| .. |
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docs
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pick keeps already-picked games; fast install reports progress
|
2026-10-23 20:14:12 +02:00 |
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jobs
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pick keeps already-picked games; fast install reports progress
|
2026-10-23 20:14:12 +02:00 |
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main
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fast install: never report a failed run as success; queue the manifest first
|
2026-10-24 08:36:57 +02:00 |
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tests
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LeetCode hour needs the day paid in full (earned_time 0.18.0); gate_off read live from leetcode-guard
|
2026-10-24 13:26:28 +02:00 |
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__init__.py
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feat: steam 100 percent extension
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2026-03-02 20:29:32 +01:00 |
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_achievement_skip.py
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web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
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2026-10-10 16:07:42 +02:00 |
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_actions.py
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pick keeps already-picked games; fast install reports progress
|
2026-10-23 20:14:12 +02:00 |
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_allowed_games.py
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pick keeps already-picked games; fast install reports progress
|
2026-10-23 20:14:12 +02:00 |
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_assignment_progress.py
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Release a game after one new achievement instead of 100% completion
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2026-09-26 16:46:03 +02:00 |
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_attribution_labels.py
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playtime: shadow leisure billing (C4); /proc scan from leisure_watch
|
2026-10-19 12:37:01 +02:00 |
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_backups.py
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web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
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2026-10-10 16:07:42 +02:00 |
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_bonus_incident.py
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Pay an hour of gaming budget for a LeetCode solve
|
2026-08-30 15:22:18 +02:00 |
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_budget_games.py
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Show which games make up the gaming budget, and bill osu!lazer
|
2026-08-29 18:32:03 +02:00 |
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_budget_log_tail.py
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playtime: shadow leisure billing (C4); /proc scan from leisure_watch
|
2026-10-19 12:37:01 +02:00 |
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_budget_resolve.py
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budget: price the enforced budget by the 06:00 gaming day's leisure switch
|
2026-10-19 17:09:33 +02:00 |
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_budget_view.py
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playtime: shadow leisure billing (C4); /proc scan from leisure_watch
|
2026-10-19 12:37:01 +02:00 |
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_cdp.py
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Grade against 3.14 too, not just run on it
|
2026-08-29 11:44:25 +02:00 |
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_cmd_done_finalize.py
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web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
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_cmd_done.py
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web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
|
_cmd_playtime.py
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tests: block real kills/Steam spawns (a stale demo test killed the live game); enforce --demo is budget-only
|
2026-10-10 19:15:11 +02:00 |
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_command_catalog.py
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tests: block real kills/Steam spawns (a stale demo test killed the live game); enforce --demo is budget-only
|
2026-10-10 19:15:11 +02:00 |
|
_command_gate.py
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total block: two-unit countdown (2w 2d … 45s), ticking every second
|
2026-10-23 20:59:41 +02:00 |
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_command_help.py
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pick keeps already-picked games; fast install reports progress
|
2026-10-23 20:14:12 +02:00 |
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_command_locks.py
