mirror of
https://github.com/kuhyx/steam-backlog-enforcer.git
synced 2026-11-10 19:07:05 +01:00
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
181 lines
6.7 KiB
Python
181 lines
6.7 KiB
Python
"""Cached lookup of the Steam account's full owned-app list.
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Split out of :mod:`steam_backlog_enforcer._enforce_loop` to keep both files
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under the 250-line cap. The enforce loop runs every 3s but the owned-games
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list changes rarely, so it is cached on disk with a TTL rather than re-fetched
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from the Steam Web API each pass.
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"""
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from __future__ import annotations
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import json
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import logging
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import time
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from typing import Any
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from steam_backlog_enforcer._snapshot import load_snapshot
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from steam_backlog_enforcer.config import CONFIG_DIR, Config, _atomic_write
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from steam_backlog_enforcer.steam_api import SteamAPIClient, SteamAPIError
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logger = logging.getLogger(__name__)
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_OWNED_IDS_CACHE_FILE = CONFIG_DIR / "owned_app_ids_cache.json"
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_OWNED_IDS_CACHE_TTL_SECONDS = 3600
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def _load_owned_app_ids_cache(steam_id: str) -> list[int] | None:
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"""Return fresh cached owned app IDs for this steam_id, if available."""
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if not steam_id or not _OWNED_IDS_CACHE_FILE.exists():
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return None
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try:
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data: dict[str, Any] = json.loads(
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_OWNED_IDS_CACHE_FILE.read_text(encoding="utf-8")
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)
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except json.JSONDecodeError, OSError, ValueError:
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return None
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cached_steam_id = str(data.get("steam_id", ""))
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if cached_steam_id != steam_id:
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return None
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fetched_at = float(data.get("fetched_at", 0.0) or 0.0)
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age = time.time() - fetched_at
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if age > _OWNED_IDS_CACHE_TTL_SECONDS:
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return None
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raw_ids = data.get("app_ids", [])
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if not isinstance(raw_ids, list):
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return None
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return [int(app_id) for app_id in raw_ids]
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def _owned_record(game: dict[str, Any]) -> dict[str, Any]:
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"""The part of a ``GetOwnedGames`` entry the web library shows."""
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return {
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"app_id": int(game["appid"]),
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"name": str(game.get("name") or ""),
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"playtime_minutes": int(game.get("playtime_forever") or 0),
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"last_played": int(game.get("rtime_last_played") or 0),
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# False: the game has no achievements at all (vs. not scanned yet).
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"has_stats": bool(game.get("has_community_visible_stats")),
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}
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def _save_owned_app_ids_cache(
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steam_id: str, app_ids: list[int], games: list[dict[str, Any]] | None = None
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) -> None:
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"""Persist owned app IDs cache for this steam_id.
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*games* (the raw API entries) adds the ``games`` records the library
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view reads; ``app_ids`` stays as it was for the enforce loop.
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"""
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payload: dict[str, Any] = {
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"steam_id": steam_id,
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"fetched_at": time.time(),
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"app_ids": app_ids,
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}
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if games is not None:
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payload["games"] = [_owned_record(g) for g in games if "appid" in g]
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_atomic_write(_OWNED_IDS_CACHE_FILE, json.dumps(payload, indent=2) + "\n")
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def owned_cache_stamp() -> tuple[int, int]:
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"""``(mtime_ns, size)`` of the cache file; ``(0, 0)`` when absent."""
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try:
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st = _OWNED_IDS_CACHE_FILE.stat()
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except OSError:
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return (0, 0)
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return (st.st_mtime_ns, st.st_size)
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def load_owned_records(steam_id: str) -> list[dict[str, Any]] | None:
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"""Cached per-game records (name, playtime, last played), any age.
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Names and play history barely change between refreshes, so the TTL that
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guards the id list does not apply. ``None`` when no refresh has stored
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records for this account yet.
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"""
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try:
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data = json.loads(_OWNED_IDS_CACHE_FILE.read_text(encoding="utf-8"))
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except json.JSONDecodeError, OSError, ValueError:
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return None
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if not isinstance(data, dict) or str(data.get("steam_id", "")) != steam_id:
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return None
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games = data.get("games")
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return games if isinstance(games, list) else None
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def refresh_owned_records(config: Config) -> list[dict[str, Any]] | None:
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"""Fetch the owned list from Steam and cache it with records.
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Returns:
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The records, or ``None`` when Steam could not be asked.
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"""
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if not (config.steam_api_key and config.steam_id):
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return None
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try:
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owned = SteamAPIClient(config.steam_api_key, config.steam_id).get_owned_games()
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except OSError, SteamAPIError, ValueError:
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logger.warning("Could not fetch the owned game list.")
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return None
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api_ids = [int(g["appid"]) for g in owned if "appid" in g]
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_save_owned_app_ids_cache(config.steam_id, api_ids, owned)
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return [_owned_record(g) for g in owned if "appid" in g]
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# ──────────────────────────────────────────────────────────────
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# Helpers
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# ──────────────────────────────────────────────────────────────
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def get_all_owned_app_ids(config: Config) -> list[int]:
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"""Get all owned game app IDs from Steam API plus snapshot fallback.
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Snapshot data contains only games with achievements, so API data is the
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primary source for library hiding. Snapshot IDs are merged in to keep
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behavior resilient when the API result is partial.
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"""
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snapshot = load_snapshot() or []
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snapshot_ids = [int(d["app_id"]) for d in snapshot if "app_id" in d]
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cached_ids = _load_owned_app_ids_cache(config.steam_id)
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if cached_ids is not None:
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merged_ids: list[int] = []
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seen: set[int] = set()
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for app_id in [*cached_ids, *snapshot_ids]:
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if app_id in seen:
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continue
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seen.add(app_id)
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merged_ids.append(app_id)
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logger.info("Using cached Steam owned IDs (%d entries).", len(cached_ids))
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return merged_ids
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try:
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client = SteamAPIClient(config.steam_api_key, config.steam_id)
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owned = client.get_owned_games()
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api_ids = [int(g["appid"]) for g in owned if "appid" in g]
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_save_owned_app_ids_cache(config.steam_id, api_ids, owned)
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merged_ids: list[int] = []
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seen: set[int] = set()
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for app_id in [*api_ids, *snapshot_ids]:
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if app_id in seen:
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continue
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seen.add(app_id)
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merged_ids.append(app_id)
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except OSError, RuntimeError, ValueError:
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if snapshot_ids:
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return snapshot_ids
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logger.warning("Could not fetch owned game list for hiding.")
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return []
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return merged_ids
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# ──────────────────────────────────────────────────────────────
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# Enforce mode (daemon loop)
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# ──────────────────────────────────────────────────────────────
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# How often the enforce loop runs (seconds).
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