Go to file
Krzysztof kuhy Rudnicki 10c33690b9 Add the 250-line file-length gate as a pre-commit hook
Vendors ~/utils/file_length into scripts/file_length so the gate is
reachable in CI: pre-commit's `entry:` is not shell-expanded and GitHub
runners have no ~/utils, so an external reference would pass locally and
silently skip on push. The existing pre-commit/action all-files job picks
the hook up with no workflow change.

The vendored copy is excluded from ruff/ruff-format/mypy/pylint and must
stay byte-identical to upstream -- ruff --unsafe-fixes otherwise rewrites
its print() calls to `pass` (T201/F841), which leaves the gate exiting 1
while reporting nothing.

Also:
- name-tests-test now exempts tests/_*.py, so the 35 test-file splits have
  a landing zone for shared helpers (it rejects any non-test_*.py module
  under tests/).
- pylint max-module-lines 1000 -> 250, so both limits agree.

Note: .git/hooks/pre-commit was never installed in this repo (only
pre-push), so no commit-stage hook had ever run. Installed via
`pre-commit install`.

55 files are currently over the cap; they are split in following commits.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PPpmMpTSkp8UziRc5u8B7P
2026-08-23 19:27:09 +02:00
.github/workflows chore: set up as standalone repo 2026-05-28 07:21:29 +02:00
docs/explanations feat(enforcer): raise manual pick cap from 2 to 3 concurrent games 2026-07-23 18:05:29 +02:00
pacman-hooks Add a daily gaming-time budget with a binary-level cutoff 2026-08-04 20:00:08 +02:00
prompts Add a session prompt for taking pylint to 10.00 2026-08-21 14:39:00 +02:00
scripts Add the 250-line file-length gate as a pre-commit hook 2026-08-23 19:27:09 +02:00
steam_backlog_enforcer Add a daily gaming-time budget with a binary-level cutoff 2026-08-04 20:00:08 +02:00
web test(web): cover the 3 pre-existing branch-coverage gaps in SummaryCards 2026-07-22 17:40:25 +02:00
.gitignore Add CI-mirror pre-push gate + requirements-sync check 2026-07-11 17:47:14 +02:00
.mcp.json Add MCP server exposing the enforcer to Claude Code 2026-07-10 21:05:17 +02:00
.pre-commit-config.yaml Add the 250-line file-length gate as a pre-commit hook 2026-08-23 19:27:09 +02:00
CLAUDE.md feat: add block-gaming command (Stage 4) + guard-lib migration cleanup 2026-07-04 11:45:54 +02:00
DESIGN_AUDIT_TODO.md Add a design-rules audit against the new safe-design-rules checklist 2026-07-21 15:25:20 +02:00
install.sh Add a daily gaming-time budget with a binary-level cutoff 2026-08-04 20:00:08 +02:00
pyproject.toml Add the 250-line file-length gate as a pre-commit hook 2026-08-23 19:27:09 +02:00
README.md Add MCP server exposing the enforcer to Claude Code 2026-07-10 21:05:17 +02:00
refactor_claude_todo.md Update refactor_claude_todo.md counts after gate exemption fixes 2026-08-14 16:03:01 +02:00
requirements.txt Pin mcp below 2.0 so CI can import mcp.server.fastmcp again 2026-08-04 20:07:09 +02:00
run.sh feat: add block-gaming command (Stage 4) + guard-lib migration cleanup 2026-07-04 11:45:54 +02:00
steam-backlog-enforcer.service Add a daily gaming-time budget with a binary-level cutoff 2026-08-04 20:00:08 +02:00

Steam Backlog Enforcer

Forces you to 100% complete one Steam game at a time before moving on.

Features

  • Achievement tracking: Picks the next game by shortest HLTB completionist time
  • Store blocking: Blocks store.steampowered.com via /etc/hosts
  • Game uninstalling: Removes all installed games except the assigned one
  • Process enforcement: Kills unauthorized game processes
  • Tampering detection: Detects achievement unlocks on non-assigned games
  • HLTB integration: Estimates completion time with persistent cache

Setup

python -m python_pkg.steam_backlog_enforcer.main setup

Commands

Command Description
scan Scan library, fetch HLTB data, assign game
check Check if assigned game is complete
status Show current assignment and blocking
list List incomplete games from snapshot
skip Skip the currently assigned game
enforce Run enforcer (block, uninstall, kill)
unblock Remove store blocking
reset Reset all state
installed List currently installed Steam games
uninstall Interactively uninstall non-assigned games
setup First-time configuration

Enforce mode

sudo python -m python_pkg.steam_backlog_enforcer.main enforce

This will:

  1. Block Steam store in /etc/hosts
  2. Uninstall all games except the assigned one
  3. Continuously kill any unauthorized game processes

Game Uninstall

Directly removes appmanifest files and game directories from ~/.local/share/Steam/steamapps/. Preserves Proton versions and Steam Linux Runtime.

python -m python_pkg.steam_backlog_enforcer.main uninstall

MCP server (Claude Code integration)

The enforcer exposes an MCP server (steam_backlog_enforcer._mcp) so Claude Code and its subagents can query the backlog and drive it through typed tools.

  • Read tools: get_dataset, get_status, get_stats, list_backlog.
  • Gated write tools: pick_manual, block_gaming — each defaults to a dry-run preview; pass confirm=true to actually apply. These write tools must never be added to a permission allowlist (a subagent could otherwise bypass the human confirmation).

The mcp SDK is an optional dependency (pip install -e '.[mcp]'), kept out of the CLI/systemd system-python path. One-time setup of the dedicated venv that Claude Code spawns:

./scripts/setup_mcp.sh

Registration lives in the checked-in .mcp.json (project scope). Restart Claude Code in this repo and approve the project MCP-server prompt for it to load. Verify with claude mcp list.