mirror of
https://github.com/kuhyx/steam-backlog-enforcer.git
synced 2026-11-10 18:07:07 +01:00
Accumulates time spent in Steam games and other launchers, and once the daily budget (default 8h) is spent, shuts Steam down, kills the games, and makes them unlaunchable until the next 06:00. The gaming day starts at 06:00 local rather than midnight so a late session counts against the day it began in; rollover is checked lazily against a stored day key, so it survives suspend, reboot and daemon restarts with no timer of its own. Elapsed time comes from wall-clock deltas clamped to two tick intervals, which keeps suspends, missed ticks and NTP steps honest. The block is a read-only bind mount of a refusal stub over all four launcher entry points -- /usr/bin/steam is only a two-line exec wrapper, so masking it alone leaves bin_steam.sh, Steam's own steam.sh and lutris live. A bind mount mutates no bytes, umount restores exactly, and a reboot clears it unconditionally; chmod/rename would leave Steam broken if the daemon died mid-block. /proc/self/mountinfo is the authority on what is masked, never the saved state, which is what makes a stale block release even if the state file was deleted. The mount is deferred one tick past the cutoff so `steam -shutdown` still works and games close cleanly. Launchers are matched by cmdline, not comm: /usr/bin/lutris is a python3 script, so the kernel records its comm as "python3" and the existing scan never sees it. The kill set is wider than the budget predicate, walking down from each launcher, because a Lutris-launched Wine game carries no SteamAppId. State is chattr +i'd -- ~/.config is user-writable, so root ownership alone would not stop `rm` from resetting the counter -- and a missing state file while mounts are live fails closed rather than lifting the block. Also fixes a pre-existing bug: do_enforce returned when no game was assigned, exiting the process. Since the budget is accounted for from inside that loop, it silently stopped enforcing whenever a game was finished but not rescanned. Verified on the desktop with a real game: AoE2 counted 18 processes, tripped at the 60s demo budget, all processes killed, all four paths masked and refusing, then gaming-unblock restored them byte-identical with `pacman -Qkk steam lutris` reporting 0 altered files. 1322 tests pass at 100.00% branch coverage; pacman validated the ALPM hook. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QbEaXapjMSkxyzgvbdkUFb
335 lines
15 KiB
Python
335 lines
15 KiB
Python
"""Tests for main CLI module — part 5 (total gaming block lock + command)."""
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from __future__ import annotations
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from datetime import datetime, timedelta, timezone
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import sys
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from unittest.mock import patch
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import pytest
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from steam_backlog_enforcer._total_block import TotalBlockStatus
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from steam_backlog_enforcer.config import Config, State
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from steam_backlog_enforcer.main import (
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_TOTAL_BLOCK_EXEMPT_COMMANDS,
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_enforce_total_block_lock,
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_show_total_block_lock_message,
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cmd_block_gaming,
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cmd_status,
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main,
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)
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PKG = "steam_backlog_enforcer.main"
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_ACTIVE_STATUS = TotalBlockStatus(
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active=True,
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started_at=datetime.now(timezone.utc) - timedelta(hours=1),
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until=datetime.now(timezone.utc) + timedelta(hours=23),
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days=1,
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days_remaining=0.96,
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)
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_INACTIVE_STATUS = TotalBlockStatus(
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active=False, started_at=None, until=None, days=0, days_remaining=0.0
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)
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# ──────────────────────────────────────────────────────────────
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# _show_total_block_lock_message
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# ──────────────────────────────────────────────────────────────
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class TestShowTotalBlockLockMessage:
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def test_shows_remaining_time(self) -> None:
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with patch(f"{PKG}._echo") as mock_echo:
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_show_total_block_lock_message(_ACTIVE_STATUS)
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output = " ".join(str(c) for c in mock_echo.call_args_list)
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assert "TOTAL GAMING BLOCK ACTIVE" in output
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assert "Days remaining" in output
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def test_lists_exempt_commands(self) -> None:
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with patch(f"{PKG}._echo") as mock_echo:
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_show_total_block_lock_message(_ACTIVE_STATUS)
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output = " ".join(str(c) for c in mock_echo.call_args_list)
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assert "status" in output
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assert "enforce" in output
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def test_no_crash_without_until(self) -> None:
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status = TotalBlockStatus(
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active=True, started_at=None, until=None, days=1, days_remaining=0.5
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)
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with patch(f"{PKG}._echo"):
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_show_total_block_lock_message(status) # must not raise
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# ──────────────────────────────────────────────────────────────
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# _enforce_total_block_lock
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# ──────────────────────────────────────────────────────────────
