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https://github.com/kuhyx/steam-backlog-enforcer.git
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require_snapshot_games / snapshot_game_name (_snapshot), apply_configured_pick (_actions) and hide_others_and_report (library_hider) replace copies spread across the CLI, MCP and stats paths. Tests retargeted to the new owners; test_main_pick_manual split to stay under 250 lines. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01D55DvFEHiwcPN59kwPqwiU
79 lines
3.1 KiB
Python
79 lines
3.1 KiB
Python
"""MCP (Model Context Protocol) server for Steam Backlog Enforcer.
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Exposes the enforcer's read surface and two *gated* write actions as typed MCP
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tools, so an MCP client (Claude Code and its subagents) can query and — with
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explicit confirmation — drive the backlog without shelling out to the CLI.
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Run via the dedicated venv that has the ``mcp`` extra installed::
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~/.venvs/steam-backlog-mcp/bin/python -m steam_backlog_enforcer._mcp
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(see ``scripts/setup_mcp.sh`` and the repo-root ``.mcp.json``).
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Safety invariants (do not break when adding tools):
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* **stdout is the JSON-RPC channel.** This module and every function a tool
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calls must never write to stdout. All logging is routed to STDERR below, and
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tools call only stdout-free leaf helpers (never the ``cmd_*`` handlers, which
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``_echo`` to stdout / ``input()`` / ``sys.exit()``).
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* **No secret ever leaves.** There is no tool that returns ``Config`` or reads
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``config.json``; read tools load only ``State`` and the secrets-free web
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dataset. Game-name lookups use the on-disk snapshot only (no Steam API key).
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* **Writes are gated.** Every write tool defaults to a dry-run preview and
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mutates only when ``confirm=True``. These write tools must never be added to
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a permission allowlist (a subagent could then bypass the human).
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"""
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from __future__ import annotations
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import logging
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import sys
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from typing import TYPE_CHECKING
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from mcp.server import MCPServer
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from steam_backlog_enforcer._snapshot import snapshot_game_name
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if TYPE_CHECKING:
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from steam_backlog_enforcer.steam_api import GameInfo
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# Log to STDERR only — STDOUT carries the MCP JSON-RPC protocol frames, so a
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# single stray stdout write would corrupt the stream and kill the session.
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logging.basicConfig(
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level=logging.INFO,
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stream=sys.stderr,
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format="%(asctime)s [%(levelname)s] steam-mcp: %(message)s",
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)
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logger = logging.getLogger(__name__)
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mcp = MCPServer("steam-backlog-enforcer")
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_DEFAULT_LIST_LIMIT = 50
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def _resolve_game_name(app_id: int) -> str | None:
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"""Resolve a game name from the on-disk snapshot only (no Config / API).
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Deliberately snapshot-only: it never constructs ``Config`` and never touches
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the Steam API key, so it is safe to call from an MCP tool. A game absent from
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the last snapshot simply resolves to ``None``.
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Args:
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app_id: The Steam app id to look up.
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Returns:
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The game name, or ``None`` if not present in the snapshot.
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"""
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return snapshot_game_name(app_id)
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def _backlog_sort_key(game: GameInfo) -> tuple[int, float]:
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"""Sort incomplete games shortest-completionist-first, unknowns last."""
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if game.completionist_hours > 0:
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return (0, game.completionist_hours)
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return (1, 0.0)
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# ──────────────────────────────────────────────────────────────
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# Read tools (State-only; never expose Config / the Steam API key)
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# ──────────────────────────────────────────────────────────────
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