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Krzysztof kuhy Rudnicki 47f77f5f1e
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Make serve re-runnable, and cover it to 100%
The serve rework was sitting untracked: a /proc-based port guard, the
start-or-defer decision, and a stale-bundle rebuild. It had no tests, and it
changed cmd_serve(_config, state) to cmd_serve(argv) without updating the one
test that called it, so the suite was red and coverage was 251 lines short.

Tests, all against fakes:
- _fake_proc builds a synthetic /proc. _NET_TCP is derived from _PROC at
  import time, so patch_proc redirects both; patching _PROC alone would have
  had these tests parse the host's real process table.
- _serve_guard is split across two test files to stay under the 250-line cap.
  os is replaced wholesale in every termination test, so no signal can reach a
  real process even if the guard's self-protection were removed.
- _web_build mocks subprocess entirely and redirects every path constant into
  tmp_path. _no_subprocess now blocks _web_build.subprocess.run too: an
  unguarded test would fire a real `npm run build`, rewriting web/dist and
  perturbing frontend_is_stale() for every later test in the run.

Source changes, both required rather than incidental:
- _serve_guard's wildcard match was a `# noqa: S104` on a "0.0.0.0" literal,
  which the no-noqa hook rejects outright. It is now the all-zero hex column
  /proc actually prints, so the dotted-quad literal never appears.
- main/__init__.py's serve dispatch arm was itself uncovered; it now has a
  test asserting the raw argv passes through unparsed.

Also drops the document.hidden guard from useBudgetPoll: it skipped the very
first load, so the budget panel sat on "Reading budget state…" forever in a
background tab, which is every tab under browser automation.

Verified: 1712 python tests, 100% branch coverage; 128 vitest, 100%. The
guard's /proc parser was checked read-only against a real listener on :8000
and resolved the same pid as `ss`.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MKFzwzwRU1JD7SFLHtQBsz
2026-08-29 18:52:11 +02:00
.github/workflows One Python, always the newest 2026-08-28 20:01:24 +02:00
docs/explanations feat(enforcer): raise manual pick cap from 2 to 3 concurrent games 2026-07-23 18:05:29 +02:00
pacman-hooks Add a daily gaming-time budget with a binary-level cutoff 2026-08-04 20:00:08 +02:00
prompts Adopt the four markdown namespaces and gate them 2026-08-24 15:54:34 +02:00
scripts Latest stable dependencies, mcp 2.x, and the gate 2026-08-28 17:29:14 +02:00
steam_backlog_enforcer Make serve re-runnable, and cover it to 100% 2026-08-29 18:52:11 +02:00
web Make serve re-runnable, and cover it to 100% 2026-08-29 18:52:11 +02:00
.gitignore Add CI-mirror pre-push gate + requirements-sync check 2026-07-11 17:47:14 +02:00
.mcp.json Add MCP server exposing the enforcer to Claude Code 2026-07-10 21:05:17 +02:00
.pre-commit-config.yaml Show which games make up the gaming budget, and bill osu!lazer 2026-08-29 18:32:03 +02:00
AGENTS.md Adopt the four markdown namespaces and gate them 2026-08-24 15:54:34 +02:00
CLAUDE.md Adopt the four markdown namespaces and gate them 2026-08-24 15:54:34 +02:00
install.sh Stop a non-interactive install aborting on the service prompt 2026-08-24 13:04:00 +02:00
pyproject.toml Auto-detect completed manual picks before enforcing the pick cap 2026-08-29 14:53:04 +02:00
README.md Add MCP server exposing the enforcer to Claude Code 2026-07-10 21:05:17 +02:00
requirements.txt Bump pylint to 4.0.8 2026-08-29 14:54:58 +02:00
run.sh feat: add block-gaming command (Stage 4) + guard-lib migration cleanup 2026-07-04 11:45:54 +02:00
steam-backlog-enforcer.service Add a daily gaming-time budget with a binary-level cutoff 2026-08-04 20:00:08 +02:00
TODO-file-length-250.md Adopt the four markdown namespaces and gate them 2026-08-24 15:54:34 +02:00

Steam Backlog Enforcer

Forces you to 100% complete one Steam game at a time before moving on.

Features

  • Achievement tracking: Picks the next game by shortest HLTB completionist time
  • Store blocking: Blocks store.steampowered.com via /etc/hosts
  • Game uninstalling: Removes all installed games except the assigned one
  • Process enforcement: Kills unauthorized game processes
  • Tampering detection: Detects achievement unlocks on non-assigned games
  • HLTB integration: Estimates completion time with persistent cache

Setup

python -m python_pkg.steam_backlog_enforcer.main setup

Commands

Command Description
scan Scan library, fetch HLTB data, assign game
check Check if assigned game is complete
status Show current assignment and blocking
list List incomplete games from snapshot
skip Skip the currently assigned game
enforce Run enforcer (block, uninstall, kill)
unblock Remove store blocking
reset Reset all state
installed List currently installed Steam games
uninstall Interactively uninstall non-assigned games
setup First-time configuration

Enforce mode

sudo python -m python_pkg.steam_backlog_enforcer.main enforce

This will:

  1. Block Steam store in /etc/hosts
  2. Uninstall all games except the assigned one
  3. Continuously kill any unauthorized game processes

Game Uninstall

Directly removes appmanifest files and game directories from ~/.local/share/Steam/steamapps/. Preserves Proton versions and Steam Linux Runtime.

python -m python_pkg.steam_backlog_enforcer.main uninstall

MCP server (Claude Code integration)

The enforcer exposes an MCP server (steam_backlog_enforcer._mcp) so Claude Code and its subagents can query the backlog and drive it through typed tools.

  • Read tools: get_dataset, get_status, get_stats, list_backlog.
  • Gated write tools: pick_manual, block_gaming — each defaults to a dry-run preview; pass confirm=true to actually apply. These write tools must never be added to a permission allowlist (a subagent could otherwise bypass the human confirmation).

The mcp SDK is an optional dependency (pip install -e '.[mcp]'), kept out of the CLI/systemd system-python path. One-time setup of the dedicated venv that Claude Code spawns:

./scripts/setup_mcp.sh

Registration lives in the checked-in .mcp.json (project scope). Restart Claude Code in this repo and approve the project MCP-server prompt for it to load. Verify with claude mcp list.