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class TestEnforceTotalBlockLock:
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def test_not_active_passes(self) -> None:
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with patch(f"{PKG}.is_total_block_active", return_value=False):
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_enforce_total_block_lock("scan") # no exit
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def test_exempt_command_passes_while_active(self) -> None:
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with patch(f"{PKG}.is_total_block_active", return_value=True):
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_enforce_total_block_lock("status") # no exit
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_enforce_total_block_lock("enforce") # no exit
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def test_blocked_command_exits(self) -> None:
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with (
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patch(f"{PKG}.is_total_block_active", return_value=True),
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patch(f"{PKG}.get_total_block_status", return_value=_ACTIVE_STATUS),
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patch(f"{PKG}._show_total_block_lock_message"),
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pytest.raises(SystemExit) as exc_info,
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):
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_enforce_total_block_lock("scan")
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assert exc_info.value.code == 1
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def test_done_blocked_while_active(self) -> None:
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"""Stricter than the manual-pick lock: even 'done' is blocked."""
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with (
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patch(f"{PKG}.is_total_block_active", return_value=True),
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patch(f"{PKG}.get_total_block_status", return_value=_ACTIVE_STATUS),
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patch(f"{PKG}._show_total_block_lock_message"),
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pytest.raises(SystemExit),
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):
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_enforce_total_block_lock("done")
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def test_add_exception_blocked_while_active(self) -> None:
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with (
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patch(f"{PKG}.is_total_block_active", return_value=True),
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patch(f"{PKG}.get_total_block_status", return_value=_ACTIVE_STATUS),
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patch(f"{PKG}._show_total_block_lock_message"),
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pytest.raises(SystemExit),
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):
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_enforce_total_block_lock("add-exception")
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def test_exempt_set_is_stricter_than_manual_pick(self) -> None:
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"""Pinned exactly: widening this set weakens the total block.
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gaming-unblock is present because a playtime bind mount makes the
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total block's own `pacman -R steam` fail EBUSY - it has to stay
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reachable exactly when the two collide. gaming-reset is deliberately
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absent: it would shorten enforcement.
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"""
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assert (
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frozenset({"status", "enforce", "gaming-status", "gaming-unblock"})
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== _TOTAL_BLOCK_EXEMPT_COMMANDS
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)
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assert "gaming-reset" not in _TOTAL_BLOCK_EXEMPT_COMMANDS
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# ──────────────────────────────────────────────────────────────
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# cmd_block_gaming
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# ──────────────────────────────────────────────────────────────
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class TestCmdBlockGaming:
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def test_no_args_shows_usage(self) -> None:
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with patch(f"{PKG}._echo") as mock_echo, pytest.raises(SystemExit) as exc_info:
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cmd_block_gaming([])
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assert exc_info.value.code == 1
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output = " ".join(str(c) for c in mock_echo.call_args_list)
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assert "Usage" in output
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def test_non_numeric_days(self) -> None:
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with patch(f"{PKG}._echo"), pytest.raises(SystemExit):
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cmd_block_gaming(["abc"])
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def test_zero_days_rejected(self) -> None:
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with patch(f"{PKG}._echo"), pytest.raises(SystemExit):
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cmd_block_gaming(["0"])
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def test_negative_days_rejected(self) -> None:
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with patch(f"{PKG}._echo"), pytest.raises(SystemExit):
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cmd_block_gaming(["-1"])
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def test_aborted_when_not_yes(self) -> None:
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with (
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patch(f"{PKG}._echo"),
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patch("builtins.input", return_value="no"),
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patch(f"{PKG}.start_total_block") as mock_start,
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):
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cmd_block_gaming(["14"])
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mock_start.assert_not_called()
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def test_confirmed_starts_block(self) -> None:
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with (
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patch(f"{PKG}._echo"),
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patch("builtins.input", return_value="YES"),
