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https://github.com/kuhyx/steam-backlog-enforcer.git
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require_snapshot_games / snapshot_game_name (_snapshot), apply_configured_pick (_actions) and hide_others_and_report (library_hider) replace copies spread across the CLI, MCP and stats paths. Tests retargeted to the new owners; test_main_pick_manual split to stay under 250 lines. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01D55DvFEHiwcPN59kwPqwiU
226 lines
8.7 KiB
Python
226 lines
8.7 KiB
Python
"""Tests for the main CLI: pick and pick-manual commands."""
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from unittest.mock import patch
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import pytest
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from steam_backlog_enforcer.config import Config, State
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from steam_backlog_enforcer.main import (
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_resolve_game_name,
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cmd_pick,
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)
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from steam_backlog_enforcer.steam_api import GameInfo, SteamAPIError
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from steam_backlog_enforcer.tests._main_helpers import (
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snap,
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)
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PKG = "steam_backlog_enforcer.main.picks"
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class TestCmdPick:
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"""Tests for cmd_pick."""
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def test_no_snapshot_prints_message(self) -> None:
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with (
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patch(f"{PKG}.load_snapshot", return_value=[]),
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patch(f"{PKG}._echo") as mock_echo,
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):
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cmd_pick(Config(steam_api_key="k", steam_id="i"), State())
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mock_echo.assert_called_once_with("No snapshot found. Run 'scan' first.")
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def test_calls_pick_next_game(self) -> None:
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snapshot = [snap(2, "NewGame", 10, 0, 5.0)]
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with (
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patch(f"{PKG}.load_snapshot", return_value=snapshot),
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patch(f"{PKG}.load_hltb_cache", return_value={2: 5.0}),
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patch(f"{PKG}.pick_next_game") as mock_pick,
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patch(
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"steam_backlog_enforcer.library_hider.get_all_owned_app_ids",
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return_value=[],
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),
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):
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config = Config(steam_api_key="k", steam_id="i")
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state = State()
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cmd_pick(config, state)
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mock_pick.assert_called_once()
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def test_hides_games_after_pick(self) -> None:
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snapshot = [snap(2, "NewGame", 10, 0, 5.0)]
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state = State(current_app_id=2, current_game_name="NewGame")
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with (
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patch(f"{PKG}.load_snapshot", return_value=snapshot),
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patch(f"{PKG}.load_hltb_cache", return_value={2: 5.0}),
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patch(f"{PKG}.pick_next_game"),
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patch(
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"steam_backlog_enforcer.library_hider.get_all_owned_app_ids",
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return_value=[1, 2, 3],
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),
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patch(
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"steam_backlog_enforcer.library_hider.try_hide_other_games",
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return_value=(2, None),
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) as mock_hide,
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patch(f"{PKG}._echo"),
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):
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cmd_pick(Config(steam_api_key="k", steam_id="i"), state)
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mock_hide.assert_called_once_with([1, 2, 3], {2})
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def test_no_hide_message_when_none_hidden(self) -> None:
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snapshot = [snap(2, "NewGame", 10, 0, 5.0)]
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state = State(current_app_id=2, current_game_name="NewGame")
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with (
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patch(f"{PKG}.load_snapshot", return_value=snapshot),
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patch(f"{PKG}.load_hltb_cache", return_value={}),
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patch(f"{PKG}.pick_next_game"),
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patch(
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"steam_backlog_enforcer.library_hider.get_all_owned_app_ids",
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return_value=[1, 2, 3],
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),
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patch(
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"steam_backlog_enforcer.library_hider.try_hide_other_games",
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return_value=(0, None),
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),
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patch(f"{PKG}._echo") as mock_echo,
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):
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cmd_pick(Config(steam_api_key="k", steam_id="i"), state)
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mock_echo.assert_not_called()
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def test_unreachable_steam_reports_skip(self) -> None:
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snapshot = [snap(2, "NewGame", 10, 0, 5.0)]
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state = State(current_app_id=2, current_game_name="NewGame")
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with (
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patch(f"{PKG}.load_snapshot", return_value=snapshot),
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patch(f"{PKG}.load_hltb_cache", return_value={}),
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patch(f"{PKG}.pick_next_game"),
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patch(
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"steam_backlog_enforcer.library_hider.get_all_owned_app_ids",
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return_value=[1, 2, 3],
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),
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patch(
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"steam_backlog_enforcer.library_hider.try_hide_other_games",
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return_value=(0, "Steam is not installed"),
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),
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patch(f"{PKG}._echo") as mock_echo,
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# The skip line is printed by the shared hide helper.
