mirror of
https://github.com/kuhyx/steam-backlog-enforcer.git
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The enforcer now imports the Steam/launcher/counted-process scan from leisure_watch.procscan (v0.1.0, shared with the leisure watcher) and drops its own copies (_playtime_procs, _counted_procs, _total_block_launchers and enforcer's two scanners). Every counted-process read passes config.CONFIG_FILE explicitly, as before. Each tick also bills a shadow leisure budget beside the enforced one, from the same incoming stamp and delta clamp, before accumulate: paused (held gatelock grab or i3lock) -> shadow_paused_seconds; else a qualifying game, a "leisure" now.json, or an untrusted/missing now.json (fail closed) bills shadow_seconds once, split over shadow_per_source. shadow_budget_seconds is earned_time.resolve(leisure=True) from the same answers, held as a same-day high-water mark. Not billed under a total block. Shadow verdict changes go to budget.jsonl as shadow_change (the live game view skips them); /api/budget and MCP get_gaming_time carry a "shadow" block. Enforced fields, cutoff, warnings and existing log records are unchanged. Also fixes two tests that assumed earned_time < 0.14 internals. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Dsh4Znwh2KnC7q6vbGpX1N
95 lines
2.6 KiB
Python
95 lines
2.6 KiB
Python
"""A :class:`PlaytimeSession` stub for tests that are not about the log.
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Most budget tests care only about accounting, warnings and the cutoff, not
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about what the audit journal records. They get a session with an in-memory
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journal and history so nothing touches the log file or disk.
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Deliberately hand-written rather than ``MagicMock``: a mock satisfies every
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attribute lookup, including ones a later refactor renamed, so a stub that must
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actually match the protocol is the point.
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"""
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from __future__ import annotations
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from typing import TYPE_CHECKING
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from steam_backlog_enforcer._playtime_session import PlaytimeSession
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if TYPE_CHECKING:
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from steam_backlog_enforcer._playtime_state import PlaytimeRules, PlaytimeState
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from steam_backlog_enforcer._shadow import ShadowVerdict
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class StubJournal:
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"""A journal that keeps records in memory instead of on disk."""
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def __init__(self) -> None:
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"""Start with nothing recorded."""
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self.observed: list[set[int]] = []
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def observe(
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self,
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qualifying: set[int],
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state: PlaytimeState,
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*,
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rules: PlaytimeRules,
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now_monotonic: float,
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) -> None:
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"""Remember *qualifying*.
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Args:
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qualifying: This tick's qualifying PIDs.
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state: Ignored.
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rules: Ignored.
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now_monotonic: Ignored.
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"""
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del state, rules, now_monotonic
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self.observed.append(qualifying)
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class StubHistory:
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"""A per-day history writer that records in memory instead of on disk."""
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def __init__(self) -> None:
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self.recorded: list[tuple[str, float]] = []
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def observe(self, state: PlaytimeState, *, demo: bool) -> None:
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"""Remember the day and total.
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Args:
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state: This tick's state.
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demo: Ignored; the real writer skips demo runs.
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"""
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del demo
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self.recorded.append((state.day_key, state.seconds))
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class StubShadow:
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"""A shadow journal that keeps verdicts in memory instead of on disk."""
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def __init__(self) -> None:
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self.observed: list[ShadowVerdict] = []
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def observe(self, verdict: ShadowVerdict, state: PlaytimeState) -> None:
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"""Remember *verdict*.
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Args:
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verdict: This tick's shadow verdict.
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state: Ignored.
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"""
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del state
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self.observed.append(verdict)
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def fake_session() -> PlaytimeSession:
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"""Build a session that never touches the log file or disk.
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Returns:
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The session.
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"""
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return PlaytimeSession(
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journal=StubJournal(),
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history=StubHistory(),
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shadow=StubShadow(),
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)
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