mirror of
https://github.com/kuhyx/steam-backlog-enforcer.git
synced 2026-11-11 18:13:49 +01:00
main.py became main/ with __main__.py, so the invocation string baked into
run.sh and the systemd unit (`python -m steam_backlog_enforcer.main`) stays
byte-identical and nothing needs redeploying. Commands are grouped into
sibling modules (status, install, picks, abandon, misc), with _shared.py as
a leaf holding the lock helpers and constants both need, and _registry.py
holding the command tables. main/__init__.py keeps every public and private
name importable, so `from steam_backlog_enforcer.main import X` is unchanged.
The subtle part is patch targets. The test suite builds them as
f"{PKG}.{name}", so a grep for the literal module path found nothing -- but
once a command moves to a submodule it resolves its dependencies from that
module's globals, and patching the main package's re-export silently stops
biting. Measured which of the 36 patched symbols moved: 8 could have passed
vacuously. Rather than repair PKG per class, the five test_main*.py files
(all cap violators anyway) were regrouped to mirror the production modules,
so each file has exactly one correct PKG. Verified by mutation: breaking a
line in status/misc/picks/_shared each makes the corresponding tests fail.
test_web_server.py patched main_mod.serve, which no longer intercepts
cmd_serve; repointed at main.misc and confirmed it fails when the call is
removed. Added tests for the __main__ shim, which coverage would otherwise
report at 0% under fail_under = 100.
Shared test builders live in tests/_main_helpers.py, reachable because the
Phase 0 name-tests-test exclude allows tests/_*.py.
1290 tests pass; every main/ module reports 100% coverage; `main`, `status`,
`bogus` and `--status` produce byte-identical output and exit codes to
pre-refactor. 55 -> 49 files over the cap.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PPpmMpTSkp8UziRc5u8B7P
129 lines
3.9 KiB
Python
129 lines
3.9 KiB
Python
"""Install, uninstall and library-visibility commands."""
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from __future__ import annotations
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from typing import TYPE_CHECKING
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from steam_backlog_enforcer._actions import allowed_app_ids, allowed_games
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from steam_backlog_enforcer._enforce_loop import get_all_owned_app_ids
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from steam_backlog_enforcer.game_install import (
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_echo,
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get_installed_games,
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install_game,
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is_game_installed,
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is_protected_app,
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uninstall_other_games,
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)
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from steam_backlog_enforcer.library_hider import (
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try_hide_other_games,
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unhide_all_games,
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)
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if TYPE_CHECKING:
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from steam_backlog_enforcer.config import Config, State
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def cmd_installed(_config: Config, state: State) -> None:
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"""Show installed games."""
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installed = get_installed_games()
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_echo(f"\nInstalled games ({len(installed)}):\n")
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for app_id, name in installed:
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protected = " [PROTECTED]" if is_protected_app(app_id) else ""
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assigned = " <<< ASSIGNED" if app_id == state.current_app_id else ""
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_echo(f" {app_id:>8d} {name}{protected}{assigned}")
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def cmd_uninstall(_config: Config, state: State) -> None:
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"""Uninstall all games except the assigned one."""
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if state.current_app_id is None:
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_echo("No game assigned. Run 'scan' first.")
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return
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allowed = allowed_app_ids(state)
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installed = get_installed_games()
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to_remove = [
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(aid, n)
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for aid, n in installed
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if aid not in allowed and not is_protected_app(aid)
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]
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if not to_remove:
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_echo("No games to uninstall (only allowed games and runtimes installed).")
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return
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_echo(f"\nWill uninstall {len(to_remove)} games, keeping:")
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for aid, name in allowed_games(state):
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_echo(f" - {name} (AppID={aid})")
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_echo(" - Steam runtimes and Proton versions\n")
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_echo("Games to remove:")
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for aid, name in to_remove:
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_echo(f" - {name} (AppID={aid})")
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_echo()
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confirm = input("Type YES to confirm: ").strip()
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if confirm != "YES":
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_echo("Aborted.")
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return
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count = uninstall_other_games(allowed_app_ids(state))
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_echo(f"\nUninstalled {count} games.")
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def cmd_install(config: Config, state: State) -> None:
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"""Manually trigger install of the assigned game."""
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if state.current_app_id is None:
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_echo("No game currently assigned. Run 'scan' first.")
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return
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if is_game_installed(state.current_app_id):
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_echo(f"{state.current_game_name} is already installed.")
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return
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_echo(f"Installing {state.current_game_name} (AppID={state.current_app_id})...")
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if install_game(
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state.current_app_id,
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state.current_game_name,
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config.steam_id,
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use_steam_protocol=True,
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):
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_echo("Done!")
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else:
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_echo("Failed to create install manifest.")
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def cmd_hide(config: Config, state: State) -> None:
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"""Hide all non-assigned games in the Steam library."""
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if state.current_app_id is None:
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_echo("No game assigned. Run 'scan' first.")
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return
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owned_ids = get_all_owned_app_ids(config)
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if not owned_ids:
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_echo("No owned game list available. Run 'scan' first.")
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return
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_echo(f"Hiding all games except {state.current_game_name}...")
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hidden, skipped = try_hide_other_games(owned_ids, allowed_app_ids(state))
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if skipped is not None:
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_echo(f"Library hiding: skipped ({skipped})")
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return
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_echo(f"Hidden {hidden} games.")
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if hidden > 0:
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_echo("Done! Only the assigned game should be visible in your library.")
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def cmd_unhide(config: Config, _state: State) -> None:
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"""Unhide all games in the Steam library."""
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owned_ids = get_all_owned_app_ids(config)
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if not owned_ids:
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_echo("No owned game list available. Run 'scan' first.")
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return
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_echo("Unhiding all games...")
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count = unhide_all_games(owned_ids)
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_echo(f"Unhidden {count} games.")
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if count > 0:
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_echo("Done!")
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