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patch(f"{PKG}.start_total_block", return_value=True) as mock_start,
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):
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cmd_block_gaming(["14"])
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mock_start.assert_called_once_with(14)
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def test_start_failure_exits_nonzero(self) -> None:
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with (
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patch(f"{PKG}._echo"),
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patch("builtins.input", return_value="YES"),
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patch(f"{PKG}.start_total_block", return_value=False),
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pytest.raises(SystemExit) as exc_info,
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):
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cmd_block_gaming(["14"])
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assert exc_info.value.code == 1
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# ──────────────────────────────────────────────────────────────
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# main() dispatch to block-gaming
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# ──────────────────────────────────────────────────────────────
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class TestMainDispatchBlockGaming:
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def test_dispatches_block_gaming(self) -> None:
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argv = ["prog", "block-gaming", "14"]
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with (
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patch.object(sys, "argv", argv),
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patch(f"{PKG}.Config.load", return_value=Config(steam_api_key="k")),
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patch(f"{PKG}.State.load", return_value=State()),
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patch(f"{PKG}.is_total_block_active", return_value=False),
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patch(f"{PKG}.cmd_block_gaming") as mock_cmd,
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):
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main()
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mock_cmd.assert_called_once_with(["14"])
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def test_blocked_when_already_active(self) -> None:
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argv = ["prog", "scan"]
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with (
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patch.object(sys, "argv", argv),
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patch(f"{PKG}.Config.load", return_value=Config(steam_api_key="k")),
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patch(f"{PKG}.State.load", return_value=State()),
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patch(f"{PKG}.is_total_block_active", return_value=True),
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patch(f"{PKG}.get_total_block_status", return_value=_ACTIVE_STATUS),
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patch(f"{PKG}._show_total_block_lock_message"),
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pytest.raises(SystemExit) as exc_info,
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):
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main()
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assert exc_info.value.code == 1
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def test_status_allowed_when_active(self) -> None:
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# "status" is dispatched via the COMMANDS dict, which captures the
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# cmd_status function reference at import time - patching
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# main.cmd_status would not intercept it. Verify real behavior
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# (no SystemExit, real status output) instead.
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argv = ["prog", "status"]
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with (
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patch.object(sys, "argv", argv),
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patch(f"{PKG}.Config.load", return_value=Config(steam_api_key="k")),
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patch(f"{PKG}.State.load", return_value=State()),
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patch(f"{PKG}.is_total_block_active", return_value=True),
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patch(f"{PKG}.is_store_blocked", return_value=False),
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patch(f"{PKG}.get_installed_games", return_value=[]),
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patch(f"{PKG}._echo") as mock_echo,
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):
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main() # must not raise SystemExit
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output = " ".join(str(c) for c in mock_echo.call_args_list)
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assert "Steam Backlog Enforcer" in output
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# ──────────────────────────────────────────────────────────────
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# cmd_status shows total block info
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# ──────────────────────────────────────────────────────────────
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class TestCmdStatusTotalBlock:
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def test_shows_total_block_when_active(self) -> None:
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with (
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patch(f"{PKG}.get_total_block_status", return_value=_ACTIVE_STATUS),
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patch(f"{PKG}.is_store_blocked", return_value=False),
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patch(f"{PKG}.get_installed_games", return_value=[]),
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patch(f"{PKG}._echo") as mock_echo,
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):
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cmd_status(Config(), State())
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output = " ".join(str(c) for c in mock_echo.call_args_list)
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assert "TOTAL GAMING BLOCK ACTIVE" in output
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assert "Days remaining" in output
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def test_no_total_block_section_when_inactive(self) -> None:
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with (
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patch(f"{PKG}.get_total_block_status", return_value=_INACTIVE_STATUS),