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patch("steam_backlog_enforcer.library_hider._echo", mock_echo),
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):
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cmd_pick(Config(steam_api_key="k", steam_id="i"), state)
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output = " ".join(str(c) for c in mock_echo.call_args_list)
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assert "skipped (Steam is not installed)" in output
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def test_no_hide_when_no_current_app(self) -> None:
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snapshot = [snap(2, "NewGame", 10, 0, 5.0)]
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with (
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patch(f"{PKG}.load_snapshot", return_value=snapshot),
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patch(f"{PKG}.load_hltb_cache", return_value={}),
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patch(f"{PKG}.pick_next_game"),
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patch(
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"steam_backlog_enforcer.library_hider.get_all_owned_app_ids"
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) as mock_owned,
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):
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cmd_pick(Config(steam_api_key="k", steam_id="i"), State())
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mock_owned.assert_not_called()
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def test_no_hide_when_owned_ids_empty(self) -> None:
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snapshot = [snap(2, "NewGame", 10, 0, 5.0)]
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state = State(current_app_id=2, current_game_name="NewGame")
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with (
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patch(f"{PKG}.load_snapshot", return_value=snapshot),
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patch(f"{PKG}.load_hltb_cache", return_value={}),
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patch(f"{PKG}.pick_next_game"),
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patch(
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"steam_backlog_enforcer.library_hider.get_all_owned_app_ids",
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return_value=[],
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),
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patch(
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"steam_backlog_enforcer.library_hider.try_hide_other_games"
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) as mock_hide,
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):
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cmd_pick(Config(steam_api_key="k", steam_id="i"), state)
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mock_hide.assert_not_called()
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def test_hltb_cache_applied_to_games(self) -> None:
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snapshot = [snap(2, "NewGame", 10, 0, -1.0)]
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captured_games: list[list[GameInfo]] = []
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config = Config(steam_api_key="k", steam_id="i")
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state = State()
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def capture_pick(games: list[GameInfo], *_args: object) -> None:
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captured_games.append(list(games))
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with (
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patch(f"{PKG}.load_snapshot", return_value=snapshot),
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patch(f"{PKG}.load_hltb_cache", return_value={2: 7.5}),
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patch(f"{PKG}.pick_next_game", side_effect=capture_pick),
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patch(
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"steam_backlog_enforcer.library_hider.get_all_owned_app_ids",
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return_value=[],
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),
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):
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cmd_pick(config, state)
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assert len(captured_games) == 1
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assert captured_games[0][0].completionist_hours == pytest.approx(7.5)
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class TestResolveGameName:
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def test_found_in_snapshot(self) -> None:
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snapshot = [
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{
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"app_id": 440,
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"name": "TF2",
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"total_achievements": 0,
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"unlocked_achievements": 0,
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"playtime_minutes": 0,
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}
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]
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with patch(
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"steam_backlog_enforcer._snapshot.load_snapshot", return_value=snapshot
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):
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result = _resolve_game_name(Config(), 440)
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assert result == "TF2"
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def test_not_in_snapshot_found_via_api(self) -> None:
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with (
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patch(f"{PKG}.load_snapshot", return_value=[]),
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patch(f"{PKG}.SteamAPIClient") as mock_cls,
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):
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mock_cls.return_value.get_owned_games.return_value = [
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{"appid": 730, "name": "Counter-Strike 2"}
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]
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result = _resolve_game_name(Config(), 730)
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assert result == "Counter-Strike 2"
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def test_api_raises_returns_none(self) -> None:
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with (
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patch(f"{PKG}.load_snapshot", return_value=[]),
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patch(f"{PKG}.SteamAPIClient") as mock_cls,
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):
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mock_cls.return_value.get_owned_games.side_effect = SteamAPIError("fail")
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result = _resolve_game_name(Config(), 999)
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assert result is None
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def test_not_found_anywhere_returns_none(self) -> None:
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with (
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patch(f"{PKG}.load_snapshot", return_value=[{"app_id": 1, "name": "X"}]),
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patch(f"{PKG}.SteamAPIClient") as mock_cls,
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):
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mock_cls.return_value.get_owned_games.return_value = [{"appid": 1}]
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result = _resolve_game_name(Config(), 999)
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assert result is None
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def test_no_snapshot_falls_through_to_api(self) -> None:
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with (
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patch(f"{PKG}.load_snapshot", return_value=None),
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patch(f"{PKG}.SteamAPIClient") as mock_cls,
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):
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mock_cls.return_value.get_owned_games.return_value = [
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{"appid": 440, "name": "TF2"}
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]
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result = _resolve_game_name(Config(), 440)
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assert result == "TF2"
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# ──────────────────────────────────────────────────────────────
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# cmd_pick_manual
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# ──────────────────────────────────────────────────────────────
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