Skip the currently assigned game |
enforce |
Run enforcer (block, uninstall, kill) |
unblock |
Remove store blocking |
reset |
Reset all state |
installed |
List currently installed Steam games |
uninstall |
Interactively uninstall non-assigned games |
setup |
First-time configuration |
Enforce mode
sudo python -m python_pkg.steam_backlog_enforcer.main enforce
This will:
- Block Steam store in
/etc/hosts - Uninstall all games except the assigned one
- Continuously kill any unauthorized game processes
Game Uninstall
Directly removes appmanifest files and game directories from ~/.local/share/Steam/steamapps/.
Preserves Proton versions and Steam Linux Runtime.
python -m python_pkg.steam_backlog_enforcer.main uninstall
MCP server (Claude Code integration)
The enforcer exposes an MCP server (steam_backlog_enforcer._mcp) so Claude Code
and its subagents can query the backlog and drive it through typed tools.
- Read tools:
get_dataset,get_status,get_stats,list_backlog. - Gated write tools:
pick_manual,block_gaming— each defaults to a dry-run preview; passconfirm=trueto actually apply. These write tools must never be added to a permission allowlist (a subagent could otherwise bypass the human confirmation).
The mcp SDK is an optional dependency (pip install -e '.[mcp]'), kept out of
the CLI/systemd system-python path. One-time setup of the dedicated venv that
Claude Code spawns:
./scripts/setup_mcp.sh
Registration lives in the checked-in .mcp.json (project scope).
Restart Claude Code in this repo and approve the project MCP-server prompt for it
to load. Verify with claude mcp list.