steam-backlog-enforcer/steam_backlog_enforcer/tests/test_main_part2.py
Krzysztof kuhy Rudnicki 30fcaacc5d Deduplicate snapshot loading, pick application and library hiding into shared helpers
require_snapshot_games / snapshot_game_name (_snapshot), apply_configured_pick (_actions) and hide_others_and_report (library_hider) replace copies spread across the CLI, MCP and stats paths. Tests retargeted to the new owners; test_main_pick_manual split to stay under 250 lines.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

Claude-Session: https://claude.ai/code/session_01D55DvFEHiwcPN59kwPqwiU
2026-09-25 18:44:07 +02:00

198 lines
6.7 KiB
Python

"""Tests for main CLI module — part 2 (missing coverage)."""
from typing import Any
from unittest.mock import (
patch,
)
from steam_backlog_enforcer._cmd_done_finalize import _finalize_completion
from steam_backlog_enforcer.config import Config, State
CMD_DONE_PKG = "steam_backlog_enforcer._cmd_done_finalize"
PKG = "steam_backlog_enforcer.main"
def _snap(
app_id: int = 1,
name: str = "G",
total: int = 10,
unlocked: int = 0,
hours: float = -1,
) -> dict[str, Any]:
return {
"app_id": app_id,
"name": name,
"total_achievements": total,
"unlocked_achievements": unlocked,
"playtime_minutes": 60,
"completionist_hours": hours,
}
class TestFinalizeCompletion:
def test_with_snapshot_and_hiding(self) -> None:
config = Config(steam_api_key="k", steam_id="i")
state = State(current_app_id=1, current_game_name="G")
snap = [_snap(2, "NewGame", 10, 0, 5.0)]
with (
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap),
patch(f"{CMD_DONE_PKG}.pick_next_game") as mock_pick,
patch(
"steam_backlog_enforcer.library_hider.get_all_owned_app_ids",
return_value=[1, 2, 3],
),
patch(
"steam_backlog_enforcer.library_hider.try_hide_other_games",
return_value=(2, None),
),
patch(f"{CMD_DONE_PKG}.send_notification"),
patch.object(State, "save"),
):
def set_next(
_games: object,
s: State,
_c: object,
**_kwargs: object,
) -> None:
s.current_app_id = 2
s.current_game_name = "NewGame"
mock_pick.side_effect = set_next
_finalize_completion(config, state, "G", 1)
assert 1 in state.finished_app_ids
def test_hide_skipped_when_steam_unreachable(self) -> None:
# Reconciliation is best-effort: an undrivable Steam must not abort
# the completion flow.
config = Config(steam_api_key="k", steam_id="i")
state = State(current_app_id=1, current_game_name="G")
snap = [_snap(2, "NewGame", 10, 0, 5.0)]
with (
patch(f"{CMD_DONE_PKG}._echo") as mock_echo,
# The skip line is printed by the shared hide helper.
patch("steam_backlog_enforcer.library_hider._echo", mock_echo),
patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap),
patch(f"{CMD_DONE_PKG}.pick_next_game") as mock_pick,
patch(
"steam_backlog_enforcer.library_hider.get_all_owned_app_ids",
return_value=[1, 2, 3],
),
patch(
"steam_backlog_enforcer.library_hider.try_hide_other_games",
return_value=(0, "update in progress"),
),
patch(f"{CMD_DONE_PKG}.is_game_installed", return_value=True),
patch(f"{CMD_DONE_PKG}.send_notification"),
patch.object(State, "save"),
):
def set_next(
_games: object,
s: State,
_c: object,
**_kwargs: object,
) -> None:
s.current_app_id = 2
s.current_game_name = "NewGame"
mock_pick.side_effect = set_next
_finalize_completion(config, state, "G", 1)
assert "skipped (update in progress)" in " ".join(
str(c) for c in mock_echo.call_args_list
)
def test_no_snapshot(self) -> None:
config = Config()
state = State(current_app_id=1, current_game_name="G")
with (
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=None),
patch.object(State, "save"),
):
_finalize_completion(config, state, "G", 1)
assert state.current_app_id is None
def test_no_next_game(self) -> None:
config = Config()
state = State(current_app_id=1, current_game_name="G")
snap = [_snap(1, "G", 10, 10)]
with (
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap),
patch(f"{CMD_DONE_PKG}.pick_next_game") as mock_pick,
patch.object(State, "save"),
):
def set_none(
_games: object,
s: State,
_c: object,
**_kwargs: object,
) -> None:
s.current_app_id = None
mock_pick.side_effect = set_none
_finalize_completion(config, state, "G", 1)
def test_no_owned_ids(self) -> None:
config = Config()
state = State(current_app_id=1, current_game_name="G")
snap = [_snap(2, "Next", 10, 0)]
with (
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap),
patch(f"{CMD_DONE_PKG}.pick_next_game") as mock_pick,
patch(
"steam_backlog_enforcer.library_hider.get_all_owned_app_ids",
return_value=[],
),
patch(f"{CMD_DONE_PKG}.send_notification"),
patch.object(State, "save"),
):
def set_2(
_games: object,
s: State,
_c: object,
**_kwargs: object,
) -> None:
s.current_app_id = 2
s.current_game_name = "Next"
mock_pick.side_effect = set_2
_finalize_completion(config, state, "G", 1)
def test_hide_returns_zero(self) -> None:
config = Config()
state = State(current_app_id=1, current_game_name="G")
snap = [_snap(2, "Next", 10, 0)]
with (
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap),
patch(f"{CMD_DONE_PKG}.pick_next_game") as mock_pick,
patch(
"steam_backlog_enforcer.library_hider.get_all_owned_app_ids",
return_value=[1, 2],
),
patch(
"steam_backlog_enforcer.library_hider.try_hide_other_games",
return_value=(0, None),
),
patch(f"{CMD_DONE_PKG}.send_notification"),
patch.object(State, "save"),
):
def set_2(
_games: object,
s: State,
_c: object,
**_kwargs: object,
) -> None:
s.current_app_id = 2
s.current_game_name = "Next"
mock_pick.side_effect = set_2
_finalize_completion(config, state, "G", 1)