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https://github.com/kuhyx/steam-backlog-enforcer.git
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The enforcer now imports the Steam/launcher/counted-process scan from leisure_watch.procscan (v0.1.0, shared with the leisure watcher) and drops its own copies (_playtime_procs, _counted_procs, _total_block_launchers and enforcer's two scanners). Every counted-process read passes config.CONFIG_FILE explicitly, as before. Each tick also bills a shadow leisure budget beside the enforced one, from the same incoming stamp and delta clamp, before accumulate: paused (held gatelock grab or i3lock) -> shadow_paused_seconds; else a qualifying game, a "leisure" now.json, or an untrusted/missing now.json (fail closed) bills shadow_seconds once, split over shadow_per_source. shadow_budget_seconds is earned_time.resolve(leisure=True) from the same answers, held as a same-day high-water mark. Not billed under a total block. Shadow verdict changes go to budget.jsonl as shadow_change (the live game view skips them); /api/budget and MCP get_gaming_time carry a "shadow" block. Enforced fields, cutoff, warnings and existing log records are unchanged. Also fixes two tests that assumed earned_time < 0.14 internals. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Dsh4Znwh2KnC7q6vbGpX1N
81 lines
3.0 KiB
Python
81 lines
3.0 KiB
Python
"""Tests for _attribution_labels — 100% branch coverage."""
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from __future__ import annotations
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from unittest.mock import patch
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from leisure_watch.procscan import CountedProcess
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from steam_backlog_enforcer import _attribution_labels as labels_mod
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from steam_backlog_enforcer import _steam_state
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from steam_backlog_enforcer._attribution_labels import label_for, labels_for
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def _manifest(app_id: int, name: str) -> None:
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_steam_state.STEAMAPPS_PATH.mkdir(parents=True, exist_ok=True)
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(_steam_state.STEAMAPPS_PATH / f"appmanifest_{app_id}.acf").write_text(
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f'"AppState"\n{{\n\t"appid"\t\t"{app_id}"\n\t"name"\t\t"{name}"\n}}\n',
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encoding="utf-8",
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)
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class TestLabelFor:
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"""Resolving each key shape."""
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def setup_method(self) -> None:
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labels_mod._app_names.clear()
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def test_reads_a_steam_name_from_the_appmanifest(self) -> None:
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# A running game is by definition installed, so its manifest exists —
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# which is why this never has to load the 11 MB snapshot.
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_manifest(475150, "Titan Quest Anniversary Edition")
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assert label_for("app:475150") == "Titan Quest Anniversary Edition"
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def test_memoises_the_manifest_read(self) -> None:
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_manifest(440, "Team Fortress 2")
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assert label_for("app:440") == "Team Fortress 2"
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with patch.object(_steam_state, "STEAMAPPS_PATH", None):
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# A second lookup must not touch the filesystem at all.
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assert label_for("app:440") == "Team Fortress 2"
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def test_a_missing_manifest_falls_back_to_the_key(self) -> None:
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assert label_for("app:999999") == "app:999999"
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def test_a_manifest_without_a_name_falls_back_to_the_key(self) -> None:
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_steam_state.STEAMAPPS_PATH.mkdir(parents=True, exist_ok=True)
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(_steam_state.STEAMAPPS_PATH / "appmanifest_5.acf").write_text(
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'"AppState"\n{\n\t"appid"\t\t"5"\n}\n', encoding="utf-8"
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)
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assert label_for("app:5") == "app:5"
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def test_a_non_numeric_app_key_falls_back(self) -> None:
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assert label_for("app:nope") == "app:nope"
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def test_a_counted_process_uses_its_configured_label(self) -> None:
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with patch.object(
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labels_mod,
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"load_counted_processes",
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return_value=(
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CountedProcess(id="osu-lazer", label="osu!lazer", names=frozenset()),
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),
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):
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assert label_for("proc:osu-lazer") == "osu!lazer"
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def test_an_unknown_counted_process_falls_back(self) -> None:
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with patch.object(labels_mod, "load_counted_processes", return_value=()):
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assert label_for("proc:gone") == "proc:gone"
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def test_a_launcher_uses_its_process_name(self) -> None:
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assert label_for("launcher:lutris") == "lutris"
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def test_an_unrecognised_key_is_returned_as_is(self) -> None:
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assert label_for("weird") == "weird"
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class TestLabelsFor:
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def test_resolves_every_key(self) -> None:
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assert labels_for(["launcher:heroic", "launcher:itch"]) == {
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"launcher:heroic": "heroic",
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"launcher:itch": "itch",
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}
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