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patch(f"{PKG}.is_store_blocked", return_value=False),
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patch(f"{PKG}.get_installed_games", return_value=[]),
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patch(f"{PKG}._echo") as mock_echo,
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):
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cmd_status(Config(), State())
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output = " ".join(str(c) for c in mock_echo.call_args_list)
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assert "TOTAL GAMING BLOCK" not in output
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def test_active_without_until_skips_remaining_time(self) -> None:
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status = TotalBlockStatus(
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active=True, started_at=None, until=None, days=1, days_remaining=0.5
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)
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with (
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patch(f"{PKG}.get_total_block_status", return_value=status),
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patch(f"{PKG}.is_store_blocked", return_value=False),
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patch(f"{PKG}.get_installed_games", return_value=[]),
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patch(f"{PKG}._echo") as mock_echo,
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):
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cmd_status(Config(), State())
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output = " ".join(str(c) for c in mock_echo.call_args_list)
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assert "TOTAL GAMING BLOCK ACTIVE" in output
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assert "Days remaining" not in output
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# ──────────────────────────────────────────────────────────────
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# main() dispatch to the daily-gaming-budget commands
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# ──────────────────────────────────────────────────────────────
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class TestMainDispatchGamingCommands:
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def test_enforce_passes_its_tail_args_and_exits_with_the_code(self) -> None:
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"""`enforce` left COMMANDS because its signature cannot carry --demo."""
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argv = ["prog", "enforce", "--demo"]
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with (
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patch.object(sys, "argv", argv),
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patch(f"{PKG}.Config.load", return_value=Config(steam_api_key="k")),
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patch(f"{PKG}.State.load", return_value=State()),
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patch(f"{PKG}.is_total_block_active", return_value=False),
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patch(f"{PKG}.cmd_enforce", return_value=0) as mock_cmd,
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pytest.raises(SystemExit) as exc_info,
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):
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main()
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assert exc_info.value.code == 0
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assert mock_cmd.call_args.args[2] == ["--demo"]
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def test_enforce_propagates_a_nonzero_exit(self) -> None:
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argv = ["prog", "enforce", "--bogus"]
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with (
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patch.object(sys, "argv", argv),
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patch(f"{PKG}.Config.load", return_value=Config(steam_api_key="k")),
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patch(f"{PKG}.State.load", return_value=State()),
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patch(f"{PKG}.is_total_block_active", return_value=False),
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patch(f"{PKG}.cmd_enforce", return_value=2),
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pytest.raises(SystemExit) as exc_info,
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):
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main()
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assert exc_info.value.code == 2
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def test_gaming_unblock_dispatches(self) -> None:
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argv = ["prog", "gaming-unblock"]
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with (
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patch.object(sys, "argv", argv),
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patch(f"{PKG}.Config.load", return_value=Config(steam_api_key="k")),
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patch(f"{PKG}.State.load", return_value=State()),
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patch(f"{PKG}.is_total_block_active", return_value=False),
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patch(f"{PKG}.cmd_gaming_unblock", return_value=0) as mock_cmd,
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pytest.raises(SystemExit) as exc_info,
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):
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main()
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assert exc_info.value.code == 0
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mock_cmd.assert_called_once_with([])
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def test_gaming_unblock_reachable_during_a_total_block(self) -> None:
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"""A playtime mount makes the total block's own pacman -R fail EBUSY."""
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argv = ["prog", "gaming-unblock"]
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with (
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patch.object(sys, "argv", argv),
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patch(f"{PKG}.Config.load", return_value=Config(steam_api_key="k")),
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patch(f"{PKG}.State.load", return_value=State()),
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patch(f"{PKG}.is_total_block_active", return_value=True),
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patch(f"{PKG}.cmd_gaming_unblock", return_value=0) as mock_cmd,
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pytest.raises(SystemExit),
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):
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main()
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mock_cmd.assert_called_once_with([])
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