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tests: block real kills/Steam spawns (a stale demo test killed the live game); enforce --demo is budget-only
|
2026-10-10 19:15:11 +02:00 |
|
_command_params.py
|
pick keeps already-picked games; fast install reports progress
|
2026-10-23 20:14:12 +02:00 |
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_config_setup.py
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web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
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_ctl_client.py
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fast install: never report a failed run as success; queue the manifest first
|
2026-10-24 08:36:57 +02:00 |
|
_ctl_context.py
|
web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
|
_ctl_control.py
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web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
|
_ctl_gap.py
|
tests: block real kills/Steam spawns (a stale demo test killed the live game); enforce --demo is budget-only
|
2026-10-10 19:15:11 +02:00 |
|
_ctl_ops.py
|
pick keeps already-picked games; fast install reports progress
|
2026-10-23 20:14:12 +02:00 |
|
_ctl_pending.py
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web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
|
_ctl_protocol.py
|
web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
|
_ctl_reset.py
|
web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
|
_ctl_restart.py
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web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
|
_ctl_server.py
|
web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
|
_ctl_types.py
|
fast install: never report a failed run as success; queue the manifest first
|
2026-10-24 08:36:57 +02:00 |
|
_ctl_wire.py
|
web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
|
_desktop_env.py
|
Pass SDL_JOYSTICK_HIDAPI_LG4FF=0 to Steam so the G29 keeps force feedback
|
2026-09-14 21:35:15 +02:00 |
|
_echo.py
|
web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
|
_enforce_demo.py
|
total block: two-unit countdown (2w 2d … 45s), ticking every second
|
2026-10-23 20:59:41 +02:00 |
|
_enforce_guards.py
|
web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
|
_enforce_loop.py
|
web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
|
_enforce_steps.py
|
Install games with steam-game-installer (depotdownloader) for speed, falling back to steam://install
|
2026-09-25 18:45:27 +02:00 |
|
_fast_install_cmd.py
|
fast install: never report a failed run as success; queue the manifest first
|
2026-10-24 08:36:57 +02:00 |
|
_fast_install_failure.py
|
fast install: never report a failed run as success; queue the manifest first
|
2026-10-24 08:36:57 +02:00 |
|
_fast_install_progress.py
|
fast install: never report a failed run as success; queue the manifest first
|
2026-10-24 08:36:57 +02:00 |
|
_fast_install.py
|
fast install: never report a failed run as success; queue the manifest first
|
2026-10-24 08:36:57 +02:00 |
|
_file_wake.py
|
budget: wake on screen-locker's log.json; stat stamps drop stale earner answers
|
2026-10-09 18:52:58 +02:00 |
|
_friction.py
|
buy-dlc: fixed-length phrase the daemon accepts (was an unfillable {minutes} slot)
|
2026-10-10 16:11:32 +02:00 |
|
_game_names.py
|
pylint: clear the mechanical residue, the howlongtobeatpy 1.0.23 call, and three duplicate blocks
|
2026-09-12 20:31:27 +02:00 |
|
_gaming_days.py
|
playtime: shadow leisure billing (C4); /proc scan from leisure_watch
|
2026-10-19 12:37:01 +02:00 |
|
_gaming_reset.py
|
playtime: drop the Fri-Mon carry-over; log budget on change only
|
2026-10-18 21:37:29 +02:00 |
|
_hltb_cached.py
|
web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
|
_hltb_comp_extract.py
|
Grade against 3.14 too, not just run on it
|
2026-08-29 11:44:25 +02:00 |
|
_hltb_confidence.py
|
web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
|
_hltb_detail.py
|
web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
|
_hltb_matching.py
|
pylint: clear the mechanical residue, the howlongtobeatpy 1.0.23 call, and three duplicate blocks
|
2026-09-12 20:31:27 +02:00 |
|
_hltb_page_parse.py
|
Grade against 3.14 too, not just run on it
|
2026-08-29 11:44:25 +02:00 |
|
_hltb_search_api.py
|
web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
|
_hltb_search.py
|
web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
|
_hltb_types.py
|
pylint: clear the mechanical residue, the howlongtobeatpy 1.0.23 call, and three duplicate blocks
|
2026-09-12 20:31:27 +02:00 |
|
_hosts_protection.py
|
pylint: fold the remaining split-era duplicates back into single owners
|
2026-09-12 20:49:12 +02:00 |
|
_ledger_earners.py
|
deps: earned_time 0.8.0 (per-minute tutor credit), fix stale 15-minute block comments
|
2026-10-10 18:22:04 +02:00 |
|
_leetcode_bonus.py
|
LeetCode hour needs the day paid in full (earned_time 0.18.0); gate_off read live from leetcode-guard
|
2026-10-24 13:26:28 +02:00 |
|
_leetcode_ledger.py
|
LeetCode hour needs the day paid in full (earned_time 0.18.0); gate_off read live from leetcode-guard
|
2026-10-24 13:26:28 +02:00 |
|
_leisure_kill.py
|
leisure kill: a reason's start time pins the process (PID reuse)
|
2026-10-19 17:10:44 +02:00 |
