steam-backlog-enforcer/steam_backlog_enforcer/tests/test_attribution_labels.py
Krzysztof kuhy Rudnicki e82ddd9a4b playtime: shadow leisure billing (C4); /proc scan from leisure_watch
The enforcer now imports the Steam/launcher/counted-process scan from
leisure_watch.procscan (v0.1.0, shared with the leisure watcher) and drops
its own copies (_playtime_procs, _counted_procs, _total_block_launchers and
enforcer's two scanners). Every counted-process read passes
config.CONFIG_FILE explicitly, as before.

Each tick also bills a shadow leisure budget beside the enforced one, from
the same incoming stamp and delta clamp, before accumulate: paused (held
gatelock grab or i3lock) -> shadow_paused_seconds; else a qualifying game,
a "leisure" now.json, or an untrusted/missing now.json (fail closed) bills
shadow_seconds once, split over shadow_per_source. shadow_budget_seconds is
earned_time.resolve(leisure=True) from the same answers, held as a same-day
high-water mark. Not billed under a total block. Shadow verdict changes go
to budget.jsonl as shadow_change (the live game view skips them); /api/budget
and MCP get_gaming_time carry a "shadow" block. Enforced fields, cutoff,
warnings and existing log records are unchanged.

Also fixes two tests that assumed earned_time < 0.14 internals.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Dsh4Znwh2KnC7q6vbGpX1N
2026-10-19 12:37:01 +02:00

81 lines
3.0 KiB
Python

"""Tests for _attribution_labels — 100% branch coverage."""
from __future__ import annotations
from unittest.mock import patch
from leisure_watch.procscan import CountedProcess
from steam_backlog_enforcer import _attribution_labels as labels_mod
from steam_backlog_enforcer import _steam_state
from steam_backlog_enforcer._attribution_labels import label_for, labels_for
def _manifest(app_id: int, name: str) -> None:
_steam_state.STEAMAPPS_PATH.mkdir(parents=True, exist_ok=True)
(_steam_state.STEAMAPPS_PATH / f"appmanifest_{app_id}.acf").write_text(
f'"AppState"\n{{\n\t"appid"\t\t"{app_id}"\n\t"name"\t\t"{name}"\n}}\n',
encoding="utf-8",
)
class TestLabelFor:
"""Resolving each key shape."""
def setup_method(self) -> None:
labels_mod._app_names.clear()
def test_reads_a_steam_name_from_the_appmanifest(self) -> None:
# A running game is by definition installed, so its manifest exists —
# which is why this never has to load the 11 MB snapshot.
_manifest(475150, "Titan Quest Anniversary Edition")
assert label_for("app:475150") == "Titan Quest Anniversary Edition"
def test_memoises_the_manifest_read(self) -> None:
_manifest(440, "Team Fortress 2")
assert label_for("app:440") == "Team Fortress 2"
with patch.object(_steam_state, "STEAMAPPS_PATH", None):
# A second lookup must not touch the filesystem at all.
assert label_for("app:440") == "Team Fortress 2"
def test_a_missing_manifest_falls_back_to_the_key(self) -> None:
assert label_for("app:999999") == "app:999999"
def test_a_manifest_without_a_name_falls_back_to_the_key(self) -> None:
_steam_state.STEAMAPPS_PATH.mkdir(parents=True, exist_ok=True)
(_steam_state.STEAMAPPS_PATH / "appmanifest_5.acf").write_text(
'"AppState"\n{\n\t"appid"\t\t"5"\n}\n', encoding="utf-8"
)
assert label_for("app:5") == "app:5"
def test_a_non_numeric_app_key_falls_back(self) -> None:
assert label_for("app:nope") == "app:nope"
def test_a_counted_process_uses_its_configured_label(self) -> None:
with patch.object(
labels_mod,
"load_counted_processes",
return_value=(
CountedProcess(id="osu-lazer", label="osu!lazer", names=frozenset()),
),
):
assert label_for("proc:osu-lazer") == "osu!lazer"
def test_an_unknown_counted_process_falls_back(self) -> None:
with patch.object(labels_mod, "load_counted_processes", return_value=()):
assert label_for("proc:gone") == "proc:gone"
def test_a_launcher_uses_its_process_name(self) -> None:
assert label_for("launcher:lutris") == "lutris"
def test_an_unrecognised_key_is_returned_as_is(self) -> None:
assert label_for("weird") == "weird"
class TestLabelsFor:
def test_resolves_every_key(self) -> None:
assert labels_for(["launcher:heroic", "launcher:itch"]) == {
"launcher:heroic": "heroic",
"launcher:itch": "itch",
}