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The budget tab answered "how much did I play" but not "what did I play":
playtime_state.json and playtime_history.json each stored one aggregate
seconds figure per gaming day, so the 14-day chart was a row of featureless
bars. Separately, qualifying_pids had exactly two sources — the SteamAppId
env var and a hardcoded 16-launcher frozenset — so osu!lazer, which sets no
SteamAppId and matches no launcher name, was never billed at all.
qualifying_pids now returns pid -> attribution key instead of a bare pid set.
The app id was already in hand and thrown away on its first line; it now
survives into PlaytimeState.per_game, alongside a user-editable
counted_processes list in config.json seeded with osu!lazer.
Two things the parts/whole relationship forces:
- per_game only ever sums to AT MOST seconds, never equals it. backdate
refunds the idle grace on every engaged-to-paused edge, and
_state_or_recover synthesises a full budget with no breakdown. The
refund is debited from last_credited_key, and the remainder is rendered
as "Unattributed" rather than stored — one path then covers legacy days,
focus-probe failures and drift alike.
- counted_processes is kept apart from LAUNCHER_PROCESS_NAMES. That
frozenset is also the total-block kill list, and it routes through
kill_and_uninstall_launchers, which pacman -R's the owning package.
Counted entries are killed on total block, never uninstalled.
Both storage formats stay at schema 1: load_state already filters to
dataclass fields, so a record without per_game migrates for free, and the
history reader has to accept both a bare float and an object regardless, so
a version bump would distinguish nothing.
Chart segments use the shared design system's categorical ramp (--cat-1..6),
capped at six games plus "Other" because a seventh distinguishable hue does
not exist under simulated CVD. The red over-budget fill is gone: colour now
encodes which game, and the dashed budget line alone says over or under.
Snapshot persistence moves to _snapshot.py to keep config.py under the
250-line cap. Three modules bound config paths at import time, which
bypasses the conftest redirect — they now reach them through the module.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MKFzwzwRU1JD7SFLHtQBsz
114 lines
3.9 KiB
Python
114 lines
3.9 KiB
Python
"""MCP tools for the daily gaming-time budget.
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Reading today's usage and resetting it are separated from the pick/block
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tools because they operate on the playtime state, not on which game is
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assigned.
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"""
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from __future__ import annotations
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from datetime import UTC, datetime
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import os
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from typing import Any
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from steam_backlog_enforcer._budget_view import build_budget_snapshot
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from steam_backlog_enforcer._mcp_server import (
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logger,
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mcp,
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)
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from steam_backlog_enforcer._playtime import (
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PlaytimeState,
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gaming_day_key,
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save_state,
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)
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from steam_backlog_enforcer._playtime_block import release_block
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@mcp.tool()
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def get_gaming_time() -> dict[str, Any]:
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"""Return today's gaming-budget usage and whether the cutoff has engaged.
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The gaming day starts at 06:00 local time, so a session played after
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midnight still counts against the day it began in. Reads on-disk state and
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the live mount table only — no network, no Steam API key, no config secrets.
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"""
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snapshot = build_budget_snapshot(demo=False)
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rules = snapshot["rules"]
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today = snapshot["today"]
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masked = rules["masked_launchers"]
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if today is None:
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return {
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"ok": True,
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"recorded": False,
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"state_status": snapshot["state_status"],
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"budget_seconds": rules["budget_seconds"],
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"enforcement": rules["enforcement"],
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"masked_launchers": masked,
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}
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return {
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"ok": True,
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"recorded": True,
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"state_status": snapshot["state_status"],
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"gaming_day": today["gaming_day"],
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"day_starts_at": today["day_starts_at"],
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"seconds_used": today["seconds_used"],
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"budget_seconds": today["budget_seconds"],
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"seconds_remaining": today["seconds_remaining"],
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"next_warning_seconds": today["next_warning_seconds"],
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"blocked": today["blocked"],
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"enforcement": rules["enforcement"],
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"counts_launchers": rules["counts_launchers"],
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"masked_launchers": masked,
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# Which games make up seconds_used, largest first, with whatever the
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# focus probe could not attribute as a trailing "unattributed" slice.
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"games": today["games"],
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}
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@mcp.tool()
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def reset_gaming_time(*, confirm: bool = False) -> dict[str, Any]:
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"""Reset today's gaming counter and lift the block (gated, privileged write).
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With ``confirm=False`` (the default) returns a preview and mutates nothing.
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With ``confirm=True`` it attempts the reset, which **requires root** (it
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releases bind mounts over ``/usr/bin/steam`` and friends). The MCP server
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runs unprivileged, so this will normally return ``{"ok": false, "reason":
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"requires elevated privileges"}`` rather than succeeding.
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Args:
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confirm: Set ``True`` to attempt the reset; otherwise preview.
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"""
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if not confirm:
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return {
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"ok": True,
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"preview": True,
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"action": "reset_gaming_time",
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"effect": (
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"Zeroes today's gaming counter and unmasks every launcher "
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"binary, restoring a full daily budget immediately."
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),
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"requires_root": True,
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"confirm_required": True,
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}
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if os.geteuid() != 0:
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return {"ok": False, "reason": "requires elevated privileges"}
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try:
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released = release_block()
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now = datetime.now(UTC).astimezone()
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save_state(
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PlaytimeState(day_key=gaming_day_key(now), last_tick_at=now.timestamp()),
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demo=False,
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)
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except (OSError, ValueError) as exc: # never crash the server on a write
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logger.warning("reset_gaming_time failed: %s", exc)
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return {"ok": False, "reason": "requires elevated privileges"}
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logger.info("reset_gaming_time applied; released %d mount(s)", len(released))
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return {
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"ok": True,
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"applied": True,
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"action": "reset_gaming_time",
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"released": [str(path) for path in released],
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}
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