steam-backlog-enforcer/steam_backlog_enforcer/_enforce_steps.py
2026-09-25 18:45:27 +02:00

135 lines
4.8 KiB
Python

"""The individual steps one enforce pass performs.
Split out of :mod:`steam_backlog_enforcer._enforce_loop` to keep both files
under the 250-line cap: this module holds *what* each pass does, while the
loop module owns the cadence and the surrounding lifecycle.
"""
from __future__ import annotations
import logging
from typing import TYPE_CHECKING
from steam_backlog_enforcer._actions import allowed_app_ids, allowed_games
from steam_backlog_enforcer._echo import _echo
from steam_backlog_enforcer._fast_install import poll_fast_installs
from steam_backlog_enforcer._owned_apps_cache import get_all_owned_app_ids
from steam_backlog_enforcer._steam_client import is_game_installed
from steam_backlog_enforcer._steam_state import (
is_game_fully_installed,
steam_library_ready,
)
from steam_backlog_enforcer.enforcer import send_notification
from steam_backlog_enforcer.game_install import install_game
from steam_backlog_enforcer.game_uninstall import uninstall_other_games
from steam_backlog_enforcer.library_hider import try_hide_other_games
from steam_backlog_enforcer.store_blocker import block_store
if TYPE_CHECKING:
from steam_backlog_enforcer.config import Config, State
logger = logging.getLogger(__name__)
def _reinstall_missing_allowed(config: Config, state: State) -> None:
"""Re-install any allowed game that vanished between loop iterations.
Args:
config: Enforcer configuration.
state: Current enforcer state.
"""
# Nothing is reinstallable without a Steam library, and every game looks
# "missing" when steamapps does not exist — logging per game per 3s pass
# is just noise. install_game guards this too; returning here keeps the
# log quiet as well.
if not steam_library_ready():
return
# Reap/stall-check a detached fast install every pass: the game it is
# installing may already have a manifest, so install_game never runs.
poll_fast_installs()
for app_id, name in allowed_games(state):
if is_game_installed(app_id):
continue
logger.info("Allowed game disappeared — re-installing %s", name)
install_game(app_id, name, config.steam_id)
def _enforce_setup(config: Config, state: State) -> None:
"""Perform initial setup for enforcement mode.
Args:
config: Enforcer configuration.
state: Current enforcer state.
"""
# Initial store block.
if config.block_store:
if block_store():
_echo(" Steam store: BLOCKED")
else:
_echo(" Steam store: FAILED (need sudo?)")
# Initial cleanup.
if config.uninstall_other_games:
_echo(" Uninstalling non-assigned games...")
count = uninstall_other_games(allowed_app_ids(state))
_echo(f" Uninstalled {count} games")
# Auto-install the assigned game.
_enforce_auto_install(config, state)
# Hide all other games in the Steam library.
_enforce_hide_games(config, state)
def _enforce_auto_install(config: Config, state: State) -> None:
"""Auto-install every allowed game that is not installed yet.
Args:
config: Enforcer configuration.
state: Current enforcer state.
"""
for app_id, name in allowed_games(state):
if is_game_fully_installed(app_id):
_echo(f" Allowed game already installed: {name}")
continue
_echo(f" Auto-installing {name}...")
if install_game(
app_id,
name,
config.steam_id,
use_steam_protocol=True,
):
send_notification("Game Installing", f"{name} is being downloaded.")
else:
_echo(" Could not auto-install. Install manually from Steam.")
def _enforce_hide_games(config: Config, state: State) -> None:
"""Hide non-assigned games in the Steam library.
Args:
config: Enforcer configuration.
state: Current enforcer state.
"""
owned_ids = get_all_owned_app_ids(config)
if not owned_ids:
_echo(" Library hiding: skipped (no owned game list — run 'scan' first)")
return
# An unreachable Steam is not fatal: with no client there is no library to
# hide, and everything else the enforcer does (store block, install guard)
# still works. Letting this escape used to exit(1) into Restart=always,
# which spun the service through ~1000 restarts against a Steam that had
# been uninstalled - each attempt leaving a dead process named "steam"
# behind that /proc scanners misread as a live Steam.
hidden, skipped = try_hide_other_games(owned_ids, allowed_app_ids(state))
if skipped is not None:
_echo(f" Library hiding: skipped ({skipped})")
return
if hidden > 0:
_echo(f" Library: hid {hidden} games (only assigned game visible)")
else:
_echo(" Library: games already hidden")