|
_leisure_mode.py
|
leisure Phase 2 (dormant): bill, warn and kill on the leisure budget from go-live
|
2026-10-19 16:40:49 +02:00 |
|
_leisure_never_kill.py
|
leisure kill: never signal the desktop session, whatever now.json says
|
2026-10-19 17:03:09 +02:00 |
|
_leisure_procs.py
|
leisure kill: wsg-grabber only as the program run; see through (deleted) exes
|
2026-10-19 17:01:21 +02:00 |
|
_manual_pick_lifecycle.py
|
pick keeps already-picked games; fast install reports progress
|
2026-10-23 20:14:12 +02:00 |
|
_mcp_actions.py
|
pick keeps already-picked games; fast install reports progress
|
2026-10-23 20:14:12 +02:00 |
|
_mcp_gaming_time.py
|
playtime: shadow leisure billing (C4); /proc scan from leisure_watch
|
2026-10-19 12:37:01 +02:00 |
|
_mcp_query.py
|
Import split-out names from the modules that own them; drop the four lazy facades
|
2026-09-12 20:22:44 +02:00 |
|
_mcp_server.py
|
Deduplicate snapshot loading, pick application and library hiding into shared helpers
|
2026-09-25 18:44:07 +02:00 |
|
_mcp.py
|
Split total-block, playtime and MCP by responsibility
|
2026-08-23 20:52:08 +02:00 |
|
_own_pick.py
|
web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
|
_owned_apps_cache.py
|
web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
|
_pacman.py
|
Grade against 3.14 too, not just run on it
|
2026-08-29 11:44:25 +02:00 |
|
_pick_completion.py
|
Release a game after one new achievement instead of 100% completion
|
2026-09-26 16:46:03 +02:00 |
|
_pick_keep.py
|
pick keeps already-picked games; fast install reports progress
|
2026-10-23 20:14:12 +02:00 |
|
_playtime_block.py
|
Split total-block, playtime and MCP by responsibility
|
2026-08-23 20:52:08 +02:00 |
|
_playtime_budget.py
|
leisure Phase 2 (dormant): bill, warn and kill on the leisure budget from go-live
|
2026-10-19 16:40:49 +02:00 |
|
_playtime_cutoff.py
|
leisure Phase 2 (dormant): bill, warn and kill on the leisure budget from go-live
|
2026-10-19 16:40:49 +02:00 |
|
_playtime_history_parse.py
|
Show which games make up the gaming budget, and bill osu!lazer
|
2026-08-29 18:32:03 +02:00 |
|
_playtime_history.py
|
Show which games make up the gaming budget, and bill osu!lazer
|
2026-08-29 18:32:03 +02:00 |
|
_playtime_kill.py
|
playtime: shadow leisure billing (C4); /proc scan from leisure_watch
|
2026-10-19 12:37:01 +02:00 |
|
_playtime_legacy.py
|
playtime: drop the Fri-Mon carry-over; log budget on change only
|
2026-10-18 21:37:29 +02:00 |
|
_playtime_log.py
|
playtime: drop the Fri-Mon carry-over; log budget on change only
|
2026-10-18 21:37:29 +02:00 |
|
_playtime_mountinfo.py
|
Grade against 3.14 too, not just run on it
|
2026-08-29 11:44:25 +02:00 |
|
_playtime_notify.py
|
Grade against 3.14 too, not just run on it
|
2026-08-29 11:44:25 +02:00 |
|
_playtime_record.py
|
playtime: shadow leisure billing (C4); /proc scan from leisure_watch
|
2026-10-19 12:37:01 +02:00 |
|
_playtime_run.py
|
Grade against 3.14 too, not just run on it
|
2026-08-29 11:44:25 +02:00 |
|
_playtime_session.py
|
leisure Phase 2 (dormant): bill, warn and kill on the leisure budget from go-live
|
2026-10-19 16:40:49 +02:00 |
|
_playtime_state.py
|
leisure Phase 2 (dormant): bill, warn and kill on the leisure budget from go-live
|
2026-10-19 16:40:49 +02:00 |
|
_playtime.py
|
leisure Phase 2 (dormant): bill, warn and kill on the leisure budget from go-live
|
2026-10-19 16:40:49 +02:00 |
|
_polls_reporting.py
|
pylint: fold the remaining split-era duplicates back into single owners
|
2026-09-12 20:49:12 +02:00 |
|
_progress.py
|
web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
|
_prompter.py
|
web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
|
_protected_apps.py
|
Stop the enforcer launching Steam and notifications as root
|
2026-08-24 13:55:44 +02:00 |
|
_reading_bonus.py
|
budget: wake on screen-locker's log.json; stat stamps drop stale earner answers
|
2026-10-09 18:52:58 +02:00 |
|
_remaining.py
|
total block: two-unit countdown (2w 2d … 45s), ticking every second
|
2026-10-23 20:59:41 +02:00 |
|
_scanning_assign.py
|
pick keeps already-picked games; fast install reports progress
|
2026-10-23 20:14:12 +02:00 |
|
_scanning_candidates.py
|
pylint: clear the mechanical residue, the howlongtobeatpy 1.0.23 call, and three duplicate blocks
|
2026-09-12 20:31:27 +02:00 |
|
_scanning_confidence.py
|
pylint: clear the mechanical residue, the howlongtobeatpy 1.0.23 call, and three duplicate blocks
|
2026-09-12 20:31:27 +02:00 |
|
_scanning_tampering.py
|
web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
|
_serve_guard.py
|
Stop the web UI serving numbers the enforcer is not applying
|
2026-08-29 23:39:40 +02:00 |
|
_serve_stale.py
|
Stop the web UI serving numbers the enforcer is not applying
|
2026-08-29 23:39:40 +02:00 |
|
_serve_startup.py
|
Make serve re-runnable, and cover it to 100%
|
2026-08-29 18:52:11 +02:00 |
|
_shadow_log.py
|
playtime: shadow leisure billing (C4); /proc scan from leisure_watch
|
2026-10-19 12:37:01 +02:00 |
|
_shadow_view.py
|
playtime: shadow leisure billing (C4); /proc scan from leisure_watch
|
2026-10-19 12:37:01 +02:00 |
|
_shadow.py
|
leisure Phase 2 (dormant): bill, warn and kill on the leisure budget from go-live
