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https://github.com/kuhyx/steam-backlog-enforcer.git
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The enforcer now imports the Steam/launcher/counted-process scan from leisure_watch.procscan (v0.1.0, shared with the leisure watcher) and drops its own copies (_playtime_procs, _counted_procs, _total_block_launchers and enforcer's two scanners). Every counted-process read passes config.CONFIG_FILE explicitly, as before. Each tick also bills a shadow leisure budget beside the enforced one, from the same incoming stamp and delta clamp, before accumulate: paused (held gatelock grab or i3lock) -> shadow_paused_seconds; else a qualifying game, a "leisure" now.json, or an untrusted/missing now.json (fail closed) bills shadow_seconds once, split over shadow_per_source. shadow_budget_seconds is earned_time.resolve(leisure=True) from the same answers, held as a same-day high-water mark. Not billed under a total block. Shadow verdict changes go to budget.jsonl as shadow_change (the live game view skips them); /api/budget and MCP get_gaming_time carry a "shadow" block. Enforced fields, cutoff, warnings and existing log records are unchanged. Also fixes two tests that assumed earned_time < 0.14 internals. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Dsh4Znwh2KnC7q6vbGpX1N
102 lines
3.9 KiB
Python
102 lines
3.9 KiB
Python
"""Autouse redirection of the playtime module's on-disk state.
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Split out of ``conftest.py`` to keep every file inside the 250-line cap;
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``conftest`` imports the fixture by name, which is what registers it.
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"""
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from __future__ import annotations
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from typing import TYPE_CHECKING
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from unittest.mock import MagicMock, patch
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import pytest
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if TYPE_CHECKING:
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from collections.abc import Iterator
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from pathlib import Path
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@pytest.fixture(autouse=True)
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def _isolate_playtime(tmp_path: Path) -> Iterator[None]:
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"""Redirect the daily-gaming-budget paths to a temporary directory.
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Separate from :func:`_isolate_filesystem` only because CPython caps a
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``with`` statement at 20 statically nested blocks and that fixture is
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already at the limit.
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The ``BLOCK_TARGETS`` patch is the load-bearing one: unpatched, that tuple
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names the real ``/usr/bin/steam``, and a test reaching the mount code would
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mask the user's actual Steam install behind a refusal stub.
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"""
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# Namespaced names: an autouse fixture that creates bare "proc"/"targets"
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# inside tmp_path would claim those names for every other test in the
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# suite (test_enforcer builds its own tmp_path/"proc" with mkdir()).
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fake_config = tmp_path / "config"
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fake_config.mkdir(exist_ok=True)
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fake_proc = tmp_path / "playtime_proc"
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fake_proc.mkdir(exist_ok=True)
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fake_targets = tmp_path / "playtime_targets"
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fake_targets.mkdir(exist_ok=True)
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with (
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# Computed at import time from CONFIG_DIR, so patching CONFIG_DIR
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# alone does not redirect them.
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patch(
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"steam_backlog_enforcer._playtime_state.PLAYTIME_STATE_FILE",
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fake_config / "playtime_state.json",
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),
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patch(
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"steam_backlog_enforcer._playtime_state.PLAYTIME_DEMO_STATE_FILE",
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fake_config / "playtime_demo_state.json",
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),
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# Per-day history. Derived from CONFIG_DIR at import time, so patching
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# CONFIG_DIR alone does not redirect it.
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patch(
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"steam_backlog_enforcer._playtime_history.HISTORY_FILE",
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fake_config / "playtime_history.json",
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),
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# The audit log lives under /var/log, outside CONFIG_DIR entirely, and
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# is the record used to reconstruct real incidents — a test must never
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# append to it, nor read the host's.
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patch(
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"steam_backlog_enforcer._playtime_log.BUDGET_LOG_FILE",
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tmp_path / "budget.jsonl",
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),
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patch(
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"steam_backlog_enforcer._playtime_log.BUDGET_DEMO_LOG_FILE",
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tmp_path / "budget-demo.jsonl",
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),
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patch("steam_backlog_enforcer._playtime_kill._PROC", fake_proc),
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# Never let a test chattr +i a file inside tmp_path — pytest could
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# then not clean the directory up.
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patch("steam_backlog_enforcer._playtime_state._try_set_immutable", MagicMock()),
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patch("steam_backlog_enforcer._playtime_state.unlock_for_write", MagicMock()),
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patch(
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"steam_backlog_enforcer._playtime_block.BLOCK_TARGETS",
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(
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fake_targets / "steam",
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fake_targets / "bin_steam.sh",
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fake_targets / "steam.sh",
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fake_targets / "lutris",
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),
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),
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patch("steam_backlog_enforcer._playtime_block._STUB_DIR", tmp_path / "run"),
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patch(
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"steam_backlog_enforcer._playtime_block.STUB_PATH",
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tmp_path / "run" / "gaming-blocked",
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),
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patch(
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"steam_backlog_enforcer._playtime_block.MOUNTINFO_PATH",
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tmp_path / "mountinfo",
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),
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patch(
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"steam_backlog_enforcer._playtime_block._INIT_MOUNTINFO_PATH",
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tmp_path / "init_mountinfo",
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),
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patch(
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"steam_backlog_enforcer._playtime_block.PACMAN_LOCK", tmp_path / "db.lck"
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),
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patch("steam_backlog_enforcer._playtime_block._PROC", fake_proc),
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):
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yield
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