mirror of
https://github.com/kuhyx/steam-backlog-enforcer.git
synced 2026-11-12 08:30:48 +01:00
main.py became main/ with __main__.py, so the invocation string baked into
run.sh and the systemd unit (`python -m steam_backlog_enforcer.main`) stays
byte-identical and nothing needs redeploying. Commands are grouped into
sibling modules (status, install, picks, abandon, misc), with _shared.py as
a leaf holding the lock helpers and constants both need, and _registry.py
holding the command tables. main/__init__.py keeps every public and private
name importable, so `from steam_backlog_enforcer.main import X` is unchanged.
The subtle part is patch targets. The test suite builds them as
f"{PKG}.{name}", so a grep for the literal module path found nothing -- but
once a command moves to a submodule it resolves its dependencies from that
module's globals, and patching the main package's re-export silently stops
biting. Measured which of the 36 patched symbols moved: 8 could have passed
vacuously. Rather than repair PKG per class, the five test_main*.py files
(all cap violators anyway) were regrouped to mirror the production modules,
so each file has exactly one correct PKG. Verified by mutation: breaking a
line in status/misc/picks/_shared each makes the corresponding tests fail.
test_web_server.py patched main_mod.serve, which no longer intercepts
cmd_serve; repointed at main.misc and confirmed it fails when the call is
removed. Added tests for the __main__ shim, which coverage would otherwise
report at 0% under fail_under = 100.
Shared test builders live in tests/_main_helpers.py, reachable because the
Phase 0 name-tests-test exclude allows tests/_*.py.
1290 tests pass; every main/ module reports 100% coverage; `main`, `status`,
`bogus` and `--status` produce byte-identical output and exit codes to
pre-refactor. 55 -> 49 files over the cap.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PPpmMpTSkp8UziRc5u8B7P
133 lines
4.9 KiB
Python
133 lines
4.9 KiB
Python
"""Tests for the main CLI: done command dispatch."""
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from unittest.mock import MagicMock, patch
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from steam_backlog_enforcer.config import Config, State
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from steam_backlog_enforcer.main import (
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cmd_done,
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)
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from steam_backlog_enforcer.steam_api import GameInfo
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PKG = "steam_backlog_enforcer.main"
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CMD_DONE_PKG = "steam_backlog_enforcer._cmd_done"
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class TestCmdDone:
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"""Tests for cmd_done."""
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def test_no_game_assigned(self) -> None:
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with patch(f"{CMD_DONE_PKG}._echo") as mock_echo:
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cmd_done(Config(), State())
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assert any("No game" in str(c) for c in mock_echo.call_args_list)
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def test_fetch_fails(self) -> None:
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mock_client = MagicMock()
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mock_client.refresh_single_game.return_value = None
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state = State(current_app_id=1, current_game_name="G")
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with (
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patch(f"{CMD_DONE_PKG}.SteamAPIClient", return_value=mock_client),
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patch(f"{CMD_DONE_PKG}._echo"),
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):
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cmd_done(Config(steam_api_key="k", steam_id="i"), state)
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def test_not_complete_enforces(self) -> None:
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game = GameInfo(
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app_id=1,
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name="G",
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total_achievements=10,
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unlocked_achievements=5,
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playtime_minutes=60,
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)
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mock_client = MagicMock()
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mock_client.refresh_single_game.return_value = game
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state = State(current_app_id=1, current_game_name="G")
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with (
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patch(f"{CMD_DONE_PKG}.SteamAPIClient", return_value=mock_client),
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patch(f"{CMD_DONE_PKG}._echo"),
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patch(f"{CMD_DONE_PKG}.load_hltb_cache", return_value={1: 20.0}),
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patch(f"{CMD_DONE_PKG}._enforce_on_done"),
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):
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cmd_done(Config(steam_api_key="k", steam_id="i"), state)
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def test_complete_finalizes(self) -> None:
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game = GameInfo(
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app_id=1,
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name="G",
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total_achievements=10,
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unlocked_achievements=10,
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playtime_minutes=60,
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)
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mock_client = MagicMock()
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mock_client.refresh_single_game.return_value = game
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state = State(current_app_id=1, current_game_name="G")
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with (
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patch(f"{CMD_DONE_PKG}.SteamAPIClient", return_value=mock_client),
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patch(f"{CMD_DONE_PKG}._echo"),
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patch(f"{CMD_DONE_PKG}.load_hltb_cache", return_value={1: 10.0}),
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patch(f"{CMD_DONE_PKG}._finalize_completion") as mock_final,
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):
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cmd_done(Config(steam_api_key="k", steam_id="i"), state)
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mock_final.assert_called_once()
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def test_hltb_cache_miss_fetches(self) -> None:
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game = GameInfo(
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app_id=1,
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name="G",
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total_achievements=10,
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unlocked_achievements=5,
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playtime_minutes=60,
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)
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mock_client = MagicMock()
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mock_client.refresh_single_game.return_value = game
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state = State(current_app_id=1, current_game_name="G")
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with (
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patch(f"{CMD_DONE_PKG}.SteamAPIClient", return_value=mock_client),
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patch(f"{CMD_DONE_PKG}._echo"),
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patch(f"{CMD_DONE_PKG}.load_hltb_cache", return_value={}),
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patch(
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f"{CMD_DONE_PKG}.fetch_hltb_times_cached",
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return_value={1: 15.0},
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),
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patch(f"{CMD_DONE_PKG}._enforce_on_done"),
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):
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cmd_done(Config(steam_api_key="k", steam_id="i"), state)
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def test_hltb_negative_no_display(self) -> None:
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"""Covers the hours <= 0 branch (no HLTB estimate display)."""
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game = GameInfo(
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app_id=1,
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name="G",
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total_achievements=10,
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unlocked_achievements=5,
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playtime_minutes=60,
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)
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mock_client = MagicMock()
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mock_client.refresh_single_game.return_value = game
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state = State(current_app_id=1, current_game_name="G")
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with (
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patch(f"{CMD_DONE_PKG}.SteamAPIClient", return_value=mock_client),
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patch(f"{CMD_DONE_PKG}._echo"),
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patch(f"{CMD_DONE_PKG}.load_hltb_cache", return_value={1: -1.0}),
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patch(f"{CMD_DONE_PKG}._enforce_on_done"),
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):
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cmd_done(Config(steam_api_key="k", steam_id="i"), state)
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def test_reassign_returns_true(self) -> None:
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game = GameInfo(
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app_id=1,
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name="G",
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total_achievements=10,
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unlocked_achievements=10,
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playtime_minutes=60,
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)
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mock_client = MagicMock()
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mock_client.refresh_single_game.return_value = game
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state = State(current_app_id=1, current_game_name="G")
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with (
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patch(f"{CMD_DONE_PKG}.SteamAPIClient", return_value=mock_client),
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patch(f"{CMD_DONE_PKG}._echo"),
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patch(f"{CMD_DONE_PKG}.load_hltb_cache", return_value={1: 50.0}),
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patch(f"{CMD_DONE_PKG}._finalize_completion"),
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):
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cmd_done(Config(steam_api_key="k", steam_id="i"), state)
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