|
2026-10-19 16:40:49 +02:00 |
|
_snapshot.py
|
Deduplicate snapshot loading, pick application and library hiding into shared helpers
|
2026-09-25 18:44:07 +02:00 |
|
_state_migrations.py
|
Release a game after one new achievement instead of 100% completion
|
2026-09-26 16:46:03 +02:00 |
|
_stats_display.py
|
Import split-out names from the modules that own them; drop the four lazy facades
|
2026-09-12 20:22:44 +02:00 |
|
_stats_gathering.py
|
Import split-out names from the modules that own them; drop the four lazy facades
|
2026-09-12 20:22:44 +02:00 |
|
_stats_types.py
|
Bring _stats.py and scanning.py under the 250-line cap
|
2026-08-24 16:00:54 +02:00 |
|
_stats.py
|
Deduplicate snapshot loading, pick application and library hiding into shared helpers
|
2026-09-25 18:44:07 +02:00 |
|
_status_api.py
|
budget: wake on screen-locker's log.json; stat stamps drop stale earner answers
|
2026-10-09 18:52:58 +02:00 |
|
_steam_api_client.py
|
web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
|
_steam_client.py
|
Install games with steam-game-installer (depotdownloader) for speed, falling back to steam://install
|
2026-09-25 18:45:27 +02:00 |
|
_steam_errors.py
|
Install games with steam-game-installer (depotdownloader) for speed, falling back to steam://install
|
2026-09-25 18:45:27 +02:00 |
|
_steam_launch.py
|
Install games with steam-game-installer (depotdownloader) for speed, falling back to steam://install
|
2026-09-25 18:45:27 +02:00 |
|
_steam_models.py
|
Split steam_api and _scanning_confidence under the cap
|
2026-08-24 14:25:43 +02:00 |
|
_steam_process.py
|
restart safety: own scope for launched Steam, hold the day's budget, re-arm warnings after a raise
|
2026-10-04 19:14:20 +02:00 |
|
_steam_restart_guard.py
|
playtime: shadow leisure billing (C4); /proc scan from leisure_watch
|
2026-10-19 12:37:01 +02:00 |
|
_steam_state.py
|
fix: fast install ignores other downloads; install offers any allowed game
|
2026-10-16 15:21:00 +02:00 |
|
_store_iptables.py
|
Deduplicate snapshot loading, pick application and library hiding into shared helpers
|
2026-09-25 18:44:07 +02:00 |
|
_store_tools.py
|
Timed store window that survives hosts reinstalls; whitelist exceptions stay visible
|
2026-10-03 13:43:32 +02:00 |
|
_store_window.py
|
Timed store window that survives hosts reinstalls; whitelist exceptions stay visible
|
2026-10-03 13:43:32 +02:00 |
|
_total_block_domains.py
|
Split total-block, playtime and MCP by responsibility
|
2026-08-23 20:52:08 +02:00 |
|
_total_block_hosts.py
|
pylint: fold the remaining split-era duplicates back into single owners
|
2026-09-12 20:49:12 +02:00 |
|
_total_block_iptables.py
|
Deduplicate snapshot loading, pick application and library hiding into shared helpers
|
2026-09-25 18:44:07 +02:00 |
|
_total_block_purge.py
|
playtime: shadow leisure billing (C4); /proc scan from leisure_watch
|
2026-10-19 12:37:01 +02:00 |
|
_total_block.py
|
playtime: shadow leisure billing (C4); /proc scan from leisure_watch
|
2026-10-19 12:37:01 +02:00 |
|
_web_art.py
|
web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
|
_web_auth.py
|
web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
|
_web_build.py
|
Make serve re-runnable, and cover it to 100%
|
2026-08-29 18:52:11 +02:00 |
|
_web_daemon.py
|
pick keeps already-picked games; fast install reports progress
|
2026-10-23 20:14:12 +02:00 |
|
_web_dataset.py
|
Show which games make up the gaming budget, and bill osu!lazer
|
2026-08-29 18:32:03 +02:00 |
|
_web_errors.py
|
web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
|
2026-10-10 16:07:42 +02:00 |
|
_web_games.py
|
Bring _web_dataset.py under the 250-line cap — cap campaign complete
|
2026-08-24 16:08:12 +02:00 |
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_web_io.py
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web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
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2026-10-10 16:07:42 +02:00 |
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_web_jobs.py
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web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
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2026-10-10 16:07:42 +02:00 |
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_web_library.py
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web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
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2026-10-10 16:07:42 +02:00 |
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_web_models.py
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Bring _web_dataset.py under the 250-line cap — cap campaign complete
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2026-08-24 16:08:12 +02:00 |
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_web_pace.py
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Bring _web_dataset.py under the 250-line cap — cap campaign complete
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2026-08-24 16:08:12 +02:00 |
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_web_privileged.py
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web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
