mirror of
https://github.com/kuhyx/steam-backlog-enforcer.git
synced 2026-11-11 18:13:49 +01:00
The 4-day grace window left kuhy stuck: three picks locked in, the window
closed on two of them, so nothing could be abandoned and no new pick could
be added.
- abandon-pick now works however old the pick is. MANUAL_GRACE_DAYS,
manual_pick_grace_remaining() and can_abandon_manual_pick() are deleted;
abandon_manual_pick()'s existence check is the single remaining guard
(the previous post-guard and its "race" test became unreachable).
- Config.max_manual_picks 3 -> 2. kuhy's config.json does not set the key,
so the default change is sufficient.
- status/lock/MCP surfaces report informational age ("picked N day(s) ago",
age_days) instead of a grace countdown. Note this is a sign flip, not a
rename: age is now - started, where grace was deadline - now.
Verified live: abandoned Montaro (495890) and Battle Bruise (618510), both
previously refused as EXPIRED; pick-manual 3164500 now reaches its confirm
prompt at 1/2 slots used. 1344 tests, 100.00% coverage.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016A1EYiv7e7HGhET84oa9M3
243 lines
8.0 KiB
Python
243 lines
8.0 KiB
Python
"""Configuration management for Steam Backlog Enforcer."""
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from __future__ import annotations
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import contextlib
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from dataclasses import dataclass, field
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from datetime import datetime, timedelta, timezone
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import json
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import logging
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import os
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from pathlib import Path
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import sys
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import tempfile
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from typing import Any
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CONFIG_DIR = Path.home() / ".config" / "steam_backlog_enforcer"
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CONFIG_FILE = CONFIG_DIR / "config.json"
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STATE_FILE = CONFIG_DIR / "state.json"
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SNAPSHOT_FILE = CONFIG_DIR / "snapshot.json"
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LOG_FILE = CONFIG_DIR / "enforcer.log"
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# Steam store domains to block.
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BLOCKED_DOMAINS = [
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"store.steampowered.com",
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"checkout.steampowered.com",
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"store.akamai.steamstatic.com",
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"storefront.steampowered.com",
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"store.cloudflare.steamstatic.com",
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]
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HOSTS_FILE = Path("/etc/hosts")
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logger = logging.getLogger(__name__)
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def _atomic_write(path: Path, data: str) -> None:
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"""Write data to a file atomically via a temporary file + rename."""
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path.parent.mkdir(parents=True, exist_ok=True)
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fd, tmp = tempfile.mkstemp(dir=path.parent, suffix=".tmp")
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tmp_path = Path(tmp)
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try:
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os.write(fd, data.encode("utf-8"))
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os.close(fd)
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tmp_path.replace(path)
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except BaseException:
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with contextlib.suppress(OSError):
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os.close(fd)
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with contextlib.suppress(OSError):
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tmp_path.unlink()
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raise
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@dataclass
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class Config:
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"""User configuration."""
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steam_api_key: str = ""
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steam_id: str = ""
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block_store: bool = True
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kill_unauthorized_games: bool = True
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uninstall_other_games: bool = True
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desktop_notifications: bool = True
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max_manual_picks: int = 2
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"""How many games may be manually locked in at once.
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All active picks stay installed and visible; the enforcer treats them as
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one allowed set. Raising this weakens enforcement proportionally.
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"""
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daily_gaming_seconds: int = 8 * 3600
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"""Gaming seconds allowed per gaming day, which starts at 06:00 local.
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Spending this budget shuts Steam down and masks the launcher binaries until
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the next 06:00. See :mod:`steam_backlog_enforcer._playtime`.
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"""
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count_launcher_processes: bool = True
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"""Whether time spent in non-Steam launchers counts against the budget.
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Set False if a launcher legitimately idles in the tray all day. Leaving it
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True is the safer default: under-counting is the failure mode that quietly
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defeats the budget entirely.
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"""
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playtime_enforcement: bool = True
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"""Master switch for the daily gaming budget.
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Disabling stops the cutoff but never strands a live block — the release
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path runs regardless, so "disabled" cannot come to mean "blocked forever".
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"""
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def save(self) -> None:
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"""Persist config to disk."""
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_atomic_write(
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CONFIG_FILE,
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json.dumps(self.__dict__, indent=2) + "\n",
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)
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@classmethod
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def load(cls) -> Config:
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"""Load config from disk, or return defaults."""
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if CONFIG_FILE.exists():
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data = json.loads(CONFIG_FILE.read_text(encoding="utf-8"))
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return cls(
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**{k: v for k, v in data.items() if k in cls.__dataclass_fields__}
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)
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return cls()
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@dataclass
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class State:
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"""Persistent state across runs."""
