steam-backlog-enforcer/steam_backlog_enforcer/main
Krzysztof kuhy Rudnicki 1faf211767 Show which games make up the gaming budget, and bill osu!lazer
The budget tab answered "how much did I play" but not "what did I play":
playtime_state.json and playtime_history.json each stored one aggregate
seconds figure per gaming day, so the 14-day chart was a row of featureless
bars. Separately, qualifying_pids had exactly two sources — the SteamAppId
env var and a hardcoded 16-launcher frozenset — so osu!lazer, which sets no
SteamAppId and matches no launcher name, was never billed at all.

qualifying_pids now returns pid -> attribution key instead of a bare pid set.
The app id was already in hand and thrown away on its first line; it now
survives into PlaytimeState.per_game, alongside a user-editable
counted_processes list in config.json seeded with osu!lazer.

Two things the parts/whole relationship forces:

  - per_game only ever sums to AT MOST seconds, never equals it. backdate
    refunds the idle grace on every engaged-to-paused edge, and
    _state_or_recover synthesises a full budget with no breakdown. The
    refund is debited from last_credited_key, and the remainder is rendered
    as "Unattributed" rather than stored — one path then covers legacy days,
    focus-probe failures and drift alike.

  - counted_processes is kept apart from LAUNCHER_PROCESS_NAMES. That
    frozenset is also the total-block kill list, and it routes through
    kill_and_uninstall_launchers, which pacman -R's the owning package.
    Counted entries are killed on total block, never uninstalled.

Both storage formats stay at schema 1: load_state already filters to
dataclass fields, so a record without per_game migrates for free, and the
history reader has to accept both a bare float and an object regardless, so
a version bump would distinguish nothing.

Chart segments use the shared design system's categorical ramp (--cat-1..6),
capped at six games plus "Other" because a seventh distinguishable hue does
not exist under simulated CVD. The red over-budget fill is gone: colour now
encodes which game, and the dashed budget line alone says over or under.

Snapshot persistence moves to _snapshot.py to keep config.py under the
250-line cap. Three modules bound config paths at import time, which
bypasses the conftest redirect — they now reach them through the module.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MKFzwzwRU1JD7SFLHtQBsz
2026-08-29 18:32:03 +02:00
..
__init__.py Allow abandoning a manual pick at any time; cap picks at 2 2026-08-24 15:41:32 +02:00
__main__.py Split main.py (1076 lines) into a main/ package 2026-08-23 19:56:34 +02:00
_registry.py Split main.py (1076 lines) into a main/ package 2026-08-23 19:56:34 +02:00
_shared.py Grade against 3.14 too, not just run on it 2026-08-29 11:44:25 +02:00
abandon.py Allow abandoning a manual pick at any time; cap picks at 2 2026-08-24 15:41:32 +02:00
install.py Split main.py (1076 lines) into a main/ package 2026-08-23 19:56:34 +02:00
misc.py Show the gaming budget in the web UI 2026-08-29 07:17:42 +02:00
picks.py Show which games make up the gaming budget, and bill osu!lazer 2026-08-29 18:32:03 +02:00
status.py Show which games make up the gaming budget, and bill osu!lazer 2026-08-29 18:32:03 +02:00