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The budget tab answered "how much did I play" but not "what did I play":
playtime_state.json and playtime_history.json each stored one aggregate
seconds figure per gaming day, so the 14-day chart was a row of featureless
bars. Separately, qualifying_pids had exactly two sources — the SteamAppId
env var and a hardcoded 16-launcher frozenset — so osu!lazer, which sets no
SteamAppId and matches no launcher name, was never billed at all.
qualifying_pids now returns pid -> attribution key instead of a bare pid set.
The app id was already in hand and thrown away on its first line; it now
survives into PlaytimeState.per_game, alongside a user-editable
counted_processes list in config.json seeded with osu!lazer.
Two things the parts/whole relationship forces:
- per_game only ever sums to AT MOST seconds, never equals it. backdate
refunds the idle grace on every engaged-to-paused edge, and
_state_or_recover synthesises a full budget with no breakdown. The
refund is debited from last_credited_key, and the remainder is rendered
as "Unattributed" rather than stored — one path then covers legacy days,
focus-probe failures and drift alike.
- counted_processes is kept apart from LAUNCHER_PROCESS_NAMES. That
frozenset is also the total-block kill list, and it routes through
kill_and_uninstall_launchers, which pacman -R's the owning package.
Counted entries are killed on total block, never uninstalled.
Both storage formats stay at schema 1: load_state already filters to
dataclass fields, so a record without per_game migrates for free, and the
history reader has to accept both a bare float and an object regardless, so
a version bump would distinguish nothing.
Chart segments use the shared design system's categorical ramp (--cat-1..6),
capped at six games plus "Other" because a seventh distinguishable hue does
not exist under simulated CVD. The red over-budget fill is gone: colour now
encodes which game, and the dashed budget line alone says over or under.
Snapshot persistence moves to _snapshot.py to keep config.py under the
250-line cap. Three modules bound config paths at import time, which
bypasses the conftest redirect — they now reach them through the module.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MKFzwzwRU1JD7SFLHtQBsz
80 lines
3.1 KiB
Python
80 lines
3.1 KiB
Python
"""Tests for _attribution_labels — 100% branch coverage."""
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from __future__ import annotations
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from unittest.mock import patch
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from steam_backlog_enforcer import _attribution_labels as labels_mod
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from steam_backlog_enforcer import _steam_state
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from steam_backlog_enforcer._attribution_labels import label_for, labels_for
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from steam_backlog_enforcer._counted_procs import CountedProcess
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def _manifest(app_id: int, name: str) -> None:
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_steam_state.STEAMAPPS_PATH.mkdir(parents=True, exist_ok=True)
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(_steam_state.STEAMAPPS_PATH / f"appmanifest_{app_id}.acf").write_text(
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f'"AppState"\n{{\n\t"appid"\t\t"{app_id}"\n\t"name"\t\t"{name}"\n}}\n',
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encoding="utf-8",
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)
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class TestLabelFor:
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"""Resolving each key shape."""
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def setup_method(self) -> None:
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labels_mod._app_names.clear()
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def test_reads_a_steam_name_from_the_appmanifest(self) -> None:
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# A running game is by definition installed, so its manifest exists —
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# which is why this never has to load the 11 MB snapshot.
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_manifest(475150, "Titan Quest Anniversary Edition")
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assert label_for("app:475150") == "Titan Quest Anniversary Edition"
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def test_memoises_the_manifest_read(self) -> None:
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_manifest(440, "Team Fortress 2")
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assert label_for("app:440") == "Team Fortress 2"
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with patch.object(_steam_state, "STEAMAPPS_PATH", None):
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# A second lookup must not touch the filesystem at all.
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assert label_for("app:440") == "Team Fortress 2"
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def test_a_missing_manifest_falls_back_to_the_key(self) -> None:
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assert label_for("app:999999") == "app:999999"
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def test_a_manifest_without_a_name_falls_back_to_the_key(self) -> None:
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_steam_state.STEAMAPPS_PATH.mkdir(parents=True, exist_ok=True)
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(_steam_state.STEAMAPPS_PATH / "appmanifest_5.acf").write_text(
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'"AppState"\n{\n\t"appid"\t\t"5"\n}\n', encoding="utf-8"
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)
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assert label_for("app:5") == "app:5"
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def test_a_non_numeric_app_key_falls_back(self) -> None:
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assert label_for("app:nope") == "app:nope"
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def test_a_counted_process_uses_its_configured_label(self) -> None:
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with patch.object(
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labels_mod,
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"load_counted_processes",
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return_value=(
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CountedProcess(id="osu-lazer", label="osu!lazer", names=frozenset()),
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),
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):
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assert label_for("proc:osu-lazer") == "osu!lazer"
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def test_an_unknown_counted_process_falls_back(self) -> None:
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with patch.object(labels_mod, "load_counted_processes", return_value=()):
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assert label_for("proc:gone") == "proc:gone"
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def test_a_launcher_uses_its_process_name(self) -> None:
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assert label_for("launcher:lutris") == "lutris"
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def test_an_unrecognised_key_is_returned_as_is(self) -> None:
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assert label_for("weird") == "weird"
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class TestLabelsFor:
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def test_resolves_every_key(self) -> None:
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assert labels_for(["launcher:heroic", "launcher:itch"]) == {
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"launcher:heroic": "heroic",
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"launcher:itch": "itch",
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}
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