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current_app_id: int | None = None
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current_game_name: str = ""
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finished_app_ids: list[int] = field(default_factory=list)
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skipped_until: dict[str, str] = field(default_factory=dict)
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enforcement_started_at: str = ""
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"""ISO-8601 UTC timestamp set on the first game assignment."""
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"""Map of ``str(app_id)`` → ISO-8601 UTC timestamp when the skip expires.
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Games in this map are excluded from auto-assignment until the timestamp
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elapses. Populated when the user declines a freshly-picked game via the
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interactive prompt in ``cmd_done``.
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"""
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manual_pick_app_id: int | None = None
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manual_pick_game_name: str = ""
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manual_pick_started_at: str = ""
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"""Legacy single-slot manual pick, migrated into ``manual_picks`` on load.
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Kept as fields so an older ``state.json`` still deserialises; they are
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blanked once migrated and are never written again.
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"""
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manual_picks: list[dict[str, Any]] = field(default_factory=list)
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"""Active manual picks, newest last.
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Each entry is ``{"app_id": int, "game_name": str, "started_at": iso}``.
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Plain dicts rather than a dataclass because ``save`` serialises
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``self.__dict__`` straight to JSON.
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"""
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def skip_for_days(self, app_id: int, days: int) -> None:
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"""Mark ``app_id`` as skipped for ``days`` days from now (UTC)."""
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expires = datetime.now(timezone.utc) + timedelta(days=days)
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self.skipped_until[str(app_id)] = expires.isoformat()
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def active_skipped_ids(self) -> set[int]:
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"""Return currently-skipped app IDs and prune expired entries.
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Mutates ``self.skipped_until`` to drop expired or malformed entries.
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Callers should ``save()`` if they want the prune persisted.
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"""
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now = datetime.now(timezone.utc)
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active: set[int] = set()
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to_remove: list[str] = []
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for aid_str, ts in self.skipped_until.items():
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try:
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expiry = datetime.fromisoformat(ts)
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except ValueError:
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to_remove.append(aid_str)
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continue
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if expiry > now:
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active.add(int(aid_str))
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else:
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to_remove.append(aid_str)
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for aid_str in to_remove:
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del self.skipped_until[aid_str]
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return active
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def save(self) -> None:
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"""Persist state to disk."""
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_atomic_write(
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STATE_FILE,
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json.dumps(self.__dict__, indent=2) + "\n",
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)
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@classmethod
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def load(cls) -> State:
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"""Load state from disk, or return defaults."""
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if STATE_FILE.exists():
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try:
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data = json.loads(STATE_FILE.read_text(encoding="utf-8"))
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except (json.JSONDecodeError, OSError, ValueError):
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logger.warning("Corrupt state file, using defaults.")
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return cls()
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state = cls(
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**{k: v for k, v in data.items() if k in cls.__dataclass_fields__}
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)
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state._migrate_legacy_manual_pick()
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return state
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return cls()
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def _migrate_legacy_manual_pick(self) -> None:
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"""Fold a pre-multi-pick single manual pick into ``manual_picks``.
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A live lock written by the old single-slot code must survive the
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upgrade, so the legacy fields are read once, converted, and cleared.
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Migration happens in memory; the next ``save`` persists it.
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"""
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if self.manual_pick_app_id is None or self.manual_picks:
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return
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self.manual_picks = [
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{
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"app_id": self.manual_pick_app_id,
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"game_name": self.manual_pick_game_name,
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"started_at": self.manual_pick_started_at,
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}
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]
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self.manual_pick_app_id = None
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self.manual_pick_game_name = ""
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self.manual_pick_started_at = ""
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def save_snapshot(data: list[dict[str, Any]]) -> None:
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"""Save an achievement snapshot to disk."""
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_atomic_write(
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SNAPSHOT_FILE,
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json.dumps(data, indent=2) + "\n",
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)
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def load_snapshot() -> list[dict[str, Any]] | None:
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"""Load the cached achievement snapshot, or None if absent."""
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if SNAPSHOT_FILE.exists():
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result: list[dict[str, Any]] = json.loads(
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SNAPSHOT_FILE.read_text(encoding="utf-8")
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)
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return result
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return None
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def interactive_setup() -> Config:
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"""Run first-time interactive setup."""
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api_key = input("Enter your Steam Web API key: ").strip()
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if not api_key:
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sys.exit(1)
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steam_id = input("Enter your Steam64 ID: ").strip()
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if not steam_id:
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sys.exit(1)
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config = Config(steam_api_key=api_key, steam_id=steam_id)
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config.save()
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CONFIG_FILE.chmod(0o600)
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return config
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