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The enforce service runs as root (no User=) but sets DISPLAY=:0, so any GUI
it starts lands on the desktop session. Two resolvers disagreed about who to
drop privileges to:
library_hider._resolve_desktop_user() read STEAM_ENFORCER_DESKTOP_USER
game_install._get_real_user() read only SUDO_USER or USER
systemd sets neither of the latter, so _get_real_user() returned None under
the service and every `geteuid() == 0 and real_user and ...` guard fell
through to running as root. Steam answered with a zenity modal ("Cannot run
as root user", /usr/lib/steam/steam:261) on screen.
Confirmed from the live process tree: root `bash /usr/lib/steam/steam
-cef-disable-gpu ... steam://install/618510` with a root zenity child. It
never reached the journal, because that text goes to zenity and _run_as_user
sends child output to DEVNULL.
- _desktop_env: add resolve_desktop_user/desktop_uid/desktop_user_cmd. Only
the argv builder is shared, never the spawn call: tests/_no_subprocess.py
patches subprocess per module by name, so a spawn site in an unpatched
module could fire a real `sudo -u kuhy steam`.
- game_install._get_real_user: delegate to the shared resolver. This alone
also fixes the root `steam -silent` in _ensure_steam_running and the
no-op os.chown on new appmanifests.
- _trigger_steam_install / enforcer.send_notification: drop privileges.
send_notification had no DBUS_SESSION_BUS_ADDRESS, so it silently reached
nobody for all six of its callers.
- _run_as_user: fail closed. Running unchanged as root when no desktop user
resolves is what put the modal on screen; refuse and log instead.
Also stop the retry storm behind it. steamapps does not exist (Steam has
never completed sign-in), so is_game_installed() was always False and the
loop re-triggered every allowed game every pass: 1656 attempts in 30
minutes, service RSS 1.5 GB (peak 4.3 GB), a FileNotFoundError traceback
each time. Guard install_game and _reinstall_missing_allowed on
steam_library_ready() -- a missing library means no install can succeed by
any route, so this is a correctness check rather than a tuned retry limit.
The module splits here are forced by the pre-commit 250-line gate, which
blocks any commit touching an over-cap file: game_install, library_hider and
_enforce_loop were already over before this change. They are split by
responsibility (_cdp transport, _steam_launch lifecycle, _steam_process
spawning, _steam_errors, _steam_client, _game_names, game_uninstall,
_enforce_steps, _owned_apps_cache, _echo, _protected_apps). game_install and
library_hider re-export their old public names, so the 15 modules that
import from them are untouched by this commit.
Verified as real root under the unit's environment: argv is now
`sudo -u kuhy env DISPLAY=:0 ... xdg-open steam://install/...` for both the
installer and notify-send; three enforce passes spawn no process and log
once; _run_as_user refuses with no desktop user. After restart: 0 retries,
0 tracebacks, 0 root-owned files under ~/.local/share/Steam, RSS 342 MB.
1311 tests pass. _desktop_env and _steam_state at 100% branch coverage.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016A1EYiv7e7HGhET84oa9M3
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||
|---|---|---|
| .github/workflows | ||
| docs/explanations | ||
| pacman-hooks | ||
| prompts | ||
| scripts | ||
| steam_backlog_enforcer | ||
| web | ||
| .gitignore | ||
| .mcp.json | ||
| .pre-commit-config.yaml | ||
| CLAUDE.md | ||
| DESIGN_AUDIT_TODO.md | ||
| install.sh | ||
| pyproject.toml | ||
| README.md | ||
| refactor_claude_todo.md | ||
| requirements.txt | ||
| run.sh | ||
| steam-backlog-enforcer.service | ||
Steam Backlog Enforcer
Forces you to 100% complete one Steam game at a time before moving on.
Features
- Achievement tracking: Picks the next game by shortest HLTB completionist time
- Store blocking: Blocks
store.steampowered.comvia/etc/hosts - Game uninstalling: Removes all installed games except the assigned one
- Process enforcement: Kills unauthorized game processes
- Tampering detection: Detects achievement unlocks on non-assigned games
- HLTB integration: Estimates completion time with persistent cache
Setup
python -m python_pkg.steam_backlog_enforcer.main setup
Commands
| Command | Description |
|---|---|
scan |
Scan library, fetch HLTB data, assign game |
check |
Check if assigned game is complete |
status |
Show current assignment and blocking |
list |
List incomplete games from snapshot |
skip |
Skip the currently assigned game |
enforce |
Run enforcer (block, uninstall, kill) |
unblock |
Remove store blocking |
reset |
Reset all state |
installed |
List currently installed Steam games |
uninstall |
Interactively uninstall non-assigned games |
setup |
First-time configuration |
Enforce mode
sudo python -m python_pkg.steam_backlog_enforcer.main enforce
This will:
- Block Steam store in
/etc/hosts - Uninstall all games except the assigned one
- Continuously kill any unauthorized game processes
Game Uninstall
Directly removes appmanifest files and game directories from ~/.local/share/Steam/steamapps/.
Preserves Proton versions and Steam Linux Runtime.
python -m python_pkg.steam_backlog_enforcer.main uninstall
MCP server (Claude Code integration)
The enforcer exposes an MCP server (steam_backlog_enforcer._mcp) so Claude Code
and its subagents can query the backlog and drive it through typed tools.
- Read tools:
get_dataset,get_status,get_stats,list_backlog. - Gated write tools:
pick_manual,block_gaming— each defaults to a dry-run preview; passconfirm=trueto actually apply. These write tools must never be added to a permission allowlist (a subagent could otherwise bypass the human confirmation).
The mcp SDK is an optional dependency (pip install -e '.[mcp]'), kept out of
the CLI/systemd system-python path. One-time setup of the dedicated venv that
Claude Code spawns:
./scripts/setup_mcp.sh
Registration lives in the checked-in .mcp.json (project scope).
Restart Claude Code in this repo and approve the project MCP-server prompt for it
to load. Verify with claude mcp list.