mirror of
https://github.com/kuhyx/steam-backlog-enforcer.git
synced 2026-11-11 15:07:58 +01:00
The 4-day grace window left kuhy stuck: three picks locked in, the window
closed on two of them, so nothing could be abandoned and no new pick could
be added.
- abandon-pick now works however old the pick is. MANUAL_GRACE_DAYS,
manual_pick_grace_remaining() and can_abandon_manual_pick() are deleted;
abandon_manual_pick()'s existence check is the single remaining guard
(the previous post-guard and its "race" test became unreachable).
- Config.max_manual_picks 3 -> 2. kuhy's config.json does not set the key,
so the default change is sufficient.
- status/lock/MCP surfaces report informational age ("picked N day(s) ago",
age_days) instead of a grace countdown. Note this is a sign flip, not a
rename: age is now - started, where grace was deadline - now.
Verified live: abandoned Montaro (495890) and Battle Bruise (618510), both
previously refused as EXPIRED; pick-manual 3164500 now reaches its confirm
prompt at 1/2 slots used. 1344 tests, 100.00% coverage.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016A1EYiv7e7HGhET84oa9M3
148 lines
5.3 KiB
Python
148 lines
5.3 KiB
Python
"""Abandonment and the status payload for manual picks.
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Split out of :mod:`steam_backlog_enforcer._actions` to keep both files
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under the 250-line cap.
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"""
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from __future__ import annotations
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from datetime import datetime, timezone
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from typing import TYPE_CHECKING, Any
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from steam_backlog_enforcer._actions import (
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find_manual_pick,
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is_manual_pick_locked,
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)
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from steam_backlog_enforcer._allowed_games import (
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active_manual_picks,
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allowed_games,
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)
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from steam_backlog_enforcer._total_block import get_total_block_status
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from steam_backlog_enforcer.game_install import get_installed_games, is_protected_app
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from steam_backlog_enforcer.store_blocker import is_store_blocked
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# Marks these two as an intentional re-export (they're imported from
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# _allowed_games above, not defined here) -- without this, mypy's
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# --no-implicit-reexport flags every downstream `from _actions import
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# active_manual_picks` as an error. Everything else in this file is
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# accessible normally; this only needs to list names imported-then-reexported.
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__all__ = [
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"active_manual_picks",
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"allowed_games",
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]
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if TYPE_CHECKING:
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from steam_backlog_enforcer.config import State
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# How long an abandoned pick stays out of the auto-assignment pool, so that
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# ``scan`` does not immediately hand back the game the user just rejected.
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ABANDON_COOLDOWN_DAYS = 30
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def manual_pick_age_days(state: State, app_id: int) -> float | None:
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"""Return how many days ago *app_id* was picked, or ``None``.
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Informational only — picks can be abandoned at any age. ``None`` means the
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question does not apply: *app_id* is not an active manual pick, or its
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timestamp is missing/malformed.
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Args:
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state: The loaded enforcer state.
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app_id: The manually-picked app id to measure.
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Returns:
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Fractional days elapsed since the pick was made, or ``None`` when the
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question does not apply.
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"""
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pick = find_manual_pick(state, app_id)
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if pick is None or not pick.get("started_at"):
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return None
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try:
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started = datetime.fromisoformat(pick["started_at"])
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except ValueError:
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return None
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return (datetime.now(timezone.utc) - started).total_seconds() / 86400
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def abandon_manual_pick(state: State, app_id: int) -> bool:
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"""Drop one manual pick and persist ``state``.
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A pick may be abandoned at any time, however long ago it was made.
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Only the named pick is dropped: any other active pick keeps its own lock
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and deadline. The abandoned app id goes onto the existing skip cooldown so
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``scan`` will not hand the same game straight back. State-only: like
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``apply_manual_pick`` this performs no uninstall/hide cascade, so the MCP
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server can call it without touching the filesystem.
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Args:
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state: The enforcer state to mutate and save.
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app_id: The manually-picked app id to back out of.
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Returns:
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``True`` if the pick was abandoned, ``False`` if it is not an active
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pick, in which case ``state`` is untouched.
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"""
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if find_manual_pick(state, app_id) is None:
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return False
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state.skip_for_days(app_id, ABANDON_COOLDOWN_DAYS)
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state.manual_picks = [
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p for p in active_manual_picks(state) if p.get("app_id") != app_id
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]
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# The abandoned pick may also have been the current assignment; hand the
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# assignment to a surviving pick so the enforcer keeps guarding it, or
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# clear it so 'scan' can reassign.
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if state.current_app_id == app_id:
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survivor = state.manual_picks[-1] if state.manual_picks else None
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state.current_app_id = survivor["app_id"] if survivor else None
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state.current_game_name = survivor["game_name"] if survivor else ""
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state.save()
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return True
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def status_payload(state: State) -> dict[str, Any]:
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"""Build the structured status snapshot that ``cmd_status`` renders as text.
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Pure data, no stdout — safe for the MCP server. Reads only ``State`` and the
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stdout-free leaf helpers; never constructs ``Config`` and never exposes the
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Steam API key.
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Args:
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state: The loaded enforcer state.
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Returns:
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A JSON-ready dict describing the current enforcement status.
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"""
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total_block = get_total_block_status()
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installed = get_installed_games()
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real_games = [(aid, name) for aid, name in installed if not is_protected_app(aid)]
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assigned_installed = (
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any(aid == state.current_app_id for aid, _ in installed)
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if state.current_app_id
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else None
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)
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return {
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"current_app_id": state.current_app_id,
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"current_game_name": state.current_game_name or None,
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"finished_count": len(state.finished_app_ids),
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"store_blocked": is_store_blocked(),
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"installed_count": len(real_games),
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"assigned_game_installed": assigned_installed,
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"total_block": {
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"active": total_block.active,
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"days_remaining": round(total_block.days_remaining, 1),
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"until": total_block.until.isoformat() if total_block.until else None,
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},
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"manual_pick_locked": is_manual_pick_locked(state),
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"manual_picks": [
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{
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**pick,
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"age_days": manual_pick_age_days(state, pick["app_id"]),
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}
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for pick in active_manual_picks(state)
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],
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}
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