steam-backlog-enforcer/steam_backlog_enforcer/tests/_isolate_playtime.py
Krzysztof kuhy Rudnicki e82ddd9a4b playtime: shadow leisure billing (C4); /proc scan from leisure_watch
The enforcer now imports the Steam/launcher/counted-process scan from
leisure_watch.procscan (v0.1.0, shared with the leisure watcher) and drops
its own copies (_playtime_procs, _counted_procs, _total_block_launchers and
enforcer's two scanners). Every counted-process read passes
config.CONFIG_FILE explicitly, as before.

Each tick also bills a shadow leisure budget beside the enforced one, from
the same incoming stamp and delta clamp, before accumulate: paused (held
gatelock grab or i3lock) -> shadow_paused_seconds; else a qualifying game,
a "leisure" now.json, or an untrusted/missing now.json (fail closed) bills
shadow_seconds once, split over shadow_per_source. shadow_budget_seconds is
earned_time.resolve(leisure=True) from the same answers, held as a same-day
high-water mark. Not billed under a total block. Shadow verdict changes go
to budget.jsonl as shadow_change (the live game view skips them); /api/budget
and MCP get_gaming_time carry a "shadow" block. Enforced fields, cutoff,
warnings and existing log records are unchanged.

Also fixes two tests that assumed earned_time < 0.14 internals.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Dsh4Znwh2KnC7q6vbGpX1N
2026-10-19 12:37:01 +02:00

102 lines
3.9 KiB
Python

"""Autouse redirection of the playtime module's on-disk state.
Split out of ``conftest.py`` to keep every file inside the 250-line cap;
``conftest`` imports the fixture by name, which is what registers it.
"""
from __future__ import annotations
from typing import TYPE_CHECKING
from unittest.mock import MagicMock, patch
import pytest
if TYPE_CHECKING:
from collections.abc import Iterator
from pathlib import Path
@pytest.fixture(autouse=True)
def _isolate_playtime(tmp_path: Path) -> Iterator[None]:
"""Redirect the daily-gaming-budget paths to a temporary directory.
Separate from :func:`_isolate_filesystem` only because CPython caps a
``with`` statement at 20 statically nested blocks and that fixture is
already at the limit.
The ``BLOCK_TARGETS`` patch is the load-bearing one: unpatched, that tuple
names the real ``/usr/bin/steam``, and a test reaching the mount code would
mask the user's actual Steam install behind a refusal stub.
"""
# Namespaced names: an autouse fixture that creates bare "proc"/"targets"
# inside tmp_path would claim those names for every other test in the
# suite (test_enforcer builds its own tmp_path/"proc" with mkdir()).
fake_config = tmp_path / "config"
fake_config.mkdir(exist_ok=True)
fake_proc = tmp_path / "playtime_proc"
fake_proc.mkdir(exist_ok=True)
fake_targets = tmp_path / "playtime_targets"
fake_targets.mkdir(exist_ok=True)
with (
# Computed at import time from CONFIG_DIR, so patching CONFIG_DIR
# alone does not redirect them.
patch(
"steam_backlog_enforcer._playtime_state.PLAYTIME_STATE_FILE",
fake_config / "playtime_state.json",
),
patch(
"steam_backlog_enforcer._playtime_state.PLAYTIME_DEMO_STATE_FILE",
fake_config / "playtime_demo_state.json",
),
# Per-day history. Derived from CONFIG_DIR at import time, so patching
# CONFIG_DIR alone does not redirect it.
patch(
"steam_backlog_enforcer._playtime_history.HISTORY_FILE",
fake_config / "playtime_history.json",
),
# The audit log lives under /var/log, outside CONFIG_DIR entirely, and
# is the record used to reconstruct real incidents — a test must never
# append to it, nor read the host's.
patch(
"steam_backlog_enforcer._playtime_log.BUDGET_LOG_FILE",
tmp_path / "budget.jsonl",
),
patch(
"steam_backlog_enforcer._playtime_log.BUDGET_DEMO_LOG_FILE",
tmp_path / "budget-demo.jsonl",
),
patch("steam_backlog_enforcer._playtime_kill._PROC", fake_proc),
# Never let a test chattr +i a file inside tmp_path — pytest could
# then not clean the directory up.
patch("steam_backlog_enforcer._playtime_state._try_set_immutable", MagicMock()),
patch("steam_backlog_enforcer._playtime_state.unlock_for_write", MagicMock()),
patch(
"steam_backlog_enforcer._playtime_block.BLOCK_TARGETS",
(
fake_targets / "steam",
fake_targets / "bin_steam.sh",
fake_targets / "steam.sh",
fake_targets / "lutris",
),
),
patch("steam_backlog_enforcer._playtime_block._STUB_DIR", tmp_path / "run"),
patch(
"steam_backlog_enforcer._playtime_block.STUB_PATH",
tmp_path / "run" / "gaming-blocked",
),
patch(
"steam_backlog_enforcer._playtime_block.MOUNTINFO_PATH",
tmp_path / "mountinfo",
),
patch(
"steam_backlog_enforcer._playtime_block._INIT_MOUNTINFO_PATH",
tmp_path / "init_mountinfo",
),
patch(
"steam_backlog_enforcer._playtime_block.PACMAN_LOCK", tmp_path / "db.lck"
),
patch("steam_backlog_enforcer._playtime_block._PROC", fake_proc),
):
yield