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2026-10-10 16:07:42 +02:00 |
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_web_process.py
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web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
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2026-10-10 16:07:42 +02:00 |
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_web_routes.py
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web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
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2026-10-10 16:07:42 +02:00 |
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_web_server.py
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web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
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2026-10-10 16:07:42 +02:00 |
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_web_setup.py
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web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
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2026-10-10 16:07:42 +02:00 |
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_web_sse.py
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web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
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2026-10-10 16:07:42 +02:00 |
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_web_views.py
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pick keeps already-picked games; fast install reports progress
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2026-10-23 20:14:12 +02:00 |
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_whitelist_locking.py
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pylint: fold the remaining split-era duplicates back into single owners
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2026-09-12 20:49:12 +02:00 |
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_whitelist.py
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pylint: fold the remaining split-era duplicates back into single owners
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2026-09-12 20:49:12 +02:00 |
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_workout_budget.py
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budget: wake on screen-locker's log.json; stat stamps drop stale earner answers
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2026-10-09 18:52:58 +02:00 |
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config.py
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playtime: shadow leisure billing (C4); /proc scan from leisure_watch
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2026-10-19 12:37:01 +02:00 |
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enforcer.py
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playtime: shadow leisure billing (C4); /proc scan from leisure_watch
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2026-10-19 12:37:01 +02:00 |
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game_install.py
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fast install: never report a failed run as success; queue the manifest first
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2026-10-24 08:36:57 +02:00 |
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game_uninstall.py
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fix: fast install ignores other downloads; install offers any allowed game
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2026-10-16 15:21:00 +02:00 |
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hltb.py
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pylint: fold the remaining split-era duplicates back into single owners
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2026-09-12 20:49:12 +02:00 |
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library_hider.py
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web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
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2026-10-10 16:07:42 +02:00 |
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protondb.py
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web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
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2026-10-10 16:07:42 +02:00 |
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scanning.py
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pick keeps already-picked games; fast install reports progress
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2026-10-23 20:14:12 +02:00 |
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steam_api.py
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Split steam_api and _scanning_confidence under the cap
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2026-08-24 14:25:43 +02:00 |
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store_blocker.py
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Timed store window that survives hosts reinstalls; whitelist exceptions stay visible
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2026-10-03 13:43:32 +02:00 |