steam-backlog-enforcer/requirements.txt
Krzysztof kuhy Rudnicki e82ddd9a4b playtime: shadow leisure billing (C4); /proc scan from leisure_watch
The enforcer now imports the Steam/launcher/counted-process scan from
leisure_watch.procscan (v0.1.0, shared with the leisure watcher) and drops
its own copies (_playtime_procs, _counted_procs, _total_block_launchers and
enforcer's two scanners). Every counted-process read passes
config.CONFIG_FILE explicitly, as before.

Each tick also bills a shadow leisure budget beside the enforced one, from
the same incoming stamp and delta clamp, before accumulate: paused (held
gatelock grab or i3lock) -> shadow_paused_seconds; else a qualifying game,
a "leisure" now.json, or an untrusted/missing now.json (fail closed) bills
shadow_seconds once, split over shadow_per_source. shadow_budget_seconds is
earned_time.resolve(leisure=True) from the same answers, held as a same-day
high-water mark. Not billed under a total block. Shadow verdict changes go
to budget.jsonl as shadow_change (the live game view skips them); /api/budget
and MCP get_gaming_time carry a "shadow" block. Enforced fields, cutoff,
warnings and existing log records are unchanged.

Also fixes two tests that assumed earned_time < 0.14 internals.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Dsh4Znwh2KnC7q6vbGpX1N
2026-10-19 12:37:01 +02:00

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# Steam Backlog Enforcer — runtime + development dependencies
# Install with: pip install -r requirements.txt
aiohttp==3.14.5
bandit==1.9.4
codespell==2.4.3
coverage==7.16.2
earned-time @ git+https://github.com/kuhyx/utils@earned-time-v0.14.0#subdirectory=earned_time
howlongtobeatpy==1.0.24
leisure-watch @ git+https://github.com/kuhyx/leisure-watch@leisure-watch-v0.1.0
mcp==2.3.0
mypy==2.4.0
pre-commit==4.7.0
pylint==4.1.3
pytest==9.1.1
pytest-cov==7.1.0
pytest-randomly==5.0.0
pytest-sugar==1.1.1
pytest-timeout==2.4.0
pytest-xdist==3.8.0
requests==2.34.2
ruff==0.17.1
types-requests==2.33.0.20261006
websockets==17.2